OGRE 14.3
Object-Oriented Graphics Rendering Engine
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Ogre::Sphere Class Reference

A sphere primitive, mostly used for bounds checking. More...

#include <OgreSphere.h>

Public Member Functions

 Sphere ()
 Standard constructor - creates a unit sphere around the origin.
 
 Sphere (const Vector3 &center, Real radius)
 Constructor allowing arbitrary spheres.
 
const Vector3getCenter (void) const
 Returns the center point of the sphere.
 
Real getRadius (void) const
 Returns the radius of the sphere.
 
bool intersects (const AxisAlignedBox &box) const
 Returns whether or not this sphere intersects a box.
 
bool intersects (const Plane &plane) const
 Returns whether or not this sphere intersects a plane.
 
bool intersects (const Sphere &s) const
 Returns whether or not this sphere intersects another sphere.
 
bool intersects (const Vector3 &v) const
 Returns whether or not this sphere intersects a point.
 
void merge (const Sphere &oth)
 Merges another Sphere into the current sphere.
 
void setCenter (const Vector3 &center)
 Sets the center point of the sphere.
 
void setRadius (Real radius)
 Sets the radius of the sphere.
 

Detailed Description

A sphere primitive, mostly used for bounds checking.

A sphere in math texts is normally represented by the function x^2 + y^2 + z^2 = r^2 (for sphere's centered on the origin). Ogre stores spheres simply as a center point and a radius.

Constructor & Destructor Documentation

◆ Sphere() [1/2]

Ogre::Sphere::Sphere ( )
inline

Standard constructor - creates a unit sphere around the origin.

◆ Sphere() [2/2]

Ogre::Sphere::Sphere ( const Vector3 center,
Real  radius 
)
inline

Constructor allowing arbitrary spheres.

Parameters
centerThe center point of the sphere.
radiusThe radius of the sphere.

Member Function Documentation

◆ getRadius()

Real Ogre::Sphere::getRadius ( void  ) const
inline

Returns the radius of the sphere.

◆ setRadius()

void Ogre::Sphere::setRadius ( Real  radius)
inline

Sets the radius of the sphere.

◆ getCenter()

const Vector3 & Ogre::Sphere::getCenter ( void  ) const
inline

Returns the center point of the sphere.

◆ setCenter()

void Ogre::Sphere::setCenter ( const Vector3 center)
inline

Sets the center point of the sphere.

◆ intersects() [1/4]

bool Ogre::Sphere::intersects ( const Sphere s) const
inline

Returns whether or not this sphere intersects another sphere.

References Ogre::Math::Sqr().

◆ intersects() [2/4]

bool Ogre::Sphere::intersects ( const AxisAlignedBox box) const
inline

Returns whether or not this sphere intersects a box.

References Ogre::Math::intersects().

◆ intersects() [3/4]

bool Ogre::Sphere::intersects ( const Plane plane) const
inline

Returns whether or not this sphere intersects a plane.

References Ogre::Math::Abs(), and Ogre::Plane::getDistance().

◆ intersects() [4/4]

bool Ogre::Sphere::intersects ( const Vector3 v) const
inline

Returns whether or not this sphere intersects a point.

References Ogre::Math::Sqr().

◆ merge()

void Ogre::Sphere::merge ( const Sphere oth)
inline

Merges another Sphere into the current sphere.

References Ogre::Math::Sqr(), and Ogre::Math::Sqrt().


The documentation for this class was generated from the following file: