OGRE 14.3
Object-Oriented Graphics Rendering Engine
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Ogre::IntersectionSceneQuery Class Referenceabstract

Separate SceneQuery class to query for pairs of objects which are possibly intersecting one another. More...

#include <OgreSceneQuery.h>

+ Inheritance diagram for Ogre::IntersectionSceneQuery:

Public Member Functions

 IntersectionSceneQuery (SceneManager *mgr)
 
virtual ~IntersectionSceneQuery ()
 
void clearResults (void)
 Clears the results of the last query execution.
 
virtual void execute (IntersectionSceneQueryListener *listener)=0
 Executes the query and returns each match through a listener interface.
 
virtual IntersectionSceneQueryResultexecute (void)
 Executes the query, returning the results back in one list.
 
virtual IntersectionSceneQueryResultgetLastResults (void) const
 Gets the results of the last query that was run using this object, provided the query was executed using the collection-returning version of execute.
 
bool queryResult (MovableObject *first, MovableObject *second) override
 Self-callback in order to deal with execute which returns collection.
 
bool queryResult (MovableObject *movable, SceneQuery::WorldFragment *fragment) override
 Self-callback in order to deal with execute which returns collection.
 
- Public Member Functions inherited from Ogre::SceneQuery
 SceneQuery (SceneManager *mgr)
 Standard constructor, should be called by SceneManager.
 
virtual ~SceneQuery ()
 
virtual uint32 getQueryMask (void) const
 Returns the current mask for this query.
 
virtual uint32 getQueryTypeMask (void) const
 Returns the current mask for this query.
 
virtual void setQueryMask (uint32 mask)
 Sets the mask for results of this query.
 
virtual void setQueryTypeMask (uint32 mask)
 Sets the type mask for results of this query.
 
- Public Member Functions inherited from Ogre::IntersectionSceneQueryListener
virtual ~IntersectionSceneQueryListener ()
 

Additional Inherited Members

- Public Types inherited from Ogre::SceneQuery
typedef Ogre::WorldFragment WorldFragment
 

Detailed Description

Separate SceneQuery class to query for pairs of objects which are possibly intersecting one another.

This SceneQuery subclass considers the whole world and returns pairs of objects which are close enough to each other that they may be intersecting. Because of this slightly different focus, the return types and listener interface are different for this class.

Constructor & Destructor Documentation

◆ IntersectionSceneQuery()

Ogre::IntersectionSceneQuery::IntersectionSceneQuery ( SceneManager mgr)

◆ ~IntersectionSceneQuery()

virtual Ogre::IntersectionSceneQuery::~IntersectionSceneQuery ( )
virtual

Member Function Documentation

◆ execute() [1/2]

virtual IntersectionSceneQueryResult & Ogre::IntersectionSceneQuery::execute ( void  )
virtual

Executes the query, returning the results back in one list.

This method executes the scene query as configured, gathers the results into one structure and returns a reference to that structure. These results will also persist in this query object until the next query is executed, or clearResults() is called. An more lightweight version of this method that returns results through a listener is also available.

◆ execute() [2/2]

virtual void Ogre::IntersectionSceneQuery::execute ( IntersectionSceneQueryListener listener)
pure virtual

Executes the query and returns each match through a listener interface.

Note that this method does not store the results of the query internally so does not update the 'last result' value. This means that this version of execute is more lightweight and therefore more efficient than the version which returns the results as a collection.

Implemented in Ogre::DefaultIntersectionSceneQuery, Ogre::BspIntersectionSceneQuery, Ogre::OctreeIntersectionSceneQuery, and Ogre::PCZIntersectionSceneQuery.

◆ getLastResults()

virtual IntersectionSceneQueryResult & Ogre::IntersectionSceneQuery::getLastResults ( void  ) const
virtual

Gets the results of the last query that was run using this object, provided the query was executed using the collection-returning version of execute.

◆ clearResults()

void Ogre::IntersectionSceneQuery::clearResults ( void  )

Clears the results of the last query execution.

You only need to call this if you specifically want to free up the memory used by this object to hold the last query results. This object clears the results itself when executing and when destroying itself.

◆ queryResult() [1/2]

bool Ogre::IntersectionSceneQuery::queryResult ( MovableObject first,
MovableObject second 
)
overridevirtual

Self-callback in order to deal with execute which returns collection.

Implements Ogre::IntersectionSceneQueryListener.

◆ queryResult() [2/2]

bool Ogre::IntersectionSceneQuery::queryResult ( MovableObject movable,
SceneQuery::WorldFragment fragment 
)
overridevirtual

Self-callback in order to deal with execute which returns collection.

Implements Ogre::IntersectionSceneQueryListener.


The documentation for this class was generated from the following file: