OGRE 14.3
Object-Oriented Graphics Rendering Engine
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Ogre::ShadowCaster Class Referenceabstract

This class defines the interface that must be implemented by shadow casters. More...

#include <OgreShadowCaster.h>

+ Inheritance diagram for Ogre::ShadowCaster:

Public Types

typedef Ogre::ShadowRenderableList ShadowRenderableList
 
typedef VectorIterator< ShadowRenderableListShadowRenderableListIterator
 

Public Member Functions

virtual ~ShadowCaster ()
 
virtual bool getCastShadows (void) const =0
 Returns whether or not this object currently casts a shadow.
 
const AxisAlignedBoxgetDarkCapBounds (const Light &light, Real dirLightExtrusionDist) const
 Gets the world space bounding box of the dark cap, as extruded using the light provided.
 
virtual EdgeDatagetEdgeList (void)
 Returns details of the edges which might be used to determine a silhouette.
 
const AxisAlignedBoxgetLightCapBounds (void) const
 Gets the world space bounding box of the light cap.
 
virtual Real getPointExtrusionDistance (const Light *l) const =0
 Get the distance to extrude for a point/spot light.
 
virtual const ShadowRenderableListgetShadowVolumeRenderableList (const Light *light, const HardwareIndexBufferPtr &indexBuffer, size_t &indexBufferUsedSize, float extrusionDistance, int flags=0)
 Gets an list of the renderables required to render the shadow volume.
 
virtual const AxisAlignedBoxgetWorldBoundingBox (bool derive=false) const =0
 Get the world bounding box of the caster.
 
bool hasEdgeList ()
 Returns whether the object has a valid edge list.
 

Static Public Member Functions

static void clearShadowRenderableList (ShadowRenderableList &shadowRenderables)
 Common implementation of releasing shadow renderables.
 
static void extrudeVertices (const HardwareVertexBufferSharedPtr &vertexBuffer, size_t originalVertexCount, const Vector4 &lightPos, Real extrudeDist)
 Utility method for extruding vertices based on a light.
 

Detailed Description

This class defines the interface that must be implemented by shadow casters.

Member Typedef Documentation

◆ ShadowRenderableList

◆ ShadowRenderableListIterator

Constructor & Destructor Documentation

◆ ~ShadowCaster()

virtual Ogre::ShadowCaster::~ShadowCaster ( )
inlinevirtual

Member Function Documentation

◆ getCastShadows()

virtual bool Ogre::ShadowCaster::getCastShadows ( void  ) const
pure virtual

Returns whether or not this object currently casts a shadow.

Implemented in Ogre::MovableObject.

◆ getEdgeList()

virtual EdgeData * Ogre::ShadowCaster::getEdgeList ( void  )
inlinevirtual

Returns details of the edges which might be used to determine a silhouette.

Reimplemented in Ogre::Entity, Ogre::ManualObject, and Ogre::StaticGeometry::Region.

◆ hasEdgeList()

bool Ogre::ShadowCaster::hasEdgeList ( )
inline

Returns whether the object has a valid edge list.

◆ getWorldBoundingBox()

virtual const AxisAlignedBox & Ogre::ShadowCaster::getWorldBoundingBox ( bool  derive = false) const
pure virtual

Get the world bounding box of the caster.

Implemented in Ogre::Entity, Ogre::MovableObject, and Ogre::PortalBase.

◆ getLightCapBounds()

const AxisAlignedBox & Ogre::ShadowCaster::getLightCapBounds ( void  ) const
inline

Gets the world space bounding box of the light cap.

◆ getDarkCapBounds()

const AxisAlignedBox & Ogre::ShadowCaster::getDarkCapBounds ( const Light light,
Real  dirLightExtrusionDist 
) const

Gets the world space bounding box of the dark cap, as extruded using the light provided.

◆ getShadowVolumeRenderableList()

virtual const ShadowRenderableList & Ogre::ShadowCaster::getShadowVolumeRenderableList ( const Light light,
const HardwareIndexBufferPtr indexBuffer,
size_t indexBufferUsedSize,
float  extrusionDistance,
int  flags = 0 
)
virtual

Gets an list of the renderables required to render the shadow volume.

Shadowable geometry should ideally be designed such that there is only one ShadowRenderable required to render the the shadow; however this is not a necessary limitation and it can be exceeded if required.

Parameters
lightThe light to generate the shadow from.
indexBufferThe index buffer to build the renderables into, the current contents are assumed to be disposable.
indexBufferUsedSizeIf the rest of buffer is enough than it would be locked with HBL_NO_OVERWRITE semantic and indexBufferUsedSize would be increased, otherwise HBL_DISCARD would be used and indexBufferUsedSize would be reset.
extrusionDistanceThe distance to extrude the shadow volume.
flagsTechnique-specific flags, see ShadowRenderableFlags.

Reimplemented in Ogre::ManualObject, Ogre::Entity, and Ogre::StaticGeometry::Region.

◆ clearShadowRenderableList()

static void Ogre::ShadowCaster::clearShadowRenderableList ( ShadowRenderableList shadowRenderables)
static

Common implementation of releasing shadow renderables.

◆ extrudeVertices()

static void Ogre::ShadowCaster::extrudeVertices ( const HardwareVertexBufferSharedPtr vertexBuffer,
size_t  originalVertexCount,
const Vector4 lightPos,
Real  extrudeDist 
)
static

Utility method for extruding vertices based on a light.

Unfortunately, because D3D cannot handle homogeneous (4D) position coordinates in the fixed-function pipeline (GL can, but we have to be cross-API), when we extrude in software we cannot extrude to infinity the way we do in the vertex program (by setting w to 0.0f). Therefore we extrude by a fixed distance, which may cause some problems with larger scenes. Luckily better hardware (ie vertex programs) can fix this.

Parameters
vertexBufferThe vertex buffer containing ONLY xyz position values, which must be originalVertexCount * 2 * 3 floats long.
originalVertexCountThe count of the original number of vertices, i.e. the number in the mesh, not counting the doubling which has already been done (by VertexData::prepareForShadowVolume) to provide the extruded area of the buffer.
lightPos4D light position in object space, when w=0.0f this represents a directional light.
extrudeDistThe distance to extrude.

◆ getPointExtrusionDistance()

virtual Real Ogre::ShadowCaster::getPointExtrusionDistance ( const Light l) const
pure virtual

Get the distance to extrude for a point/spot light.

Implemented in Ogre::MovableObject.


The documentation for this class was generated from the following file: