OGRE
13.6
Object-Oriented Graphics Rendering Engine
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Specialisation of HardwareBuffer for a vertex buffer. More...
#include <OgreHardwareVertexBuffer.h>
Public Member Functions | |
HardwareVertexBuffer (HardwareBufferManagerBase *mgr, size_t vertexSize, size_t numVertices, HardwareBuffer *delegate) | |
HardwareVertexBuffer (HardwareBufferManagerBase *mgr, size_t vertexSize, size_t numVertices, Usage usage, bool useSystemMemory, bool useShadowBuffer) | |
Should be called by HardwareBufferManager. More... | |
~HardwareVertexBuffer () | |
size_t | getInstanceDataStepRate () const |
Get the number of instances to draw using the same per-instance data before advancing in the buffer by one element. More... | |
HardwareBufferManagerBase * | getManager () const |
Return the manager of this buffer, if any. More... | |
size_t | getNumVertices (void) const |
Get the number of vertices in this buffer. More... | |
size_t | getVertexSize (void) const |
Gets the size in bytes of a single vertex in this buffer. More... | |
bool | isInstanceData () const |
Get if this vertex buffer is an "instance data" buffer (per instance) More... | |
void | setInstanceDataStepRate (const size_t val) |
Set the number of instances to draw using the same per-instance data before advancing in the buffer by one element. More... | |
void | setIsInstanceData (const bool val) |
Set if this vertex buffer is an "instance data" buffer (per instance) More... | |
Public Member Functions inherited from Ogre::HardwareBuffer | |
HardwareBuffer (Usage usage, bool systemMemory, bool useShadowBuffer) | |
Constructor, to be called by HardwareBufferManager only. More... | |
virtual | ~HardwareBuffer () |
template<typename T > | |
T * | _getImpl () |
virtual void | _updateFromShadow (void) |
Updates the real buffer from the shadow buffer, if required. More... | |
void | copyData (HardwareBuffer &srcBuffer) |
Copy all data from another buffer into this one. More... | |
virtual void | copyData (HardwareBuffer &srcBuffer, size_t srcOffset, size_t dstOffset, size_t length, bool discardWholeBuffer=false) |
Copy data from another buffer into this one. More... | |
size_t | getSizeInBytes (void) const |
Returns the size of this buffer in bytes. More... | |
Usage | getUsage (void) const |
Returns the Usage flags with which this buffer was created. More... | |
bool | hasShadowBuffer (void) const |
Returns whether this buffer has a system memory shadow for quicker reading. More... | |
bool | isLocked (void) const |
Returns whether or not this buffer is currently locked. More... | |
bool | isSystemMemory (void) const |
Returns whether this buffer is held in system memory. More... | |
void * | lock (LockOptions options) |
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. More... | |
virtual void * | lock (size_t offset, size_t length, LockOptions options) |
Lock the buffer for (potentially) reading / writing. More... | |
virtual void | readData (size_t offset, size_t length, void *pDest) |
Reads data from the buffer and places it in the memory pointed to by pDest. More... | |
void | suppressHardwareUpdate (bool suppress) |
Pass true to suppress hardware upload of shadow buffer changes. More... | |
void | unlock (void) |
Releases the lock on this buffer. More... | |
virtual void | writeData (size_t offset, size_t length, const void *pSource, bool discardWholeBuffer=false) |
Writes data to the buffer from an area of system memory; note that you must ensure that your buffer is big enough. More... | |
Additional Inherited Members | |
Public Types inherited from Ogre::HardwareBuffer | |
enum | LockOptions : uint8 { HBL_NORMAL , HBL_DISCARD , HBL_READ_ONLY , HBL_NO_OVERWRITE , HBL_WRITE_ONLY } |
Locking options. More... | |
typedef uint8 | Usage |
enum | UsageEnum { HBU_STATIC = HBU_GPU_TO_CPU , HBU_DYNAMIC = HBU_CPU_ONLY , HBU_WRITE_ONLY = HBU_DETAIL_WRITE_ONLY , HBU_DISCARDABLE = 8 , HBU_STATIC_WRITE_ONLY = HBU_GPU_ONLY , HBU_DYNAMIC_WRITE_ONLY = HBU_CPU_TO_GPU , HBU_DYNAMIC_WRITE_ONLY_DISCARDABLE = HBU_CPU_TO_GPU } |
Rather use HardwareBufferUsage. More... | |
Specialisation of HardwareBuffer for a vertex buffer.
Ogre::HardwareVertexBuffer::HardwareVertexBuffer | ( | HardwareBufferManagerBase * | mgr, |
size_t | vertexSize, | ||
size_t | numVertices, | ||
Usage | usage, | ||
bool | useSystemMemory, | ||
bool | useShadowBuffer | ||
) |
Should be called by HardwareBufferManager.
Ogre::HardwareVertexBuffer::HardwareVertexBuffer | ( | HardwareBufferManagerBase * | mgr, |
size_t | vertexSize, | ||
size_t | numVertices, | ||
HardwareBuffer * | delegate | ||
) |
Ogre::HardwareVertexBuffer::~HardwareVertexBuffer | ( | ) |
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inline |
Return the manager of this buffer, if any.
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inline |
Gets the size in bytes of a single vertex in this buffer.
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inline |
Get the number of vertices in this buffer.
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inline |
Get if this vertex buffer is an "instance data" buffer (per instance)
void Ogre::HardwareVertexBuffer::setIsInstanceData | ( | const bool | val | ) |
Set if this vertex buffer is an "instance data" buffer (per instance)
size_t Ogre::HardwareVertexBuffer::getInstanceDataStepRate | ( | ) | const |
Get the number of instances to draw using the same per-instance data before advancing in the buffer by one element.
void Ogre::HardwareVertexBuffer::setInstanceDataStepRate | ( | const size_t | val | ) |
Set the number of instances to draw using the same per-instance data before advancing in the buffer by one element.