OGRE 14.3
Object-Oriented Graphics Rendering Engine
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Representation of a dynamic light source in the scene. More...
#include <OgreLight.h>
Public Types | |
enum | LightTypes : uint8 { LT_POINT = 0 , LT_DIRECTIONAL = 1 , LT_SPOTLIGHT = 2 , LT_RECTLIGHT = 3 } |
Defines the type of light. More... | |
Public Types inherited from Ogre::ShadowCaster | |
typedef Ogre::ShadowRenderableList | ShadowRenderableList |
typedef VectorIterator< ShadowRenderableList > | ShadowRenderableListIterator |
Public Member Functions | |
Light () | |
Default constructor (for Python mainly). | |
Light (const String &name) | |
Normal constructor. | |
~Light () | |
Standard destructor. | |
void | _calcTempSquareDist (const Vector3 &worldPos) |
internal method for calculating current squared distance from some world position | |
Real | _deriveShadowFarClipDistance () const |
Derive a shadow camera far distance. | |
Real | _deriveShadowFarClipDistance (const Camera *) const |
Real | _deriveShadowNearClipDistance (const Camera *maincam) const |
Derive a shadow camera near distance from either the light, or from the main camera if the light doesn't have its own setting. | |
virtual const PlaneBoundedVolumeList & | _getFrustumClipVolumes (const Camera *const cam) const |
Internal method for calculating the clip volumes outside of the frustum which can be used to determine which objects are casting shadow on the frustum as a whole. | |
size_t | _getIndexInFrame () const |
Returns the index at which this light is in the current render. | |
virtual const PlaneBoundedVolume & | _getNearClipVolume (const Camera *const cam) const |
Internal method for calculating the 'near clip volume', which is the volume formed between the near clip rectangle of the camera and the light. | |
void | _notifyAttached (Node *parent, bool isTagPoint=false) override |
Internal method called to notify the object that it has been attached to a node. | |
void | _notifyIndexInFrame (size_t i) |
void | _notifyMoved (void) override |
Internal method called to notify the object that it has been moved. | |
void | _setCameraRelative (Camera *cam) |
Set the camera which this light should be relative to, for camera-relative rendering. | |
virtual void | _updateCustomGpuParameter (uint16 paramIndex, const GpuProgramParameters::AutoConstantEntry &constantEntry, GpuProgramParameters *params) const |
Update a custom GpuProgramParameters constant which is derived from information only this Light knows. | |
void | _updateRenderQueue (RenderQueue *queue) override |
Internal method by which the movable object must add Renderable subclass instances to the rendering queue. | |
AnimableValuePtr | createAnimableValue (const String &valueName) override |
Create a reference-counted AnimableValuePtr for the named value. | |
Vector4 | getAs4DVector (bool cameraRelativeIfSet=false) const |
Returns the details of this light as a 4D vector. | |
const Vector4f & | getAttenuation () const |
Returns all the attenuation params as (range, constant, linear, quadratic) | |
float | getAttenuationConstant (void) const |
Returns the constant factor in the attenuation formula. | |
float | getAttenuationLinear (void) const |
Returns the linear factor in the attenuation formula. | |
float | getAttenuationQuadric (void) const |
Returns the quadric factor in the attenuation formula. | |
float | getAttenuationRange (void) const |
Returns the absolute upper range of the light. | |
const AxisAlignedBox & | getBoundingBox (void) const override |
Retrieves the local axis-aligned bounding box for this object. | |
Real | getBoundingRadius (void) const override |
Retrieves the radius of the origin-centered bounding sphere for this object. | |
const Vector4f & | getCustomParameter (uint16 index) const |
Returns the custom value associated with this Light at the given index. | |
const ShadowCameraSetupPtr & | getCustomShadowCameraSetup (void) const |
Return a pointer to the custom shadow camera setup (null means use SceneManager global version). | |
const Vector3 & | getDerivedDirection (void) const |
Retrieves the direction of the light including any transform from nodes it is attached to. | |
const Vector3 & | getDerivedPosition (bool cameraRelativeIfSet=false) const |
Retrieves the position of the light including any transform from nodes it is attached to. | |
Vector3f | getDerivedSourceHalfHeight () const |
The height half vector of the source in world space. | |
Vector3f | getDerivedSourceHalfWidth () const |
The width half vector of the source in world space. | |
const ColourValue & | getDiffuseColour (void) const |
Returns the colour of the diffuse light given off by this light source (see setDiffuseColour for more info). | |
const Vector3 & | getDirection (void) const |
const String & | getMovableType (void) const override |
Returns the type name of this object. | |
const Vector3 & | getPosition (void) const |
Returns the position of the light. | |
Real | getPowerScale (void) const |
Returns the scaling factor which indicates the relative power of a light. | |
Real | getShadowFarClipDistance () const |
Returns the far clip plane distance to be used by the shadow camera, if this light casts texture shadows. | |
Real | getShadowFarDistance (void) const |
Returns the maximum distance away from the camera that shadows by this light will be visible. | |
Real | getShadowFarDistanceSquared (void) const |
Real | getShadowNearClipDistance () const |
Returns the near clip plane distance to be used by the shadow camera, if this light casts texture shadows. | |
Vector2f | getSourceSize () const |
const ColourValue & | getSpecularColour (void) const |
Returns the colour of specular light given off by this light source. | |
Real | getSpotlightFalloff (void) const |
Returns the falloff between the inner and outer cones of the spotlight. | |
const Radian & | getSpotlightInnerAngle (void) const |
Returns the angle covered by the spotlights inner cone. | |
Real | getSpotlightNearClipDistance () const |
Returns the near clip plane distance to be used by spotlights that use light clipping. | |
const Radian & | getSpotlightOuterAngle (void) const |
Returns the angle covered by the spotlights outer cone. | |
LightTypes | getType (void) const |
Returns the light type. | |
uint32 | getTypeFlags (void) const override |
Override to return specific type flag. | |
bool | isInLightRange (const Ogre::AxisAlignedBox &container) const |
Check whether a bounding box is included in the lighted area of the light. | |
bool | isInLightRange (const Ogre::Sphere &sphere) const |
Check whether a sphere is included in the lighted area of the light. | |
void | resetCustomShadowCameraSetup (void) |
Reset the shadow camera setup to the default. | |
void | resetShadowFarDistance (void) |
Tells the light to use the shadow far distance of the SceneManager. | |
void | setAttenuation (float range, float constant, float linear, float quadratic) |
Sets the attenuation parameters of the light source i.e. | |
void | setCustomParameter (uint16 index, const Vector4f &value) |
Sets a custom parameter for this Light, which may be used to drive calculations for this specific Renderable, like GPU program parameters. | |
void | setCustomShadowCameraSetup (const ShadowCameraSetupPtr &customShadowSetup) |
Set this light to use a custom shadow camera when rendering texture shadows. | |
void | setDiffuseColour (const ColourValue &colour) |
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. | |
void | setDiffuseColour (float red, float green, float blue) |
Sets the colour of the diffuse light given off by this source. | |
void | setDirection (const Vector3 &vec) |
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. | |
void | setDirection (Real x, Real y, Real z) |
void | setPosition (const Vector3 &vec) |
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. | |
void | setPosition (Real x, Real y, Real z) |
Sets the position of the light. | |
void | setPowerScale (Real power) |
Set a scaling factor to indicate the relative power of a light. | |
void | setShadowFarClipDistance (Real farClip) |
Set the far clip plane distance to be used by the shadow camera, if this light casts texture shadows. | |
void | setShadowFarDistance (Real distance) |
Sets the maximum distance away from the camera that shadows by this light will be visible. | |
void | setShadowNearClipDistance (Real nearClip) |
Set the near clip plane distance to be used by the shadow camera, if this light casts texture shadows. | |
void | setSourceSize (float width, float height) |
Sets the size of the area covered by a area light. | |
void | setSpecularColour (const ColourValue &colour) |
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. | |
void | setSpecularColour (float red, float green, float blue) |
Sets the colour of the specular light given off by this source. | |
void | setSpotlightFalloff (Real val) |
Sets the falloff between the inner and outer cones of the spotlight. | |
void | setSpotlightInnerAngle (const Radian &val) |
Sets the angle covered by the spotlights inner cone. | |
void | setSpotlightNearClipDistance (Real nearClip) |
Set the near clip plane distance to be used by spotlights that use light clipping, allowing you to render spots as if they start from further down their frustum. | |
void | setSpotlightOuterAngle (const Radian &val) |
Sets the angle covered by the spotlights outer cone. | |
void | setSpotlightRange (const Radian &innerAngle, const Radian &outerAngle, Real falloff=1.0) |
Sets the range of a spotlight, i.e. | |
void | setType (LightTypes type) |
Sets the type of light - see LightTypes for more info. | |
void | setVisible (bool visible) |
Tells this object whether to be visible or not, if it has a renderable component. | |
void | visitRenderables (Renderable::Visitor *visitor, bool debugRenderables=false) override |
Method to allow a caller to abstractly iterate over the Renderable instances that this MovableObject will add to the render queue when asked, if any. | |
Public Member Functions inherited from Ogre::MovableObject | |
MovableObject () | |
Constructor. | |
MovableObject (const String &name) | |
Named constructor. | |
virtual | ~MovableObject () |
Virtual destructor - read Scott Meyers if you don't know why this is needed. | |
MovableObjectFactory * | _getCreator (void) const |
Get the creator of this object, if any (internal use only) | |
LightList * | _getLightList () |
Returns a pointer to the current list of lights for this object. | |
SceneManager * | _getManager (void) const |
Get the manager of this object, if any (internal use only) | |
virtual const Affine3 & | _getParentNodeFullTransform (void) const |
Return the full transformation of the parent sceneNode or the attachingPoint node. | |
virtual void | _notifyCreator (MovableObjectFactory *fact) |
Notify the object of it's creator (internal use only) | |
virtual void | _notifyCurrentCamera (Camera *cam) |
Internal method to notify the object of the camera to be used for the next rendering operation. | |
virtual void | _notifyManager (SceneManager *man) |
Notify the object of it's manager (internal use only) | |
virtual void | _releaseManualHardwareResources () |
Notifies the movable object that hardware resources were lost. | |
virtual void | _restoreManualHardwareResources () |
Notifies the movable object that hardware resources should be restored. | |
void | addQueryFlags (uint32 flags) |
As setQueryFlags, except the flags passed as parameters are appended to the existing flags on this object. | |
void | addVisibilityFlags (uint32 flags) |
As setVisibilityFlags, except the flags passed as parameters are appended to the existing flags on this object. | |
void | detachFromParent (void) |
Detaches an object from a parent SceneNode or TagPoint, if attached. | |
Real | getBoundingRadiusScaled () const |
as getBoundingRadius, but with scaling applied | |
bool | getCastShadows (void) const override |
Returns whether shadow casting is enabled for this object. | |
uint32 | getLightMask () const |
Get a bitwise mask which will filter the lights affecting this object. | |
Listener * | getListener (void) const |
Gets the current listener for this object. | |
const String & | getName (void) const |
Returns the name of this object. | |
Node * | getParentNode (void) const |
Returns the node to which this object is attached. | |
SceneNode * | getParentSceneNode (void) const |
Returns the scene node to which this object is attached. | |
Real | getPointExtrusionDistance (const Light *l) const override |
Get the distance to extrude for a point/spot light. | |
virtual uint32 | getQueryFlags (void) const |
Returns the query flags relevant for this object. | |
bool | getReceivesShadows () |
Returns whether the Material of any Renderable that this MovableObject will add to the render queue will receive shadows. | |
Real | getRenderingDistance (void) const |
Gets the distance at which batches are no longer rendered. | |
Real | getRenderingMinPixelSize () const |
Returns the minimum pixel size an object needs to be in both screen axes in order to be rendered. | |
uint8 | getRenderQueueGroup (void) const |
Gets the queue group for this entity. | |
const Any & | getUserAny (void) const |
UserObjectBindings & | getUserObjectBindings () |
Class that provides convenient interface to establish a linkage between custom user application objects and Ogre core classes. | |
const UserObjectBindings & | getUserObjectBindings () const |
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. | |
virtual uint32 | getVisibilityFlags (void) const |
Returns the visibility flags relevant for this object. | |
bool | getVisible (void) const |
Gets this object whether to be visible or not, if it has a renderable component. | |
const AxisAlignedBox & | getWorldBoundingBox (bool derive=false) const override |
Retrieves the axis-aligned bounding box for this object in world coordinates. | |
virtual const Sphere & | getWorldBoundingSphere (bool derive=false) const |
Retrieves the worldspace bounding sphere for this object. | |
bool | isAttached (void) const |
Returns true if this object is attached to a SceneNode or TagPoint. | |
bool | isDebugDisplayEnabled (void) const |
Gets whether debug display of this object is enabled. | |
virtual bool | isInScene (void) const |
Returns true if this object is attached to a SceneNode or TagPoint, and this SceneNode / TagPoint is currently in an active part of the scene graph. | |
bool | isParentTagPoint () const |
Gets whether the parent node is a TagPoint (or a SceneNode) | |
virtual bool | isVisible (void) const |
Returns whether or not this object is supposed to be visible or not. | |
const LightList & | queryLights (void) const |
Gets a list of lights, ordered relative to how close they are to this movable object. | |
void | removeQueryFlags (uint32 flags) |
As setQueryFlags, except the flags passed as parameters are removed from the existing flags on this object. | |
void | removeVisibilityFlags (uint32 flags) |
As setVisibilityFlags, except the flags passed as parameters are removed from the existing flags on this object. | |
void | setCastShadows (bool enabled) |
Sets whether or not this object will cast shadows. | |
void | setDebugDisplayEnabled (bool enabled) |
Sets whether or not the debug display of this object is enabled. | |
void | setLightMask (uint32 lightMask) |
Set a bitwise mask which will filter the lights affecting this object. | |
void | setListener (Listener *listener) |
Sets a listener for this object. | |
void | setQueryFlags (uint32 flags) |
Sets the query flags for this object. | |
void | setRenderingDistance (Real dist) |
Sets the distance at which the object is no longer rendered. | |
void | setRenderingMinPixelSize (Real pixelSize) |
Sets the minimum pixel size an object needs to be in both screen axes in order to be rendered. | |
virtual void | setRenderQueueGroup (uint8 queueID) |
Sets the render queue group this entity will be rendered through. | |
virtual void | setRenderQueueGroupAndPriority (uint8 queueID, ushort priority) |
Sets the render queue group and group priority this entity will be rendered through. | |
void | setUserAny (const Any &anything) |
void | setVisibilityFlags (uint32 flags) |
Sets the visibility flags for this object. | |
void | setVisible (bool visible) |
Tells this object whether to be visible or not, if it has a renderable component. | |
Public Member Functions inherited from Ogre::ShadowCaster | |
virtual | ~ShadowCaster () |
const AxisAlignedBox & | getDarkCapBounds (const Light &light, Real dirLightExtrusionDist) const |
Gets the world space bounding box of the dark cap, as extruded using the light provided. | |
virtual EdgeData * | getEdgeList (void) |
Returns details of the edges which might be used to determine a silhouette. | |
const AxisAlignedBox & | getLightCapBounds (void) const |
Gets the world space bounding box of the light cap. | |
virtual const ShadowRenderableList & | getShadowVolumeRenderableList (const Light *light, const HardwareIndexBufferPtr &indexBuffer, size_t &indexBufferUsedSize, float extrusionDistance, int flags=0) |
Gets an list of the renderables required to render the shadow volume. | |
bool | hasEdgeList () |
Returns whether the object has a valid edge list. | |
Public Member Functions inherited from Ogre::AnimableObject | |
AnimableObject () | |
virtual | ~AnimableObject () |
virtual const StringVector & | getAnimableValueNames (void) const |
Gets a list of animable value names for this object. | |
Public Attributes | |
Real | tempSquareDist |
Temp tag used for sorting. | |
Additional Inherited Members | |
Static Public Member Functions inherited from Ogre::MovableObject | |
static uint32 | getDefaultQueryFlags () |
Get the default query flags for all future MovableObject instances. | |
static uint32 | getDefaultVisibilityFlags () |
Get the default visibility flags for all future MovableObject instances. | |
static void | setDefaultQueryFlags (uint32 flags) |
Set the default query flags for all future MovableObject instances. | |
static void | setDefaultVisibilityFlags (uint32 flags) |
Set the default visibility flags for all future MovableObject instances. | |
Static Public Member Functions inherited from Ogre::ShadowCaster | |
static void | clearShadowRenderableList (ShadowRenderableList &shadowRenderables) |
Common implementation of releasing shadow renderables. | |
static void | extrudeVertices (const HardwareVertexBufferSharedPtr &vertexBuffer, size_t originalVertexCount, const Vector4 &lightPos, Real extrudeDist) |
Utility method for extruding vertices based on a light. | |
Representation of a dynamic light source in the scene.
Lights are added to the scene like any other object. They contain various parameters like type, attenuation (how light intensity fades with distance), colour etc.
The light colour is computed based on the Direct3D Light Model as:
\[ L_d = C_d \cdot p \cdot ( N \cdot L_{dir}) \cdot A \cdot S \]
\[ L_s = C_s \cdot p \cdot ( N \cdot H)^s \cdot A \cdot S \]
where
\[ A = \frac{1}{c + l \cdot d + q \cdot d^2} \]
and only computed when attenuation is enabled,
\[ S = \left[ \frac{\rho - cos(0.5 \cdot \phi)}{cos(0.5 \cdot \theta) - cos(0.5 \cdot \phi)} \right]^f \]
and only computed with spotlights
The defaults when a light is created is pure white diffuse light, with no attenuation (does not decrease with distance) and a range of 1000 world units.
Lights are created by using the SceneManager::createLight method. They subsequently must be added to a SceneNode to orient them in the scene and to allow moving them.
Remember also that dynamic lights rely on modifying the colour of vertices based on the position of the light compared to an object's vertex normals. Dynamic lighting will only look good if the object being lit has a fair level of tessellation and the normals are properly set. This is particularly true for the spotlight which will only look right on highly tessellated models. In the future OGRE may be extended for certain scene types so an alternative to the standard dynamic lighting may be used, such as dynamic lightmaps.
Defines the type of light.
Ogre::Light::Light | ( | ) |
Default constructor (for Python mainly).
Normal constructor.
Should not be called directly, but rather the SceneManager::createLight method should be used.
Ogre::Light::~Light | ( | ) |
Standard destructor.
internal method for calculating current squared distance from some world position
void Ogre::Light::setType | ( | LightTypes | type | ) |
Sets the type of light - see LightTypes for more info.
LightTypes Ogre::Light::getType | ( | void | ) | const |
Returns the light type.
Sets the colour of the diffuse light given off by this source.
Material objects have ambient, diffuse and specular values which indicate how much of each type of light an object reflects. This value denotes the amount and colour of this type of light the light exudes into the scene. The actual appearance of objects is a combination of the two.
void Ogre::Light::setDiffuseColour | ( | const ColourValue & | colour | ) |
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
const ColourValue & Ogre::Light::getDiffuseColour | ( | void | ) | const |
Returns the colour of the diffuse light given off by this light source (see setDiffuseColour for more info).
Sets the colour of the specular light given off by this source.
Material objects have ambient, diffuse and specular values which indicate how much of each type of light an object reflects. This value denotes the amount and colour of this type of light the light exudes into the scene. The actual appearance of objects is a combination of the two.
void Ogre::Light::setSpecularColour | ( | const ColourValue & | colour | ) |
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
const ColourValue & Ogre::Light::getSpecularColour | ( | void | ) | const |
Returns the colour of specular light given off by this light source.
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Sets the attenuation parameters of the light source i.e.
how it diminishes with distance.
Lights normally get fainter the further they are away. Also, each light is given a maximum range beyond which it cannot affect any objects.
range | The absolute upper range of the light in world units. |
constant | The constant factor in the attenuation formula: 1.0 means never attenuate, 0.0 is complete attenuation. |
linear | The linear factor in the attenuation formula: 1 means attenuate evenly over the distance. |
quadratic | The quadratic factor in the attenuation formula: adds a curvature to the attenuation formula. |
Returns the absolute upper range of the light.
Returns the constant factor in the attenuation formula.
Returns the linear factor in the attenuation formula.
Returns the quadric factor in the attenuation formula.
Returns all the attenuation params as (range, constant, linear, quadratic)
Sets the position of the light.
Applicable to point lights and spotlights only.
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
Returns the position of the light.
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
Internal method called to notify the object that it has been attached to a node.
Reimplemented from Ogre::MovableObject.
Internal method called to notify the object that it has been moved.
Reimplemented from Ogre::MovableObject.
Reimplemented in Ogre::PCZLight.
void Ogre::Light::setSpotlightRange | ( | const Radian & | innerAngle, |
const Radian & | outerAngle, | ||
Real | falloff = 1.0 |
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Sets the range of a spotlight, i.e.
the angle of the inner and outer cones and the rate of falloff between them.
innerAngle | Angle covered by the bright inner cone |
outerAngle | Angle covered by the outer cone |
falloff | The rate of falloff between the inner and outer cones. 1.0 means a linear falloff, less means slower falloff, higher means faster falloff. |
Returns the angle covered by the spotlights inner cone.
Returns the angle covered by the spotlights outer cone.
Returns the falloff between the inner and outer cones of the spotlight.
Sets the angle covered by the spotlights inner cone.
Sets the angle covered by the spotlights outer cone.
Sets the falloff between the inner and outer cones of the spotlight.
Set the near clip plane distance to be used by spotlights that use light clipping, allowing you to render spots as if they start from further down their frustum.
nearClip | The near distance. |
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Returns the near clip plane distance to be used by spotlights that use light clipping.
Sets the size of the area covered by a area light.
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Vector3f Ogre::Light::getDerivedSourceHalfWidth | ( | ) | const |
The width half vector of the source in world space.
Vector3f Ogre::Light::getDerivedSourceHalfHeight | ( | ) | const |
The height half vector of the source in world space.
Set a scaling factor to indicate the relative power of a light.
This factor is only useful in High Dynamic Range (HDR) rendering. You can bind it to a shader variable to take it into account,
power | The power rating of this light, default is 1.0. |
Returns the scaling factor which indicates the relative power of a light.
Retrieves the radius of the origin-centered bounding sphere for this object.
Implements Ogre::MovableObject.
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Retrieves the local axis-aligned bounding box for this object.
This bounding box is in local coordinates.
Implements Ogre::MovableObject.
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Internal method by which the movable object must add Renderable subclass instances to the rendering queue.
The engine will call this method when this object is to be rendered. The object must then create one or more Renderable subclass instances which it places on the passed in Queue for rendering.
Implements Ogre::MovableObject.
Returns the type name of this object.
Implements Ogre::MovableObject.
Reimplemented in Ogre::PCZLight.
Retrieves the position of the light including any transform from nodes it is attached to.
cameraRelativeIfSet | If set to true, returns data in camera-relative units if that's been set up (render use) |
Retrieves the direction of the light including any transform from nodes it is attached to.
Tells this object whether to be visible or not, if it has a renderable component.
Although lights themselves are not 'visible', setting a light to invisible means it no longer affects the scene.
References Ogre::MovableObject::setVisible().
Returns the details of this light as a 4D vector.
Getting details of a light as a 4D vector can be useful for doing general calculations between different light types; for example the vector can represent both position lights (w=1.0f) and directional lights (w=0.0f) and be used in the same calculations.
cameraRelativeIfSet | If set to true , returns data in camera-relative units if that's been set up (render use). |
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Internal method for calculating the 'near clip volume', which is the volume formed between the near clip rectangle of the camera and the light.
This volume is a pyramid for a point/spot light and a cuboid for a directional light. It can used to detect whether an object could be casting a shadow on the viewport. Note that the reference returned is to a shared volume which will be reused across calls to this method.
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Internal method for calculating the clip volumes outside of the frustum which can be used to determine which objects are casting shadow on the frustum as a whole.
Each of the volumes is a pyramid for a point/spot light and a cuboid for a directional light.
Override to return specific type flag.
Reimplemented from Ogre::MovableObject.
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Create a reference-counted AnimableValuePtr for the named value.
You can use the returned object to animate a value on this object, using AnimationTrack. Subclasses must override this if they wish to support animation of their values.
Reimplemented from Ogre::AnimableObject.
void Ogre::Light::setCustomShadowCameraSetup | ( | const ShadowCameraSetupPtr & | customShadowSetup | ) |
Set this light to use a custom shadow camera when rendering texture shadows.
This changes the shadow camera setup for just this light, you can set the shadow camera setup globally using SceneManager::setShadowCameraSetup
Reset the shadow camera setup to the default.
const ShadowCameraSetupPtr & Ogre::Light::getCustomShadowCameraSetup | ( | void | ) | const |
Return a pointer to the custom shadow camera setup (null means use SceneManager global version).
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Method to allow a caller to abstractly iterate over the Renderable instances that this MovableObject will add to the render queue when asked, if any.
visitor | Pointer to a class implementing the Renderable::Visitor interface which will be called back for each Renderable which will be queued. Bear in mind that the state of the Renderable instances may not be finalised depending on when you call this. |
debugRenderables | If false, only regular renderables will be visited (those for normal display). If true, debug renderables will be included too. |
Implements Ogre::MovableObject.
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Returns the index at which this light is in the current render.
Lights will be present in the in a list for every renderable, detected and sorted appropriately, and sometimes it's useful to know what position in that list a given light occupies. This can vary from frame to frame (and object to object) so you should not use this value unless you're sure the context is correct.
Sets the maximum distance away from the camera that shadows by this light will be visible.
Shadow techniques can be expensive, therefore it is a good idea to limit them to being rendered close to the camera if possible, and to skip the expense of rendering shadows for distance objects. This method allows you to set the distance at which shadows casters will be culled.
Tells the light to use the shadow far distance of the SceneManager.
Returns the maximum distance away from the camera that shadows by this light will be visible.
Set the near clip plane distance to be used by the shadow camera, if this light casts texture shadows.
nearClip | The distance, or -1 to use the main camera setting. |
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Returns the near clip plane distance to be used by the shadow camera, if this light casts texture shadows.
May be zero if the light doesn't have it's own near distance set; use _deriveShadowNearDistance for a version guaranteed to give a result.
Derive a shadow camera near distance from either the light, or from the main camera if the light doesn't have its own setting.
Set the far clip plane distance to be used by the shadow camera, if this light casts texture shadows.
This is different from the 'shadow far distance', which is always measured from the main camera. This distance is the far clip plane of the light camera.
farClip | The distance, or -1 to use the main camera setting. |
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inline |
Returns the far clip plane distance to be used by the shadow camera, if this light casts texture shadows.
May be zero if the light doesn't have it's own far distance set; use _deriveShadowfarDistance for a version guaranteed to give a result.
Real Ogre::Light::_deriveShadowFarClipDistance | ( | ) | const |
Derive a shadow camera far distance.
Set the camera which this light should be relative to, for camera-relative rendering.
Sets a custom parameter for this Light, which may be used to drive calculations for this specific Renderable, like GPU program parameters.
Calling this method simply associates a numeric index with a 4-dimensional value for this specific Light. This is most useful if the material which this Renderable uses a vertex or fragment program, and has an ACT_LIGHT_CUSTOM parameter entry. This parameter entry can refer to the index you specify as part of this call, thereby mapping a custom parameter for this renderable to a program parameter.
index | The index with which to associate the value. Note that this does not have to start at 0, and can include gaps. It also has no direct correlation with a GPU program parameter index - the mapping between the two is performed by the ACT_LIGHT_CUSTOM entry, if that is used. |
value | The value to associate. |
Returns the custom value associated with this Light at the given index.
index | Index of the parameter to retrieve |
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virtual |
Update a custom GpuProgramParameters constant which is derived from information only this Light knows.
This method allows a Light to map in a custom GPU program parameter based on it's own data. This is represented by a GPU auto parameter of ACT_LIGHT_CUSTOM, and to allow there to be more than one of these per Light, the 'data' field on the auto parameter will identify which parameter is being updated and on which light. The implementation of this method must identify the parameter being updated, and call a 'setConstant' method on the passed in GpuProgramParameters object.
paramIndex | The index of the constant being updated |
constantEntry | The auto constant entry from the program parameters |
params | The parameters object which this method should call to set the updated parameters. |
bool Ogre::Light::isInLightRange | ( | const Ogre::Sphere & | sphere | ) | const |
Check whether a sphere is included in the lighted area of the light.
bool Ogre::Light::isInLightRange | ( | const Ogre::AxisAlignedBox & | container | ) | const |
Check whether a bounding box is included in the lighted area of the light.
Real Ogre::Light::tempSquareDist |
Temp tag used for sorting.