OGRE 14.3
Object-Oriented Graphics Rendering Engine
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Ogre::LodCollapseCostCurvature Class Reference

#include <OgreLodCollapseCostCurvature.h>

+ Inheritance diagram for Ogre::LodCollapseCostCurvature:

Public Member Functions

Real computeEdgeCollapseCost (LodData *data, LodData::Vertex *src, LodData::Edge *dstEdge) override
 Returns the collapse cost of the given edge.
 
- Public Member Functions inherited from Ogre::LodCollapseCost
 LodCollapseCost ()
 
virtual ~LodCollapseCost ()
 
virtual void computeVertexCollapseCost (LodData *data, LodData::Vertex *vertex, Real &collapseCost, LodData::Vertex *&collapseTo)
 Called by initVertexCollapseCost and updateVertexCollapseCost, when the vertex minimal cost needs to be updated.
 
virtual void initCollapseCosts (LodData *data)
 This is called after the LodInputProvider has initialized LodData.
 
virtual void initVertexCollapseCost (LodData *data, LodData::Vertex *vertex)
 Called from initCollapseCosts for every edge.
 
void setPreventBreakingLines (bool prevent)
 Set true to prevent collapsing edges that would result in the destruction of a line.
 
void setPreventPunchingHoles (bool prevent)
 Set true to prevent collapsing edges that would result in the destruction of a triangle.
 
virtual void updateVertexCollapseCost (LodData *data, LodData::Vertex *vertex)
 Called when edge cost gets invalid.
 

Member Function Documentation

◆ computeEdgeCollapseCost()

Real Ogre::LodCollapseCostCurvature::computeEdgeCollapseCost ( LodData data,
LodData::Vertex src,
LodData::Edge dstEdge 
)
overridevirtual

Returns the collapse cost of the given edge.

Implements Ogre::LodCollapseCost.


The documentation for this class was generated from the following file: