OGRE 14.3
Object-Oriented Graphics Rendering Engine
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Ogre::DefaultHardwareBuffer Class Reference

Specialisation of HardwareBuffer for emulation. More...

#include <OgreDefaultHardwareBufferManager.h>

+ Inheritance diagram for Ogre::DefaultHardwareBuffer:

Public Member Functions

 DefaultHardwareBuffer (size_t sizeInBytes)
 
 ~DefaultHardwareBuffer ()
 
bool isSystemMemory (void) const override
 Returns whether this buffer is held in system memory.
 
void readData (size_t offset, size_t length, void *pDest) override
 Reads data from the buffer and places it in the memory pointed to by pDest.
 
void writeData (size_t offset, size_t length, const void *pSource, bool discardWholeBuffer=false) override
 Writes data to the buffer from an area of system memory; note that you must ensure that your buffer is big enough.
 
- Public Member Functions inherited from Ogre::HardwareBuffer
 HardwareBuffer (Usage usage, bool useShadowBuffer)
 Constructor, to be called by HardwareBufferManager only.
 
virtual ~HardwareBuffer ()
 
template<typename T >
T_getImpl ()
 
virtual void _updateFromShadow (void)
 Updates the real buffer from the shadow buffer, if required.
 
void copyData (HardwareBuffer &srcBuffer)
 Copy all data from another buffer into this one.
 
virtual void copyData (HardwareBuffer &srcBuffer, size_t srcOffset, size_t dstOffset, size_t length, bool discardWholeBuffer=false)
 Copy data from another buffer into this one.
 
size_t getSizeInBytes (void) const
 Returns the size of this buffer in bytes.
 
Usage getUsage (void) const
 Returns the Usage flags with which this buffer was created.
 
bool hasShadowBuffer (void) const
 Returns whether this buffer has a system memory shadow for quicker reading.
 
bool isLocked (void) const
 Returns whether or not this buffer is currently locked.
 
voidlock (LockOptions options)
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
 
virtual voidlock (size_t offset, size_t length, LockOptions options)
 Lock the buffer for (potentially) reading / writing.
 
void suppressHardwareUpdate (bool suppress)
 Pass true to suppress hardware upload of shadow buffer changes.
 
void unlock (void)
 Releases the lock on this buffer.
 

Additional Inherited Members

- Public Types inherited from Ogre::HardwareBuffer
enum  LockOptions : uint8 {
  HBL_NORMAL , HBL_DISCARD , HBL_READ_ONLY , HBL_NO_OVERWRITE ,
  HBL_WRITE_ONLY
}
 Locking options. More...
 
typedef uint8 Usage
 
enum  UsageEnum {
  HBU_STATIC = HBU_GPU_TO_CPU , HBU_DYNAMIC = HBU_CPU_ONLY , HBU_WRITE_ONLY = HBU_DETAIL_WRITE_ONLY , HBU_DISCARDABLE = 8 ,
  HBU_STATIC_WRITE_ONLY = HBU_GPU_ONLY , HBU_DYNAMIC_WRITE_ONLY = HBU_CPU_TO_GPU , HBU_DYNAMIC_WRITE_ONLY_DISCARDABLE = HBU_CPU_TO_GPU
}
 Rather use HardwareBufferUsage. More...
 

Detailed Description

Specialisation of HardwareBuffer for emulation.

Constructor & Destructor Documentation

◆ DefaultHardwareBuffer()

Ogre::DefaultHardwareBuffer::DefaultHardwareBuffer ( size_t  sizeInBytes)

◆ ~DefaultHardwareBuffer()

Ogre::DefaultHardwareBuffer::~DefaultHardwareBuffer ( )

Member Function Documentation

◆ readData()

void Ogre::DefaultHardwareBuffer::readData ( size_t  offset,
size_t  length,
void pDest 
)
overridevirtual

Reads data from the buffer and places it in the memory pointed to by pDest.

Parameters
offsetThe byte offset from the start of the buffer to read
lengthThe size of the area to read, in bytes
pDestThe area of memory in which to place the data, must be large enough to accommodate the data!

Reimplemented from Ogre::HardwareBuffer.

◆ writeData()

void Ogre::DefaultHardwareBuffer::writeData ( size_t  offset,
size_t  length,
const void pSource,
bool  discardWholeBuffer = false 
)
overridevirtual

Writes data to the buffer from an area of system memory; note that you must ensure that your buffer is big enough.

Parameters
offsetThe byte offset from the start of the buffer to start writing
lengthThe size of the data to write to, in bytes
pSourceThe source of the data to be written
discardWholeBufferIf true, this allows the driver to discard the entire buffer when writing, such that DMA stalls can be avoided; use if you can.

Reimplemented from Ogre::HardwareBuffer.

◆ isSystemMemory()

bool Ogre::DefaultHardwareBuffer::isSystemMemory ( void  ) const
inlineoverridevirtual

Returns whether this buffer is held in system memory.

Reimplemented from Ogre::HardwareBuffer.


The documentation for this class was generated from the following file: