OGRE 14.3
Object-Oriented Graphics Rendering Engine
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Level of detail strategy based on distance from camera to an object's bounding sphere. More...
#include <OgreDistanceLodStrategy.h>
Public Member Functions | |
DistanceLodSphereStrategy () | |
Default constructor. | |
Real | getSquaredDepth (const MovableObject *movableObject, const Ogre::Camera *camera) const override |
Get the squared distance between the camera and the LOD object. | |
Public Member Functions inherited from Ogre::DistanceLodStrategyBase | |
DistanceLodStrategyBase (const String &name) | |
Default constructor. | |
Real | getBaseValue () const override |
Get the value of the first (highest) level of detail. | |
ushort | getIndex (Real value, const Material::LodValueList &materialLodValueList) const override |
Get the index of the LOD usage which applies to a given value. | |
ushort | getIndex (Real value, const Mesh::MeshLodUsageList &meshLodUsageList) const override |
Get the index of the LOD usage which applies to a given value. | |
bool | isReferenceViewEnabled () const |
Determine if use of the reference view is enabled. | |
bool | isSorted (const Mesh::LodValueList &values) const override |
Determine if the LOD values are sorted from greatest detail to least detail. | |
void | setReferenceView (Real viewportWidth, Real viewportHeight, Radian fovY) |
Sets the reference view upon which the distances were based. | |
void | setReferenceViewEnabled (bool value) |
Enables to disables use of the reference view. | |
void | sort (Mesh::MeshLodUsageList &meshLodUsageList) const override |
Sort mesh LOD usage list from greatest to least detail. | |
Real | transformBias (Real factor) const override |
Transform LOD bias so it only needs to be multiplied by the LOD value. | |
Real | transformUserValue (Real userValue) const override |
Transform user supplied value to internal value. | |
Public Member Functions inherited from Ogre::LodStrategy | |
LodStrategy (const String &name) | |
Constructor accepting name. | |
virtual | ~LodStrategy () |
Virtual destructor. | |
void | assertSorted (const Mesh::LodValueList &values) const |
Assert that the LOD values are sorted from greatest detail to least detail. | |
const String & | getName () const |
Get the name of this strategy. | |
Real | getValue (const MovableObject *movableObject, const Camera *camera) const |
Compute the LOD value for a given movable object relative to a given camera. | |
Public Member Functions inherited from Ogre::Singleton< DistanceLodSphereStrategy > | |
Singleton (void) | |
~Singleton (void) | |
Static Public Member Functions | |
static DistanceLodSphereStrategy & | getSingleton (void) |
Get the singleton instance. | |
static DistanceLodSphereStrategy * | getSingletonPtr (void) |
Get the singleton instance. | |
Static Public Member Functions inherited from Ogre::Singleton< DistanceLodSphereStrategy > | |
static DistanceLodSphereStrategy & | getSingleton (void) |
Get the singleton instance. | |
static DistanceLodSphereStrategy * | getSingletonPtr (void) |
Get the singleton instance. | |
Level of detail strategy based on distance from camera to an object's bounding sphere.
The purpose of the reference view is to ensure a consistent experience for all users. Monitors of different resolutions and aspect ratios will each have different results for the distance queries.
Ogre::DistanceLodSphereStrategy::DistanceLodSphereStrategy | ( | ) |
Default constructor.
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overridevirtual |
Get the squared distance between the camera and the LOD object.
Implements Ogre::DistanceLodStrategyBase.
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static |
Get the singleton instance.
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static |
Get the singleton instance.