OGRE  13.6
Object-Oriented Graphics Rendering Engine
Ogre::D3D9HardwareBufferManager Class Reference

Implementation of HardwareBufferManager for D3D9. More...

#include <OgreD3D9HardwareBufferManager.h>

+ Inheritance diagram for Ogre::D3D9HardwareBufferManager:

Public Member Functions

 D3D9HardwareBufferManager ()
 
 ~D3D9HardwareBufferManager ()
 
HardwareIndexBufferSharedPtr createIndexBuffer (HardwareIndexBuffer::IndexType itype, size_t numIndexes, HardwareBuffer::Usage usage, bool useShadowBuffer=false)
 Create a hardware vertex buffer. More...
 
HardwareVertexBufferSharedPtr createVertexBuffer (size_t vertexSize, size_t numVerts, HardwareBuffer::Usage usage, bool useShadowBuffer=false)
 Creates a vertex buffer. More...
 
void setAutoHardwareBufferManagement (bool autoManagement)
 Set automatic hardware buffers management. More...
 
- Public Member Functions inherited from Ogre::HardwareBufferManager
 HardwareBufferManager ()
 
 ~HardwareBufferManager ()
 
- Public Member Functions inherited from Ogre::HardwareBufferManagerBase
 HardwareBufferManagerBase ()
 
virtual ~HardwareBufferManagerBase ()
 
void _forceReleaseBufferCopies (const HardwareVertexBufferSharedPtr &sourceBuffer)
 Internal method that forces the release of copies of a given buffer. More...
 
void _forceReleaseBufferCopies (HardwareVertexBuffer *sourceBuffer)
 Internal method that forces the release of copies of a given buffer. More...
 
void _freeUnusedBufferCopies (void)
 Free all unused vertex buffer copies. More...
 
void _notifyVertexBufferDestroyed (HardwareVertexBuffer *buf)
 Notification that a hardware vertex buffer has been destroyed. More...
 
void _releaseBufferCopies (bool forceFreeUnused=false)
 Internal method for releasing all temporary buffers which have been allocated using BLT_AUTOMATIC_RELEASE; is called by OGRE. More...
 
HardwareVertexBufferSharedPtr allocateVertexBufferCopy (const HardwareVertexBufferSharedPtr &sourceBuffer, BufferLicenseType licenseType, HardwareBufferLicensee *licensee, bool copyData=false)
 Allocates a copy of a given vertex buffer. More...
 
virtual RenderToVertexBufferSharedPtr createRenderToVertexBuffer ()
 Create a render to vertex buffer. More...
 
virtual HardwareBufferPtr createUniformBuffer (size_t sizeBytes, HardwareBufferUsage usage=HBU_CPU_TO_GPU, bool useShadowBuffer=false)
 Create uniform buffer. More...
 
VertexBufferBindingcreateVertexBufferBinding (void)
 Creates a new VertexBufferBinding. More...
 
VertexDeclarationcreateVertexDeclaration (void)
 Creates a new vertex declaration. More...
 
void destroyVertexBufferBinding (VertexBufferBinding *binding)
 Destroys a VertexBufferBinding. More...
 
void destroyVertexDeclaration (VertexDeclaration *decl)
 Destroys a vertex declaration. More...
 
virtual void registerVertexBufferSourceAndCopy (const HardwareVertexBufferSharedPtr &sourceBuffer, const HardwareVertexBufferSharedPtr &copy)
 Registers a vertex buffer as a copy of another. More...
 
void releaseVertexBufferCopy (const HardwareVertexBufferSharedPtr &bufferCopy)
 Manually release a vertex buffer copy for others to subsequently use. More...
 
void touchVertexBufferCopy (const HardwareVertexBufferSharedPtr &bufferCopy)
 Tell engine that the vertex buffer copy intent to reuse. More...
 
- Public Member Functions inherited from Ogre::Singleton< HardwareBufferManager >
 Singleton (void)
 
 ~Singleton (void)
 

Additional Inherited Members

- Public Types inherited from Ogre::HardwareBufferManagerBase
enum  BufferLicenseType { BLT_MANUAL_RELEASE , BLT_AUTOMATIC_RELEASE }
 
- Static Public Member Functions inherited from Ogre::HardwareBufferManager
static HardwareBufferManagergetSingleton (void)
 Get the singleton instance. More...
 
static HardwareBufferManagergetSingletonPtr (void)
 Get the singleton instance. More...
 
- Static Public Member Functions inherited from Ogre::Singleton< HardwareBufferManager >
static HardwareBufferManagergetSingleton (void)
 Get the singleton instance. More...
 
static HardwareBufferManagergetSingletonPtr (void)
 Get the singleton instance. More...
 

Detailed Description

Implementation of HardwareBufferManager for D3D9.

Constructor & Destructor Documentation

◆ D3D9HardwareBufferManager()

Ogre::D3D9HardwareBufferManager::D3D9HardwareBufferManager ( )

◆ ~D3D9HardwareBufferManager()

Ogre::D3D9HardwareBufferManager::~D3D9HardwareBufferManager ( )

Member Function Documentation

◆ setAutoHardwareBufferManagement()

void Ogre::D3D9HardwareBufferManager::setAutoHardwareBufferManagement ( bool  autoManagement)
inline

Set automatic hardware buffers management.

When enabled, an explicit system memory backup is created for buffers with no read caps - so in case of device lost/ device swaps the content of the buffers can be restored from this copy. The default is false in order to reduce system memory consumption.

◆ createVertexBuffer()

HardwareVertexBufferSharedPtr Ogre::D3D9HardwareBufferManager::createVertexBuffer ( size_t  vertexSize,
size_t  numVerts,
HardwareBuffer::Usage  usage,
bool  useShadowBuffer = false 
)
virtual

Creates a vertex buffer.

Implements Ogre::HardwareBufferManagerBase.

◆ createIndexBuffer()

HardwareIndexBufferSharedPtr Ogre::D3D9HardwareBufferManager::createIndexBuffer ( HardwareIndexBuffer::IndexType  itype,
size_t  numIndexes,
HardwareBuffer::Usage  usage,
bool  useShadowBuffer = false 
)
virtual

Create a hardware vertex buffer.

Implements Ogre::HardwareBufferManagerBase.


The documentation for this class was generated from the following file: