OGRE
13.6
Object-Oriented Graphics Rendering Engine
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Base definition of a hardware buffer manager. More...
#include <OgreHardwareBufferManager.h>
Public Types | |
enum | BufferLicenseType { BLT_MANUAL_RELEASE , BLT_AUTOMATIC_RELEASE } |
Public Member Functions | |
HardwareBufferManagerBase () | |
virtual | ~HardwareBufferManagerBase () |
void | _forceReleaseBufferCopies (const HardwareVertexBufferSharedPtr &sourceBuffer) |
Internal method that forces the release of copies of a given buffer. More... | |
void | _forceReleaseBufferCopies (HardwareVertexBuffer *sourceBuffer) |
Internal method that forces the release of copies of a given buffer. More... | |
void | _freeUnusedBufferCopies (void) |
Free all unused vertex buffer copies. More... | |
void | _notifyVertexBufferDestroyed (HardwareVertexBuffer *buf) |
Notification that a hardware vertex buffer has been destroyed. More... | |
void | _releaseBufferCopies (bool forceFreeUnused=false) |
Internal method for releasing all temporary buffers which have been allocated using BLT_AUTOMATIC_RELEASE; is called by OGRE. More... | |
HardwareVertexBufferSharedPtr | allocateVertexBufferCopy (const HardwareVertexBufferSharedPtr &sourceBuffer, BufferLicenseType licenseType, HardwareBufferLicensee *licensee, bool copyData=false) |
Allocates a copy of a given vertex buffer. More... | |
virtual HardwareIndexBufferSharedPtr | createIndexBuffer (HardwareIndexBuffer::IndexType itype, size_t numIndexes, HardwareBuffer::Usage usage, bool useShadowBuffer=false)=0 |
Create a hardware index buffer. More... | |
virtual RenderToVertexBufferSharedPtr | createRenderToVertexBuffer () |
Create a render to vertex buffer. More... | |
virtual HardwareBufferPtr | createUniformBuffer (size_t sizeBytes, HardwareBufferUsage usage=HBU_CPU_TO_GPU, bool useShadowBuffer=false) |
Create uniform buffer. More... | |
virtual HardwareVertexBufferSharedPtr | createVertexBuffer (size_t vertexSize, size_t numVerts, HardwareBuffer::Usage usage, bool useShadowBuffer=false)=0 |
Create a hardware vertex buffer. More... | |
VertexBufferBinding * | createVertexBufferBinding (void) |
Creates a new VertexBufferBinding. More... | |
VertexDeclaration * | createVertexDeclaration (void) |
Creates a new vertex declaration. More... | |
void | destroyVertexBufferBinding (VertexBufferBinding *binding) |
Destroys a VertexBufferBinding. More... | |
void | destroyVertexDeclaration (VertexDeclaration *decl) |
Destroys a vertex declaration. More... | |
virtual void | registerVertexBufferSourceAndCopy (const HardwareVertexBufferSharedPtr &sourceBuffer, const HardwareVertexBufferSharedPtr ©) |
Registers a vertex buffer as a copy of another. More... | |
void | releaseVertexBufferCopy (const HardwareVertexBufferSharedPtr &bufferCopy) |
Manually release a vertex buffer copy for others to subsequently use. More... | |
void | touchVertexBufferCopy (const HardwareVertexBufferSharedPtr &bufferCopy) |
Tell engine that the vertex buffer copy intent to reuse. More... | |
Base definition of a hardware buffer manager.
Ogre::HardwareBufferManagerBase::HardwareBufferManagerBase | ( | ) |
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virtual |
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pure virtual |
Create a hardware vertex buffer.
This method creates a new vertex buffer; this will act as a source of geometry data for rendering objects. Note that because the meaning of the contents of the vertex buffer depends on the usage, this method does not specify a vertex format; the user of this buffer can actually insert whatever data they wish, in any format. However, in order to use this with a RenderOperation, the data in this vertex buffer will have to be associated with a semantic element of the rendering pipeline, e.g. a position, or texture coordinates. This is done using the VertexDeclaration class, which itself contains VertexElement structures referring to the source data. Note that because vertex buffers can be shared, they are reference counted so you do not need to worry about destroying them this will be done automatically.
vertexSize | The size in bytes of each vertex in this buffer; you must calculate this based on the kind of data you expect to populate this buffer with. |
numVerts | The number of vertices in this buffer. |
usage | One or more members of the HardwareBufferUsage enumeration; you are strongly advised to use HBU_GPU_ONLY wherever possible, if you need to update regularly, consider HBU_CPU_TO_GPU or useShadowBuffer=true. |
useShadowBuffer | If set to true , this buffer will be 'shadowed' by one stored in system memory rather than GPU memory. See Shadow Buffers. |
Implemented in Ogre::GLES2HardwareBufferManager, Ogre::GL3PlusHardwareBufferManager, Ogre::GLHardwareBufferManager, Ogre::DefaultHardwareBufferManager, Ogre::DefaultHardwareBufferManagerBase, Ogre::MetalHardwareBufferManager, Ogre::D3D9HardwareBufferManager, Ogre::D3D11HardwareBufferManager, and Ogre::VulkanHardwareBufferManager.
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pure virtual |
Create a hardware index buffer.
itype | The type in index, either 16- or 32-bit, depending on how many vertices you need to be able to address |
numIndexes | The number of indexes in the buffer |
usage | One or more members of the HardwareBufferUsage enumeration. |
useShadowBuffer | If set to true , this buffer will be 'shadowed' by one stored in system memory rather than GPU memory. See Shadow Buffers. |
Implemented in Ogre::GLES2HardwareBufferManager, Ogre::GL3PlusHardwareBufferManager, Ogre::GLHardwareBufferManager, Ogre::DefaultHardwareBufferManager, Ogre::DefaultHardwareBufferManagerBase, Ogre::MetalHardwareBufferManager, Ogre::D3D9HardwareBufferManager, Ogre::D3D11HardwareBufferManager, and Ogre::VulkanHardwareBufferManager.
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virtual |
Create a render to vertex buffer.
Reimplemented in Ogre::GLES2HardwareBufferManager, Ogre::GL3PlusHardwareBufferManager, Ogre::GLHardwareBufferManager, Ogre::DefaultHardwareBufferManager, and Ogre::D3D11HardwareBufferManager.
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virtual |
Create uniform buffer.
This type of buffer allows the upload of shader constants once, and sharing between shader stages or even shaders from another materials. The update shall be triggered by GpuProgramParameters, if is dirty
Reimplemented in Ogre::DefaultHardwareBufferManagerBase, Ogre::VulkanHardwareBufferManager, Ogre::GL3PlusHardwareBufferManager, Ogre::D3D11HardwareBufferManager, Ogre::GLES2HardwareBufferManager, and Ogre::DefaultHardwareBufferManager.
VertexDeclaration* Ogre::HardwareBufferManagerBase::createVertexDeclaration | ( | void | ) |
Creates a new vertex declaration.
void Ogre::HardwareBufferManagerBase::destroyVertexDeclaration | ( | VertexDeclaration * | decl | ) |
Destroys a vertex declaration.
VertexBufferBinding* Ogre::HardwareBufferManagerBase::createVertexBufferBinding | ( | void | ) |
Creates a new VertexBufferBinding.
void Ogre::HardwareBufferManagerBase::destroyVertexBufferBinding | ( | VertexBufferBinding * | binding | ) |
Destroys a VertexBufferBinding.
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virtual |
Registers a vertex buffer as a copy of another.
HardwareVertexBufferSharedPtr Ogre::HardwareBufferManagerBase::allocateVertexBufferCopy | ( | const HardwareVertexBufferSharedPtr & | sourceBuffer, |
BufferLicenseType | licenseType, | ||
HardwareBufferLicensee * | licensee, | ||
bool | copyData = false |
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Allocates a copy of a given vertex buffer.
sourceBuffer | The source buffer to use as a copy. |
licenseType | The type of license required on this buffer - automatic release causes this class to release licenses every frame so that they can be reallocated anew. |
licensee | Pointer back to the class requesting the copy, which must implement HardwareBufferLicense in order to be notified when the license expires. |
copyData | If true , the current data is copied as well as the structure of the buffer/ |
void Ogre::HardwareBufferManagerBase::releaseVertexBufferCopy | ( | const HardwareVertexBufferSharedPtr & | bufferCopy | ) |
Manually release a vertex buffer copy for others to subsequently use.
bufferCopy | The buffer copy. The caller is expected to delete or at least no longer use this reference, since another user may well begin to modify the contents of the buffer. |
void Ogre::HardwareBufferManagerBase::touchVertexBufferCopy | ( | const HardwareVertexBufferSharedPtr & | bufferCopy | ) |
Tell engine that the vertex buffer copy intent to reuse.
bufferCopy | The buffer copy. The caller is expected to keep this buffer copy for use. |
void Ogre::HardwareBufferManagerBase::_freeUnusedBufferCopies | ( | void | ) |
Free all unused vertex buffer copies.
void Ogre::HardwareBufferManagerBase::_releaseBufferCopies | ( | bool | forceFreeUnused = false | ) |
Internal method for releasing all temporary buffers which have been allocated using BLT_AUTOMATIC_RELEASE; is called by OGRE.
forceFreeUnused | If true , free all unused temporary buffers. If false , auto detect and free all unused temporary buffers based on temporary buffers utilization. |
void Ogre::HardwareBufferManagerBase::_forceReleaseBufferCopies | ( | const HardwareVertexBufferSharedPtr & | sourceBuffer | ) |
Internal method that forces the release of copies of a given buffer.
sourceBuffer | The source buffer as a shared pointer. Any buffer copies created from the source buffer are deleted. |
void Ogre::HardwareBufferManagerBase::_forceReleaseBufferCopies | ( | HardwareVertexBuffer * | sourceBuffer | ) |
Internal method that forces the release of copies of a given buffer.
sourceBuffer | The source buffer as a pointer. Any buffer copies created from the source buffer are deleted. |
void Ogre::HardwareBufferManagerBase::_notifyVertexBufferDestroyed | ( | HardwareVertexBuffer * | buf | ) |
Notification that a hardware vertex buffer has been destroyed.