OGRE
13.6
Object-Oriented Graphics Rendering Engine
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Modules | |
AssimpCodec | |
Codec for loading geometry using the Open-Asset-Importer | |
BSPSceneManager | |
Binary Space Parition (BSP) based indoor level scene manager. | |
CgProgramManager | |
Specialisation of HighLevelGpuProgram to provide support for nVidia's CG language. | |
DotSceneCodec | |
Codec for loading and saving the SceneNode hierarchy in .scene files. | |
EXRCodec | |
Codec specialized in loading high dynamic range .exr images using OpenEXR. | |
FreeImageCodec | |
Codec for loading generic image formats (e.g. | |
GLSLangProgramManager | |
GLslang can be used to compile common, high-level GLSL/ HLSL code down to SPIRV assembler language for both GL and Vulkan. | |
OctreeSceneManager | |
Octree datastructure for managing scene nodes. | |
OctreeZone | |
Octree version of PCZone. | |
PCZSceneManager | |
SceneManager that uses Portal-Connected-Zones to divide the scene spatially. | |
ParticleFX | |
Provides Emmiter and Affector implementations for ParticleSystem. | |
RsImageCodec | |
Codec for loading generic image formats (e.g. | |
STBIImageCodec | |
Codec for loading generic image formats (e.g. | |