_getCreator(void) const | Ogre::MovableObject | inline |
_getLightList() | Ogre::MovableObject | inline |
_getManager(void) const | Ogre::MovableObject | inline |
_getParentNodeFullTransform(void) const | Ogre::MovableObject | virtual |
_notifyAttached(Node *parent, bool isTagPoint=false) | Ogre::MovableObject | virtual |
_notifyCreator(MovableObjectFactory *fact) | Ogre::MovableObject | inlinevirtual |
_notifyCurrentCamera(Camera *cam) | Ogre::MovableObject | virtual |
_notifyManager(SceneManager *man) | Ogre::MovableObject | inlinevirtual |
_notifyMoved(void) | Ogre::MovableObject | virtual |
_releaseManualHardwareResources() override | Ogre::ManualObject | inlinevirtual |
_restoreManualHardwareResources() | Ogre::MovableObject | inlinevirtual |
_updateRenderQueue(RenderQueue *queue) override | Ogre::ManualObject | virtual |
addQueryFlags(uint32 flags) | Ogre::MovableObject | inline |
addVisibilityFlags(uint32 flags) | Ogre::MovableObject | inline |
AnimableObject() | Ogre::AnimableObject | inline |
begin(const String &materialName, RenderOperation::OperationType opType=RenderOperation::OT_TRIANGLE_LIST, const String &groupName=ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME) | Ogre::ManualObject | virtual |
begin(const MaterialPtr &mat, RenderOperation::OperationType opType=RenderOperation::OT_TRIANGLE_LIST) | Ogre::ManualObject | virtual |
beginUpdate(size_t sectionIndex) | Ogre::ManualObject | virtual |
clear(void) | Ogre::ManualObject | |
clearShadowRenderableList(ShadowRenderableList &shadowRenderables) | Ogre::ShadowCaster | static |
colour(const ColourValue &col) | Ogre::ManualObject | inline |
colour(float r, float g, float b, float a=1.0f) | Ogre::ManualObject | inline |
convertToMesh(const String &meshName, const String &groupName=ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME) | Ogre::ManualObject | virtual |
createAnimableValue(const String &valueName) | Ogre::AnimableObject | inlinevirtual |
detachFromParent(void) | Ogre::MovableObject | |
end(void) | Ogre::ManualObject | virtual |
estimateIndexCount(uint32 icount) | Ogre::ManualObject | virtual |
estimateVertexCount(uint32 vcount) | Ogre::ManualObject | virtual |
extrudeVertices(const HardwareVertexBufferSharedPtr &vertexBuffer, size_t originalVertexCount, const Vector4 &lightPos, Real extrudeDist) | Ogre::ShadowCaster | static |
getAnimableValueNames(void) const | Ogre::AnimableObject | inlinevirtual |
getBoundingBox(void) const override | Ogre::ManualObject | inlinevirtual |
getBoundingRadius(void) const override | Ogre::ManualObject | inlinevirtual |
getBoundingRadiusScaled() const | Ogre::MovableObject | |
getCastShadows(void) const override | Ogre::MovableObject | inlinevirtual |
getCurrentIndexCount() const | Ogre::ManualObject | virtual |
getCurrentVertexCount() const | Ogre::ManualObject | virtual |
getDarkCapBounds(const Light &light, Real dirLightExtrusionDist) const | Ogre::ShadowCaster | |
getDefaultQueryFlags() | Ogre::MovableObject | inlinestatic |
getDefaultVisibilityFlags() | Ogre::MovableObject | inlinestatic |
getDynamic() const | Ogre::ManualObject | inline |
getEdgeList(void) override | Ogre::ManualObject | virtual |
getKeepDeclarationOrder() const | Ogre::ManualObject | inline |
getLightCapBounds(void) const | Ogre::ShadowCaster | inline |
getLightMask() const | Ogre::MovableObject | inline |
getListener(void) const | Ogre::MovableObject | inline |
getMovableType(void) const override | Ogre::ManualObject | virtual |
getName(void) const | Ogre::MovableObject | inline |
getNumSections(void) const | Ogre::ManualObject | inline |
getParentNode(void) const | Ogre::MovableObject | inline |
getParentSceneNode(void) const | Ogre::MovableObject | |
getPointExtrusionDistance(const Light *l) const override | Ogre::MovableObject | virtual |
getQueryFlags(void) const | Ogre::MovableObject | inlinevirtual |
getReceivesShadows() | Ogre::MovableObject | |
getRenderingDistance(void) const | Ogre::MovableObject | inline |
getRenderingMinPixelSize() const | Ogre::MovableObject | inline |
getRenderQueueGroup(void) const | Ogre::MovableObject | inline |
getSection(size_t index) const | Ogre::ManualObject | inline |
getSections() const | Ogre::ManualObject | inline |
getShadowVolumeRenderableList(const Light *light, const HardwareIndexBufferPtr &indexBuffer, size_t &indexBufferUsedSize, float extrusionDist, int flags=0) override | Ogre::ManualObject | virtual |
getTypeFlags(void) const | Ogre::MovableObject | virtual |
getUseIdentityProjection(void) const | Ogre::ManualObject | inline |
getUseIdentityView(void) const | Ogre::ManualObject | inline |
getUserAny(void) const | Ogre::MovableObject | inline |
getUserObjectBindings() | Ogre::MovableObject | inline |
getUserObjectBindings() const | Ogre::MovableObject | inline |
getVisibilityFlags(void) const | Ogre::MovableObject | inlinevirtual |
getVisible(void) const | Ogre::MovableObject | inline |
getWorldBoundingBox(bool derive=false) const override | Ogre::MovableObject | virtual |
getWorldBoundingSphere(bool derive=false) const | Ogre::MovableObject | virtual |
hasEdgeList() | Ogre::ShadowCaster | inline |
index(uint32 idx) | Ogre::ManualObject | inline |
isAttached(void) const | Ogre::MovableObject | inline |
isDebugDisplayEnabled(void) const | Ogre::MovableObject | inline |
isInScene(void) const | Ogre::MovableObject | virtual |
isParentTagPoint() const | Ogre::MovableObject | inline |
isVisible(void) const | Ogre::MovableObject | virtual |
ManualObject(const String &name) | Ogre::ManualObject | |
MovableObject() | Ogre::MovableObject | |
MovableObject(const String &name) | Ogre::MovableObject | |
normal(const Vector3 &norm) | Ogre::ManualObject | inline |
normal(float x, float y, float z) | Ogre::ManualObject | inline |
position(const Vector3 &pos) | Ogre::ManualObject | inline |
position(float x, float y, float z) | Ogre::ManualObject | inline |
quad(uint32 i1, uint32 i2, uint32 i3, uint32 i4) | Ogre::ManualObject | inline |
queryLights(void) const | Ogre::MovableObject | |
removeQueryFlags(uint32 flags) | Ogre::MovableObject | inline |
removeVisibilityFlags(uint32 flags) | Ogre::MovableObject | inline |
SectionList typedef | Ogre::ManualObject | |
setBoundingBox(const AxisAlignedBox &box) | Ogre::ManualObject | inline |
setBufferUsage(HardwareBuffer::Usage usage) | Ogre::ManualObject | inline |
setCastShadows(bool enabled) | Ogre::MovableObject | inline |
setDebugDisplayEnabled(bool enabled) | Ogre::MovableObject | inline |
setDefaultQueryFlags(uint32 flags) | Ogre::MovableObject | inlinestatic |
setDefaultVisibilityFlags(uint32 flags) | Ogre::MovableObject | inlinestatic |
setDynamic(bool dyn) | Ogre::ManualObject | inline |
setKeepDeclarationOrder(bool keepOrder) | Ogre::ManualObject | inline |
setLightMask(uint32 lightMask) | Ogre::MovableObject | |
setListener(Listener *listener) | Ogre::MovableObject | inline |
setMaterial(size_t subIndex, const MaterialPtr &mat) | Ogre::ManualObject | inline |
setMaterialName(size_t subIndex, const String &name, const String &group=ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME) | Ogre::ManualObject | inline |
setQueryFlags(uint32 flags) | Ogre::MovableObject | inline |
setRenderingDistance(Real dist) | Ogre::MovableObject | inline |
setRenderingMinPixelSize(Real pixelSize) | Ogre::MovableObject | inline |
setRenderQueueGroup(uint8 queueID) | Ogre::MovableObject | virtual |
setRenderQueueGroupAndPriority(uint8 queueID, ushort priority) | Ogre::MovableObject | virtual |
setUseIdentityProjection(bool useIdentityProjection) | Ogre::ManualObject | |
setUseIdentityView(bool useIdentityView) | Ogre::ManualObject | |
setUserAny(const Any &anything) | Ogre::MovableObject | inline |
setVisibilityFlags(uint32 flags) | Ogre::MovableObject | inline |
setVisible(bool visible) | Ogre::MovableObject | inline |
ShadowRenderableList typedef | Ogre::ShadowCaster | |
ShadowRenderableListIterator typedef | Ogre::ShadowCaster | |
tangent(const Vector3 &tan) | Ogre::ManualObject | inline |
tangent(float x, float y, float z) | Ogre::ManualObject | inline |
textureCoord(float u) | Ogre::ManualObject | inline |
textureCoord(float u, float v) | Ogre::ManualObject | inline |
textureCoord(float u, float v, float w) | Ogre::ManualObject | inline |
textureCoord(float x, float y, float z, float w) | Ogre::ManualObject | inline |
textureCoord(const Vector2 &uv) | Ogre::ManualObject | inline |
textureCoord(const Vector3 &uvw) | Ogre::ManualObject | inline |
textureCoord(const Vector4 &xyzw) | Ogre::ManualObject | inline |
triangle(uint32 i1, uint32 i2, uint32 i3) | Ogre::ManualObject | inline |
visitRenderables(Renderable::Visitor *visitor, bool debugRenderables=false) override | Ogre::ManualObject | virtual |
~AnimableObject() | Ogre::AnimableObject | inlinevirtual |
~ManualObject() | Ogre::ManualObject | virtual |
~MovableObject() | Ogre::MovableObject | virtual |
~ShadowCaster() | Ogre::ShadowCaster | inlinevirtual |