OGRE
13.6
Object-Oriented Graphics Rendering Engine
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Classes | |
struct | Ogre::ConfigOption |
Packages the details of a configuration option. More... | |
class | Ogre::DefaultHardwareBuffer |
Specialisation of HardwareBuffer for emulation. More... | |
class | Ogre::DefaultHardwareBufferManager |
DefaultHardwareBufferManager as a Singleton. More... | |
class | Ogre::DefaultHardwareBufferManagerBase |
Specialisation of HardwareBufferManagerBase to emulate hardware buffers. More... | |
class | Ogre::DefaultHardwareIndexBuffer |
class | Ogre::DefaultHardwareVertexBuffer |
class | Ogre::DepthBuffer |
An abstract class that contains a depth/stencil buffer. More... | |
struct | Ogre::DriverVersion |
DriverVersion is used by RenderSystemCapabilities and both GL and D3D9 to store the version of the current GPU driver. More... | |
class | Ogre::HardwareBuffer |
Abstract class defining common features of hardware buffers. More... | |
class | Ogre::HardwareBufferLicensee |
Abstract interface representing a 'licensee' of a hardware buffer copy. More... | |
struct | Ogre::HardwareBufferLockGuard |
Locking helper. More... | |
class | Ogre::HardwareBufferManager |
Singleton wrapper for hardware buffer manager. More... | |
class | Ogre::HardwareBufferManagerBase |
Base definition of a hardware buffer manager. More... | |
class | Ogre::HardwareIndexBuffer |
Specialisation of HardwareBuffer for vertex index buffers, still abstract. More... | |
class | Ogre::HardwareOcclusionQuery |
This is a abstract class that that provides the interface for the query class for hardware occlusion. More... | |
class | Ogre::HardwarePixelBuffer |
Specialisation of HardwareBuffer for a pixel buffer. More... | |
class | Ogre::HardwareVertexBuffer |
Specialisation of HardwareBuffer for a vertex buffer. More... | |
class | Ogre::IndexData |
Summary class collecting together index data source information. More... | |
class | Ogre::MultiRenderTarget |
This class represents a render target that renders to multiple RenderTextures at once. More... | |
class | Ogre::QueuedRenderableCollection |
Lowest level collection of renderables. More... | |
class | Ogre::QueuedRenderableVisitor |
Visitor interface for items in a QueuedRenderableCollection. More... | |
struct | Ogre::RenderablePass |
Struct associating a single Pass with a single Renderable. More... | |
class | Ogre::RenderOperation |
'New' rendering operation using vertex buffers. More... | |
class | Ogre::RenderPriorityGroup |
Collection of renderables by priority. More... | |
class | Ogre::RenderQueue |
Class to manage the scene object rendering queue. More... | |
class | Ogre::RenderQueueGroup |
A grouping level underneath RenderQueue which groups renderables to be issued at coarsely the same time to the renderer. More... | |
class | Ogre::RenderQueueListener |
Abstract interface which classes must implement if they wish to receive events from the render queue. More... | |
class | Ogre::RenderSystem |
Defines the functionality of a 3D API. More... | |
class | Ogre::RenderSystemCapabilities |
This class stores the capabilities of the graphics card. More... | |
class | Ogre::RenderSystemCapabilitiesManager |
Class for managing RenderSystemCapabilities database for Ogre. More... | |
class | Ogre::RenderSystemCapabilitiesSerializer |
Class for serializing RenderSystemCapabilities to / from a .rendercaps script. More... | |
class | Ogre::RenderTarget |
A 'canvas' which can receive the results of a rendering operation. More... | |
struct | Ogre::RenderTargetEvent |
Struct containing information about a RenderTarget event. More... | |
class | Ogre::RenderTargetListener |
A interface class defining a listener which can be used to receive notifications of RenderTarget events. More... | |
struct | Ogre::RenderTargetViewportEvent |
Struct containing information about a RenderTarget Viewport-specific event. More... | |
class | Ogre::RenderTexture |
This class represents a RenderTarget that renders to a Texture. More... | |
class | Ogre::RenderToVertexBuffer |
An object which renders geometry to a vertex. More... | |
class | Ogre::RenderWindow |
Manages the target rendering window. More... | |
struct | Ogre::StencilState |
Describes the stencil buffer operation. More... | |
class | Ogre::TempBlendedBufferInfo |
Structure for recording the use of temporary blend buffers. More... | |
class | Ogre::VertexBufferBinding |
Records the state of all the vertex buffer bindings required to provide a vertex declaration with the input data it needs for the vertex elements. More... | |
class | Ogre::VertexCacheProfiler |
Vertex cache profiler. More... | |
class | Ogre::VertexData |
collects together all the vertex-related information used to render geometry. More... | |
class | Ogre::VertexDeclaration |
This class declares the format of a set of vertex inputs, which can be issued to the rendering API through a RenderOperation. More... | |
class | Ogre::VertexElement |
This class declares the usage of a single vertex buffer as a component of a complete VertexDeclaration. More... | |
class | Ogre::Viewport |
An abstraction of a viewport, i.e. More... | |
Macros | |
#define | OGRE_RENDERABLE_DEFAULT_PRIORITY Ogre::Renderable::DEFAULT_PRIORITY |
Typedefs | |
typedef std::vector< HardwareBuffer::Usage > | Ogre::BufferUsageList |
Define a list of usage flags. More... | |
typedef std::map< String, ConfigOption > | Ogre::ConfigOptionMap |
typedef DefaultHardwareBuffer | Ogre::DefaultHardwareUniformBuffer |
typedef std::map< uint16, DepthBufferVec > | Ogre::DepthBufferMap |
typedef std::vector< DepthBuffer * > | Ogre::DepthBufferVec |
typedef HardwareBuffer | Ogre::HardwareCounterBuffer |
typedef HardwareBufferLockGuard | Ogre::HardwareIndexBufferLockGuard |
typedef HardwareBuffer | Ogre::HardwareUniformBuffer |
typedef HardwareBufferLockGuard | Ogre::HardwareVertexBufferLockGuard |
typedef std::vector< Renderable * > | Ogre::RenderableList |
typedef std::map< String, RenderTarget * > | Ogre::RenderTargetMap |
typedef std::multimap< uchar, RenderTarget * > | Ogre::RenderTargetPriorityMap |
Enumerations | |
enum | Ogre::Capabilities { Ogre::RSC_PRIMITIVE_RESTART = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 0) , Ogre::RSC_AUTOMIPMAP_COMPRESSED = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 1) , Ogre::RSC_ANISOTROPY = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 2) , Ogre::RSC_DEPTH_CLAMP = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 3) , Ogre::RSC_WIDE_LINES = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 4) , Ogre::RSC_HWSTENCIL = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 5) , Ogre::RSC_READ_WRITE_BUFFERS = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 6) , Ogre::RSC_TEXTURE_COMPRESSION_ASTC = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 7) , Ogre::RSC_32BIT_INDEX = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 8) , Ogre::RSC_VERTEX_PROGRAM = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 9) , Ogre::RSC_TESSELLATION_DOMAIN_PROGRAM = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 10) , Ogre::RSC_TEXTURE_2D_ARRAY = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 11) , Ogre::RSC_TWO_SIDED_STENCIL = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 12) , Ogre::RSC_STENCIL_WRAP = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 13) , Ogre::RSC_HWOCCLUSION = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 14) , Ogre::RSC_USER_CLIP_PLANES = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 15) , Ogre::RSC_COMPUTE_PROGRAM = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 16) , Ogre::RSC_TEXTURE_1D = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 17) , Ogre::RSC_HWRENDER_TO_TEXTURE = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 18) , Ogre::RSC_TEXTURE_FLOAT = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 19) , Ogre::RSC_NON_POWER_OF_2_TEXTURES = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 20) , Ogre::RSC_TEXTURE_3D = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 21) , Ogre::RSC_POINT_SPRITES = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 22) , Ogre::RSC_POINT_EXTENDED_PARAMETERS = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 23) , Ogre::RSC_VERTEX_TEXTURE_FETCH = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 24) , Ogre::RSC_MIPMAP_LOD_BIAS = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 25) , Ogre::RSC_GEOMETRY_PROGRAM = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 26) , Ogre::RSC_HWRENDER_TO_VERTEX_BUFFER = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 27) , Ogre::RSC_TEXTURE_COMPRESSION = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_2, 0) , Ogre::RSC_TEXTURE_COMPRESSION_DXT = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_2, 1) , Ogre::RSC_TEXTURE_COMPRESSION_VTC = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_2, 2) , Ogre::RSC_TEXTURE_COMPRESSION_PVRTC = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_2, 3) , Ogre::RSC_TEXTURE_COMPRESSION_ATC = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_2, 4) , Ogre::RSC_TEXTURE_COMPRESSION_ETC1 = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_2, 5) , Ogre::RSC_TEXTURE_COMPRESSION_ETC2 = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_2, 6) , Ogre::RSC_TEXTURE_COMPRESSION_BC4_BC5 = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_2, 7) , Ogre::RSC_TEXTURE_COMPRESSION_BC6H_BC7 = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_2, 8) , Ogre::RSC_FIXED_FUNCTION = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_2, 9) , Ogre::RSC_MRT_DIFFERENT_BIT_DEPTHS = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_2, 10) , Ogre::RSC_ALPHA_TO_COVERAGE = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_2, 11) , Ogre::RSC_CAN_GET_COMPILED_SHADER_BUFFER = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_2, 12) , Ogre::RSC_HW_GAMMA = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_2, 13) , Ogre::RSC_RTT_MAIN_DEPTHBUFFER_ATTACHABLE = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_2, 14) , Ogre::RSC_RTT_DEPTHBUFFER_RESOLUTION_LESSEQUAL = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_2, 15) , Ogre::RSC_VERTEX_BUFFER_INSTANCE_DATA = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_2, 16) , Ogre::RSC_TESSELLATION_HULL_PROGRAM = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_2, 17) , Ogre::RSC_VERTEX_FORMAT_INT_10_10_10_2 = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_2, 18) , Ogre::RSC_PERSTAGECONSTANT = OGRE_CAPS_VALUE(CAPS_CATEGORY_D3D9, 0) , Ogre::RSC_READ_BACK_AS_TEXTURE = OGRE_CAPS_VALUE(CAPS_CATEGORY_D3D9, 1) , Ogre::RSC_WBUFFER = OGRE_CAPS_VALUE(CAPS_CATEGORY_D3D9, 2) , Ogre::RSC_HWOCCLUSION_ASYNCHRONOUS = OGRE_CAPS_VALUE(CAPS_CATEGORY_D3D9, 3) , Ogre::RSC_HWRENDER_TO_TEXTURE_3D = OGRE_CAPS_VALUE(CAPS_CATEGORY_D3D9, 4) , Ogre::RSC_PBUFFER = OGRE_CAPS_VALUE(CAPS_CATEGORY_GL, 0) , Ogre::RSC_SEPARATE_SHADER_OBJECTS = OGRE_CAPS_VALUE(CAPS_CATEGORY_GL, 1) , Ogre::RSC_VAO = OGRE_CAPS_VALUE(CAPS_CATEGORY_GL, 2) , Ogre::RSC_GLSL_SSO_REDECLARE = OGRE_CAPS_VALUE(CAPS_CATEGORY_GL, 3) , Ogre::RSC_DEBUG = OGRE_CAPS_VALUE(CAPS_CATEGORY_GL, 4) , Ogre::RSC_MAPBUFFER = OGRE_CAPS_VALUE(CAPS_CATEGORY_GL, 5) , Ogre::RSC_INFINITE_FAR_PLANE = RSC_VERTEX_PROGRAM , Ogre::RSC_FRAGMENT_PROGRAM = RSC_VERTEX_PROGRAM } |
Enum describing the different hardware capabilities we want to check for OGRE_CAPS_VALUE(a, b) defines each capability a is the category (which can be from 0 to 15) b is the value (from 0 to 27) More... | |
enum | Ogre::CapabilitiesCategory { Ogre::CAPS_CATEGORY_COMMON = 0 , Ogre::CAPS_CATEGORY_COMMON_2 = 1 , Ogre::CAPS_CATEGORY_D3D9 = 2 , Ogre::CAPS_CATEGORY_GL = 3 , Ogre::CAPS_CATEGORY_COMMON_3 = 4 , Ogre::CAPS_CATEGORY_COUNT = 5 } |
Enumerates the categories of capabilities. More... | |
enum | Ogre::GPUVendor { Ogre::GPU_UNKNOWN = 0 , Ogre::GPU_NVIDIA , Ogre::GPU_AMD , Ogre::GPU_INTEL , Ogre::GPU_IMAGINATION_TECHNOLOGIES , Ogre::GPU_APPLE , Ogre::GPU_NOKIA , Ogre::GPU_MS_SOFTWARE , Ogre::GPU_MS_WARP , Ogre::GPU_ARM , Ogre::GPU_QUALCOMM , Ogre::GPU_MOZILLA , Ogre::GPU_WEBKIT , Ogre::GPU_VENDOR_COUNT } |
Enumeration of GPU vendors. More... | |
enum | Ogre::HardwareBufferUsage : uint8 { Ogre::HBU_GPU_TO_CPU = 1 , Ogre::HBU_CPU_ONLY = 2 , Ogre::HBU_DETAIL_WRITE_ONLY = 4 , Ogre::HBU_GPU_ONLY = HBU_GPU_TO_CPU | HBU_DETAIL_WRITE_ONLY , Ogre::HBU_CPU_TO_GPU = HBU_CPU_ONLY | HBU_DETAIL_WRITE_ONLY } |
Enums describing buffer usage. More... | |
enum | Ogre::DepthBuffer::PoolId { Ogre::DepthBuffer::POOL_NO_DEPTH = 0 , Ogre::DepthBuffer::POOL_MANUAL_USAGE = 0 , Ogre::DepthBuffer::POOL_DEFAULT = 1 } |
enum | Ogre::RenderQueueGroupID { Ogre::RENDER_QUEUE_BACKGROUND = 0 , Ogre::RENDER_QUEUE_SKIES_EARLY = 5 , Ogre::RENDER_QUEUE_1 = 10 , Ogre::RENDER_QUEUE_2 = 20 , Ogre::RENDER_QUEUE_WORLD_GEOMETRY_1 = 25 , Ogre::RENDER_QUEUE_3 = 30 , Ogre::RENDER_QUEUE_4 = 40 , Ogre::RENDER_QUEUE_MAIN = 50 , Ogre::RENDER_QUEUE_6 = 60 , Ogre::RENDER_QUEUE_7 = 70 , Ogre::RENDER_QUEUE_WORLD_GEOMETRY_2 = 75 , Ogre::RENDER_QUEUE_8 = 80 , Ogre::RENDER_QUEUE_9 = 90 , Ogre::RENDER_QUEUE_SKIES_LATE = 95 , Ogre::RENDER_QUEUE_OVERLAY = 100 , Ogre::RENDER_QUEUE_MAX = 105 , Ogre::RENDER_QUEUE_COUNT } |
Enumeration of queue groups, by which the application may group queued renderables so that they are rendered together with events in between. More... | |
enum | Ogre::StencilOperation { Ogre::SOP_KEEP , Ogre::SOP_ZERO , Ogre::SOP_REPLACE , Ogre::SOP_INCREMENT , Ogre::SOP_DECREMENT , Ogre::SOP_INCREMENT_WRAP , Ogre::SOP_DECREMENT_WRAP , Ogre::SOP_INVERT } |
Enum describing the various actions which can be taken on the stencil buffer. More... | |
enum | Ogre::TexCoordCalcMethod : uint8 { Ogre::TEXCALC_NONE , Ogre::TEXCALC_ENVIRONMENT_MAP , Ogre::TEXCALC_ENVIRONMENT_MAP_PLANAR , Ogre::TEXCALC_ENVIRONMENT_MAP_REFLECTION , Ogre::TEXCALC_ENVIRONMENT_MAP_NORMAL , Ogre::TEXCALC_PROJECTIVE_TEXTURE } |
Enum describing the ways to generate texture coordinates. More... | |
enum | Ogre::VertexElementSemantic { Ogre::VES_POSITION = 1 , Ogre::VES_BLEND_WEIGHTS = 2 , Ogre::VES_BLEND_INDICES = 3 , Ogre::VES_NORMAL = 4 , Ogre::VES_COLOUR = 5 , Ogre::VES_COLOUR2 = 6 , Ogre::VES_TEXTURE_COORDINATES = 7 , Ogre::VES_BINORMAL = 8 , Ogre::VES_TANGENT = 9 , Ogre::VES_COUNT = 9 , Ogre::VES_DIFFUSE = VES_COLOUR , Ogre::VES_SPECULAR = VES_COLOUR2 } |
Vertex element semantics, used to identify the meaning of vertex buffer contents. More... | |
enum | Ogre::VertexElementType { Ogre::VET_FLOAT1 = 0 , Ogre::VET_FLOAT2 = 1 , Ogre::VET_FLOAT3 = 2 , Ogre::VET_FLOAT4 = 3 , Ogre::VET_SHORT1 = 5 , Ogre::VET_SHORT2 = 6 , Ogre::VET_SHORT3 = 7 , Ogre::VET_SHORT4 = 8 , Ogre::VET_UBYTE4 = 9 , Ogre::_DETAIL_SWAP_RB = 10 , Ogre::VET_DOUBLE1 = 12 , Ogre::VET_DOUBLE2 = 13 , Ogre::VET_DOUBLE3 = 14 , Ogre::VET_DOUBLE4 = 15 , Ogre::VET_USHORT1 = 16 , Ogre::VET_USHORT2 = 17 , Ogre::VET_USHORT3 = 18 , Ogre::VET_USHORT4 = 19 , Ogre::VET_INT1 = 20 , Ogre::VET_INT2 = 21 , Ogre::VET_INT3 = 22 , Ogre::VET_INT4 = 23 , Ogre::VET_UINT1 = 24 , Ogre::VET_UINT2 = 25 , Ogre::VET_UINT3 = 26 , Ogre::VET_UINT4 = 27 , Ogre::VET_BYTE4 = 28 , Ogre::VET_BYTE4_NORM = 29 , Ogre::VET_UBYTE4_NORM = 30 , Ogre::VET_SHORT2_NORM = 31 , Ogre::VET_SHORT4_NORM = 32 , Ogre::VET_USHORT2_NORM = 33 , Ogre::VET_USHORT4_NORM = 34 , Ogre::VET_INT_10_10_10_2_NORM = 35 , Ogre::VET_COLOUR = VET_UBYTE4_NORM , Ogre::VET_COLOUR_ARGB = VET_UBYTE4_NORM , Ogre::VET_COLOUR_ABGR = VET_UBYTE4_NORM } |
Vertex element type, used to identify the base types of the vertex contents. More... | |
#define OGRE_RENDERABLE_DEFAULT_PRIORITY Ogre::Renderable::DEFAULT_PRIORITY |
typedef std::map< String, ConfigOption > Ogre::ConfigOptionMap |
typedef std::vector<Renderable*> Ogre::RenderableList |
typedef std::vector<DepthBuffer*> Ogre::DepthBufferVec |
typedef std::map< uint16, DepthBufferVec > Ogre::DepthBufferMap |
typedef std::map< String, RenderTarget * > Ogre::RenderTargetMap |
typedef std::multimap<uchar, RenderTarget * > Ogre::RenderTargetPriorityMap |
typedef std::vector<HardwareBuffer::Usage> Ogre::BufferUsageList |
Define a list of usage flags.
enum Ogre::HardwareBufferUsage : uint8 |
Enums describing buffer usage.
Vertex element semantics, used to identify the meaning of vertex buffer contents.
Enumerator | |
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VES_POSITION | Position, typically VET_FLOAT3. |
VES_BLEND_WEIGHTS | Blending weights. |
VES_BLEND_INDICES | Blending indices. |
VES_NORMAL | Normal, typically VET_FLOAT3. |
VES_COLOUR | Colour, typically VET_UBYTE4. |
VES_COLOUR2 | Secondary colour. Generally free for custom data. Means specular with OpenGL FFP. |
VES_TEXTURE_COORDINATES | Texture coordinates, typically VET_FLOAT2. |
VES_BINORMAL | Binormal (Y axis if normal is Z) |
VES_TANGENT | Tangent (X axis if normal is Z) |
VES_COUNT | The number of VertexElementSemantic elements (note - the first value VES_POSITION is 1) |
VES_DIFFUSE |
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VES_SPECULAR |
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Vertex element type, used to identify the base types of the vertex contents.
Enumerator | |
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VET_FLOAT1 | |
VET_FLOAT2 | |
VET_FLOAT3 | |
VET_FLOAT4 | |
VET_SHORT1 |
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VET_SHORT2 | |
VET_SHORT3 |
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VET_SHORT4 | |
VET_UBYTE4 | |
_DETAIL_SWAP_RB | |
VET_DOUBLE1 | |
VET_DOUBLE2 | |
VET_DOUBLE3 | |
VET_DOUBLE4 | |
VET_USHORT1 |
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VET_USHORT2 | |
VET_USHORT3 |
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VET_USHORT4 | |
VET_INT1 | |
VET_INT2 | |
VET_INT3 | |
VET_INT4 | |
VET_UINT1 | |
VET_UINT2 | |
VET_UINT3 | |
VET_UINT4 | |
VET_BYTE4 | signed bytes |
VET_BYTE4_NORM | signed bytes (normalized to -1..1) |
VET_UBYTE4_NORM | unsigned bytes (normalized to 0..1) |
VET_SHORT2_NORM | signed shorts (normalized to -1..1) |
VET_SHORT4_NORM | |
VET_USHORT2_NORM | unsigned shorts (normalized to 0..1) |
VET_USHORT4_NORM | |
VET_INT_10_10_10_2_NORM | signed int (normalized to 0..1) |
VET_COLOUR |
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VET_COLOUR_ARGB |
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VET_COLOUR_ABGR |
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Enumeration of queue groups, by which the application may group queued renderables so that they are rendered together with events in between.
enum Ogre::TexCoordCalcMethod : uint8 |
Enum describing the ways to generate texture coordinates.
Enum describing the various actions which can be taken on the stencil buffer.
enum Ogre::Capabilities |
Enum describing the different hardware capabilities we want to check for OGRE_CAPS_VALUE(a, b) defines each capability a is the category (which can be from 0 to 15) b is the value (from 0 to 27)
Enumerator | |
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RSC_PRIMITIVE_RESTART | specifying a "-1" in the index buffer starts a new draw command. |
RSC_AUTOMIPMAP_COMPRESSED | GL ES2/ES3 does not support generating mipmaps for compressed formats in hardware. |
RSC_ANISOTROPY | Supports anisotropic texture filtering. |
RSC_DEPTH_CLAMP | Supports depth clamping. |
RSC_WIDE_LINES | Supports linewidth != 1.0. |
RSC_HWSTENCIL | Supports hardware stencil buffer. |
RSC_READ_WRITE_BUFFERS | Supports read/write buffers with atomic counters (e.g. RWStructuredBuffer or SSBO) |
RSC_TEXTURE_COMPRESSION_ASTC | Supports compressed textures in the ASTC format. |
RSC_32BIT_INDEX | Supports 32bit hardware index buffers. |
RSC_VERTEX_PROGRAM | Supports vertex programs (vertex shaders)
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RSC_TESSELLATION_DOMAIN_PROGRAM | Supports hardware tessellation domain programs. |
RSC_TEXTURE_2D_ARRAY | Supports 2D Texture Arrays. |
RSC_TWO_SIDED_STENCIL | Supports separate stencil updates for both front and back faces. |
RSC_STENCIL_WRAP | Supports wrapping the stencil value at the range extremeties. |
RSC_HWOCCLUSION | Supports hardware occlusion queries. |
RSC_USER_CLIP_PLANES | Supports user clipping planes. |
RSC_COMPUTE_PROGRAM | Supports hardware compute programs. |
RSC_TEXTURE_1D | Supports 1d textures. |
RSC_HWRENDER_TO_TEXTURE | Supports hardware render-to-texture (bigger than framebuffer) |
RSC_TEXTURE_FLOAT | Supports float textures and render targets. |
RSC_NON_POWER_OF_2_TEXTURES | Supports non-power of two textures. |
RSC_TEXTURE_3D | Supports 3d (volume) textures. |
RSC_POINT_SPRITES | Supports basic point sprite rendering. |
RSC_POINT_EXTENDED_PARAMETERS | Supports extra point parameters (minsize, maxsize, attenuation) |
RSC_VERTEX_TEXTURE_FETCH | Supports vertex texture fetch. |
RSC_MIPMAP_LOD_BIAS | Supports mipmap LOD biasing. |
RSC_GEOMETRY_PROGRAM | Supports hardware geometry programs. |
RSC_HWRENDER_TO_VERTEX_BUFFER | Supports rendering to vertex buffers. |
RSC_TEXTURE_COMPRESSION | Supports compressed textures. |
RSC_TEXTURE_COMPRESSION_DXT | Supports compressed textures in the DXT/ST3C formats. |
RSC_TEXTURE_COMPRESSION_VTC | Supports compressed textures in the VTC format. |
RSC_TEXTURE_COMPRESSION_PVRTC | Supports compressed textures in the PVRTC format. |
RSC_TEXTURE_COMPRESSION_ATC | Supports compressed textures in the ATC format. |
RSC_TEXTURE_COMPRESSION_ETC1 | Supports compressed textures in the ETC1 format. |
RSC_TEXTURE_COMPRESSION_ETC2 | Supports compressed textures in the ETC2 format. |
RSC_TEXTURE_COMPRESSION_BC4_BC5 | Supports compressed textures in BC4 and BC5 format (DirectX feature level 10_0) |
RSC_TEXTURE_COMPRESSION_BC6H_BC7 | Supports compressed textures in BC6H and BC7 format (DirectX feature level 11_0) |
RSC_FIXED_FUNCTION | Supports fixed-function pipeline. |
RSC_MRT_DIFFERENT_BIT_DEPTHS | Supports MRTs with different bit depths. |
RSC_ALPHA_TO_COVERAGE | Supports Alpha to Coverage (A2C) |
RSC_CAN_GET_COMPILED_SHADER_BUFFER | Supports reading back compiled shaders. |
RSC_HW_GAMMA | Supports HW gamma, both in the framebuffer and as texture. |
RSC_RTT_MAIN_DEPTHBUFFER_ATTACHABLE | Supports using the MAIN depth buffer for RTTs. D3D 9&10, OGL w/FBO support unknown (undefined behavior?), OGL w/ copy supports it |
RSC_RTT_DEPTHBUFFER_RESOLUTION_LESSEQUAL | Supports attaching a depth buffer to an RTT that has width & height less or equal than RTT's. Otherwise must be of exact same resolution. D3D 9, OGL 3.0 (not 2.0, not D3D10) |
RSC_VERTEX_BUFFER_INSTANCE_DATA | Supports using vertex buffers for instance data. |
RSC_TESSELLATION_HULL_PROGRAM | Supports hardware tessellation hull programs. |
RSC_VERTEX_FORMAT_INT_10_10_10_2 | Supports VET_INT_10_10_10_2_NORM. |
RSC_PERSTAGECONSTANT | Is DirectX feature "per stage constants" supported. |
RSC_READ_BACK_AS_TEXTURE | D3D11: supports reading back the inactive depth-stencil buffer as texture. |
RSC_WBUFFER | the renderer will try to use W-buffers when available W-buffers are enabled by default for 16bit depth buffers and disabled for all other depths. |
RSC_HWOCCLUSION_ASYNCHRONOUS | D3D11: Supports asynchronous hardware occlusion queries. |
RSC_HWRENDER_TO_TEXTURE_3D | |
RSC_PBUFFER | Support for PBuffer. |
RSC_SEPARATE_SHADER_OBJECTS | Support for Separate Shader Objects. |
RSC_VAO | Support for Vertex Array Objects (VAOs) |
RSC_GLSL_SSO_REDECLARE | with Separate Shader Objects the gl_PerVertex interface block must be redeclared but some drivers misbehave and do not compile if we do so |
RSC_DEBUG | Supports debugging/ profiling events. |
RSC_MAPBUFFER | RS can map driver buffer storage directly instead of using a shadow buffer. |
RSC_INFINITE_FAR_PLANE |
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RSC_FRAGMENT_PROGRAM |
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enum Ogre::GPUVendor |
Enumeration of GPU vendors.
Enumerator | |
---|---|
GPU_UNKNOWN | |
GPU_NVIDIA | |
GPU_AMD | |
GPU_INTEL | |
GPU_IMAGINATION_TECHNOLOGIES | |
GPU_APPLE | Apple Software Renderer. |
GPU_NOKIA | |
GPU_MS_SOFTWARE | Microsoft software device. |
GPU_MS_WARP | Microsoft WARP (Windows Advanced Rasterization Platform) software device - http://msdn.microsoft.com/en-us/library/dd285359.aspx. |
GPU_ARM | For the Mali chipsets. |
GPU_QUALCOMM | |
GPU_MOZILLA | WebGL on Mozilla/Firefox based browser. |
GPU_WEBKIT | WebGL on WebKit/Chrome base browser. |
GPU_VENDOR_COUNT | placeholder |
Ogre::DepthBuffer::DepthBuffer | ( | uint16 | poolId, |
uint32 | width, | ||
uint32 | height, | ||
uint32 | fsaa, | ||
bool | manual | ||
) |
|
virtual |
void Ogre::DepthBuffer::_setPoolId | ( | uint16 | poolId | ) |
Sets the pool id in which this DepthBuffer lives.
Note this will detach any render target from this depth buffer
|
virtual |
Gets the pool id in which this DepthBuffer lives.
|
virtual |
|
virtual |
|
inline |
bool Ogre::DepthBuffer::isManual | ( | ) | const |
Manual DepthBuffers are cleared in RenderSystem's destructor.
Non-manual ones are released with it's render target (aka, a backbuffer or similar)
|
virtual |
Returns whether the specified RenderTarget is compatible with this DepthBuffer That is, this DepthBuffer can be attached to that RenderTarget.
renderTarget | The render target to test against |
Reimplemented in Ogre::GLDepthBufferCommon, Ogre::MetalDepthBuffer, Ogre::D3D9DepthBuffer, and Ogre::D3D11DepthBuffer.
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virtual |
Called when a RenderTarget is attaches this DepthBuffer.
renderTarget | The RenderTarget that has just been attached |
|
virtual |
Called when a RenderTarget is detaches from this DepthBuffer.
renderTarget | The RenderTarget that has just been detached |
References Ogre::RenderSystemCapabilities::vendorToString().
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inline |
References Ogre::DriverVersion::toString().