![]()  | 
  
    OGRE 14.4
    
   Object-Oriented Graphics Rendering Engine 
   | 
 
Specialisation of HardwareBuffer for a vertex buffer. More...
#include <OgreHardwareVertexBuffer.h>
 Inheritance diagram for Ogre::HardwareVertexBuffer:Public Member Functions | |
| HardwareVertexBuffer (HardwareBufferManagerBase *mgr, size_t vertexSize, size_t numVertices, HardwareBuffer *delegate) | |
| HardwareVertexBuffer (HardwareBufferManagerBase *mgr, size_t vertexSize, size_t numVertices, Usage usage, bool useShadowBuffer) | |
| Should be called by HardwareBufferManager.   | |
| ~HardwareVertexBuffer () | |
| uint32 | getInstanceDataStepRate () const | 
| Get the number of instances to draw using the same per-instance data before advancing in the buffer by one element.   | |
| HardwareBufferManagerBase * | getManager () const | 
| Return the manager of this buffer, if any.   | |
| uint32 | getNumVertices (void) const | 
| Get the number of vertices in this buffer.   | |
| uint32 | getVertexSize (void) const | 
| Gets the size in bytes of a single vertex in this buffer.   | |
| bool | isInstanceData () const | 
| Get if this vertex buffer is an "instance data" buffer (per instance)   | |
| void | setInstanceDataStepRate (const size_t val) | 
| Set the number of instances to draw using the same per-instance data before advancing in the buffer by one element.   | |
| void | setIsInstanceData (const bool val) | 
| Set if this vertex buffer is an "instance data" buffer (per instance)   | |
  Public Member Functions inherited from Ogre::HardwareBuffer | |
| HardwareBuffer (Usage usage, bool useShadowBuffer) | |
| Constructor, to be called by HardwareBufferManager only.   | |
| virtual | ~HardwareBuffer () | 
| template<typename T > | |
| T * | _getImpl () | 
| virtual void | _updateFromShadow (void) | 
| Updates the real buffer from the shadow buffer, if required.   | |
| void | copyData (HardwareBuffer &srcBuffer) | 
| Copy all data from another buffer into this one.   | |
| virtual void | copyData (HardwareBuffer &srcBuffer, size_t srcOffset, size_t dstOffset, size_t length, bool discardWholeBuffer=false) | 
| Copy data from another buffer into this one.   | |
| size_t | getSizeInBytes (void) const | 
| Returns the size of this buffer in bytes.   | |
| Usage | getUsage (void) const | 
| Returns the Usage flags with which this buffer was created.   | |
| bool | hasShadowBuffer (void) const | 
| Returns whether this buffer has a system memory shadow for quicker reading.   | |
| bool | isLocked (void) const | 
| Returns whether or not this buffer is currently locked.   | |
| virtual bool | isSystemMemory (void) const | 
| Returns whether this buffer is held in system memory.   | |
| void * | lock (LockOptions options) | 
| This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.   | |
| virtual void * | lock (size_t offset, size_t length, LockOptions options) | 
| Lock the buffer for (potentially) reading / writing.   | |
| virtual void | readData (size_t offset, size_t length, void *pDest) | 
| Reads data from the buffer and places it in the memory pointed to by pDest.   | |
| void | suppressHardwareUpdate (bool suppress) | 
| Pass true to suppress hardware upload of shadow buffer changes.   | |
| void | unlock (void) | 
| Releases the lock on this buffer.   | |
| virtual void | writeData (size_t offset, size_t length, const void *pSource, bool discardWholeBuffer=false) | 
| Writes data to the buffer from an area of system memory; note that you must ensure that your buffer is big enough.   | |
Additional Inherited Members | |
  Public Types inherited from Ogre::HardwareBuffer | |
| enum | LockOptions : uint8 {  HBL_NORMAL , HBL_DISCARD , HBL_READ_ONLY , HBL_NO_OVERWRITE , HBL_WRITE_ONLY }  | 
| Locking options.  More... | |
| typedef uint8 | Usage | 
| enum | UsageEnum {  HBU_STATIC = HBU_GPU_TO_CPU , HBU_DYNAMIC = HBU_CPU_ONLY , HBU_WRITE_ONLY = HBU_DETAIL_WRITE_ONLY , HBU_DISCARDABLE = 8 , HBU_STATIC_WRITE_ONLY = HBU_GPU_ONLY , HBU_DYNAMIC_WRITE_ONLY = HBU_CPU_TO_GPU , HBU_DYNAMIC_WRITE_ONLY_DISCARDABLE = HBU_CPU_TO_GPU }  | 
| Rather use HardwareBufferUsage.  More... | |
Specialisation of HardwareBuffer for a vertex buffer.
| Ogre::HardwareVertexBuffer::HardwareVertexBuffer | ( | HardwareBufferManagerBase * | mgr, | 
| size_t | vertexSize, | ||
| size_t | numVertices, | ||
| Usage | usage, | ||
| bool | useShadowBuffer | ||
| ) | 
Should be called by HardwareBufferManager.
| Ogre::HardwareVertexBuffer::HardwareVertexBuffer | ( | HardwareBufferManagerBase * | mgr, | 
| size_t | vertexSize, | ||
| size_t | numVertices, | ||
| HardwareBuffer * | delegate | ||
| ) | 
| Ogre::HardwareVertexBuffer::~HardwareVertexBuffer | ( | ) | 
      
  | 
  inline | 
Return the manager of this buffer, if any.
Gets the size in bytes of a single vertex in this buffer.
Get the number of vertices in this buffer.
      
  | 
  inline | 
Get if this vertex buffer is an "instance data" buffer (per instance)
Set if this vertex buffer is an "instance data" buffer (per instance)
| uint32 Ogre::HardwareVertexBuffer::getInstanceDataStepRate | ( | ) | const | 
Get the number of instances to draw using the same per-instance data before advancing in the buffer by one element.
Set the number of instances to draw using the same per-instance data before advancing in the buffer by one element.