OGRE
14.2
Object-Oriented Graphics Rendering Engine
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C++ encapsulation of GLSL Program Object. More...
#include <OgreGLSLLinkProgram.h>
Public Member Functions | |
GLSLLinkProgram (const GLShaderList &shaders) | |
Constructor should only be used by GLSLLinkProgramManager. More... | |
~GLSLLinkProgram (void) | |
void | activate (void) override |
Makes a program object active by making sure it is linked and then putting it in use. More... | |
uint | getGLHandle (void) const |
Get the GL Handle for the program object. More... | |
bool | isAttributeValid (VertexElementSemantic semantic, uint index) |
void | updateUniforms (GpuProgramParametersSharedPtr params, uint16 mask, GpuProgramType fromProgType) override |
Updates program object uniforms using data from GpuProgramParameters. More... | |
Public Member Functions inherited from Ogre::GLSLProgramCommon | |
GLSLProgramCommon (const GLShaderList &shaders) | |
virtual | ~GLSLProgramCommon () |
uint | getGLProgramHandle (void) const |
Get the GL Handle for the program object. More... | |
bool | isUsingShader (GLSLShaderCommon *shader) const |
query if the program is using the given shader More... | |
Additional Inherited Members | |
Static Public Member Functions inherited from Ogre::GLSLProgramCommon | |
static int32 | getFixedAttributeIndex (VertexElementSemantic semantic, uint index) |
Get the fixed attribute bindings normally used by GL for a semantic. More... | |
static void | useTightAttributeLayout () |
use alternate vertex attribute layout using only 8 vertex attributes More... | |
C++ encapsulation of GLSL Program Object.
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explicit |
Constructor should only be used by GLSLLinkProgramManager.
Ogre::GLSL::GLSLLinkProgram::~GLSLLinkProgram | ( | void | ) |
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overridevirtual |
Makes a program object active by making sure it is linked and then putting it in use.
Implements Ogre::GLSLProgramCommon.
bool Ogre::GLSL::GLSLLinkProgram::isAttributeValid | ( | VertexElementSemantic | semantic, |
uint | index | ||
) |
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overridevirtual |
Updates program object uniforms using data from GpuProgramParameters.
normally called by GLSLGpuProgram::bindParameters() just before rendering occurs.
Implements Ogre::GLSLProgramCommon.
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inline |
Get the GL Handle for the program object.