This is the complete list of members for Ogre::MetalDepthBuffer, including all inherited members.
| _notifyRenderTargetAttached(RenderTarget *renderTarget) | Ogre::DepthBuffer | virtual |
| _notifyRenderTargetDetached(RenderTarget *renderTarget) | Ogre::DepthBuffer | virtual |
| _setPoolId(uint16 poolId) | Ogre::DepthBuffer | |
| DepthBuffer(uint16 poolId, uint32 width, uint32 height, uint32 fsaa, bool manual) | Ogre::DepthBuffer | |
| getFormat() const | Ogre::MetalDepthBuffer | inline |
| getFSAA() const | Ogre::DepthBuffer | inline |
| getHeight() const | Ogre::DepthBuffer | virtual |
| getOwnerDevice(void) const | Ogre::MetalDepthBuffer | inline |
| getPoolId() const | Ogre::DepthBuffer | virtual |
| getWidth() const | Ogre::DepthBuffer | virtual |
| isCompatible(RenderTarget *renderTarget) const | Ogre::MetalDepthBuffer | virtual |
| isManual() const | Ogre::DepthBuffer | |
| mDepthAttachmentDesc | Ogre::MetalDepthBuffer | |
| MetalDepthBuffer(uint16 poolId, MetalRenderSystem *renderSystem, uint32 width, uint32 height, uint32 fsaa, MTLPixelFormat pixelFormat, bool _isManual, id< MTLTexture > depthTexture, id< MTLTexture > stencilTexture, MetalDevice *device) | Ogre::MetalDepthBuffer | |
| mStencilAttachmentDesc | Ogre::MetalDepthBuffer | |
| POOL_DEFAULT enum value | Ogre::DepthBuffer | |
| POOL_MANUAL_USAGE enum value | Ogre::DepthBuffer | |
| POOL_NO_DEPTH enum value | Ogre::DepthBuffer | |
| PoolId enum name | Ogre::DepthBuffer | |
| ~DepthBuffer() | Ogre::DepthBuffer | virtual |
| ~MetalDepthBuffer() | Ogre::MetalDepthBuffer | virtual |