OGRE 14.3
Object-Oriented Graphics Rendering Engine
|
#include "OgrePrerequisites.h"
#include "OgreMovableObject.h"
#include "OgreAxisAlignedBox.h"
#include "OgreVertexIndexData.h"
#include "OgreHeaderPrefix.h"
#include "OgreHeaderSuffix.h"
Classes | |
class | Ogre::Frustum |
A frustum represents a pyramid, capped at the near and far end which is used to represent either a visible area or a projection area. More... | |
Namespaces | |
namespace | Ogre |
Enumerations | |
enum | Ogre::FrustumPlane : uint8 { Ogre::FRUSTUM_PLANE_NEAR = 0 , Ogre::FRUSTUM_PLANE_FAR = 1 , Ogre::FRUSTUM_PLANE_LEFT = 2 , Ogre::FRUSTUM_PLANE_RIGHT = 3 , Ogre::FRUSTUM_PLANE_TOP = 4 , Ogre::FRUSTUM_PLANE_BOTTOM = 5 } |
Worldspace clipping planes. More... | |
enum | Ogre::ProjectionType : uint8 { Ogre::PT_ORTHOGRAPHIC , Ogre::PT_PERSPECTIVE } |
Specifies perspective (realistic) or orthographic (architectural) projection. More... | |