OGRE 14.3
Object-Oriented Graphics Rendering Engine
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Abstract class defining the interface all renderable objects must implement. More...
#include <OgreRenderable.h>
Classes | |
class | Visitor |
Visitor object that can be used to iterate over a collection of Renderable instances abstractly. More... | |
Public Types | |
enum | { DEFAULT_PRIORITY = 100 } |
Public Member Functions | |
Renderable () | |
virtual | ~Renderable () |
Virtual destructor needed as class has virtual methods. | |
uint16 | _getMaterialLodIndex () const |
virtual void | _updateCustomGpuParameter (const GpuProgramParameters::AutoConstantEntry &constantEntry, GpuProgramParameters *params) const |
Update a custom GpuProgramParameters constant which is derived from information only this Renderable knows. | |
virtual bool | getCastsShadows (void) const |
Method which reports whether this renderable would normally cast a shadow. | |
const Vector4f & | getCustomParameter (size_t index) const |
Gets the custom value associated with this Renderable at the given index. | |
virtual const LightList & | getLights (void) const =0 |
Gets a list of lights, ordered relative to how close they are to this renderable. | |
virtual const MaterialPtr & | getMaterial (void) const =0 |
Retrieves a weak reference to the material this renderable object uses. | |
virtual uint16 | getNumWorldTransforms (void) const |
Returns the number of world transform matrices this renderable requires. | |
bool | getPolygonModeOverrideable (void) const |
Gets whether this renderable's chosen detail level can be overridden (downgraded) by the camera setting. | |
virtual void | getRenderOperation (RenderOperation &op)=0 |
Gets the render operation required to send this object to the frame buffer. | |
virtual Real | getSquaredViewDepth (const Camera *cam) const =0 |
Returns the squared distance between the camera and this renderable. | |
virtual Technique * | getTechnique (void) const |
Retrieves a pointer to the Material Technique this renderable object uses. | |
bool | getUseIdentityProjection (void) const |
Returns whether or not to use an 'identity' projection. | |
bool | getUseIdentityView (void) const |
Returns whether or not to use an 'identity' view. | |
const Any & | getUserAny (void) const |
UserObjectBindings & | getUserObjectBindings () |
Class that provides convenient interface to establish a linkage between custom user application objects and Ogre core classes. | |
const UserObjectBindings & | getUserObjectBindings () const |
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. | |
virtual void | getWorldTransforms (Matrix4 *xform) const =0 |
Gets the world transform matrix / matrices for this renderable object. | |
bool | hasCustomParameter (size_t index) const |
Checks whether a custom value is associated with this Renderable at the given index. | |
virtual void | postRender (SceneManager *sm, RenderSystem *rsys) |
Called immediately after the Renderable has been rendered. | |
virtual bool | preRender (SceneManager *sm, RenderSystem *rsys) |
Called just prior to the Renderable being rendered. | |
void | removeCustomParameter (size_t index) |
Removes a custom value which is associated with this Renderable at the given index. | |
void | setCustomParameter (size_t index, const Vector4f &value) |
Sets a custom parameter for this Renderable, which may be used to drive calculations for this specific Renderable, like GPU program parameters. | |
void | setPolygonModeOverrideable (bool override) |
Sets whether this renderable's chosen detail level can be overridden (downgraded) by the camera setting. | |
void | setUseIdentityProjection (bool useIdentityProjection) |
Sets whether or not to use an 'identity' projection. | |
void | setUseIdentityView (bool useIdentityView) |
Sets whether or not to use an 'identity' view. | |
void | setUserAny (const Any &anything) |
Abstract class defining the interface all renderable objects must implement.
This interface abstracts renderable discrete objects which will be queued in the render pipeline, grouped by material. Classes implementing this interface must be based on a single material, a single world matrix (or a collection of world matrices which are blended by weights), and must be renderable via a single render operation.
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inline |
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inlinevirtual |
Virtual destructor needed as class has virtual methods.
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pure virtual |
Retrieves a weak reference to the material this renderable object uses.
Note that the Renderable also has the option to override the getTechnique method to specify a particular Technique to use instead of the best one available.
Implemented in Ogre::BorderRenderable, Ogre::OverlayElement, Ogre::TextAreaOverlayElement, Ogre::BillboardChain, Ogre::BillboardSet, Ogre::InstanceBatch, Ogre::ManualObject::ManualObjectSection, Ogre::ShadowRenderable, Ogre::SimpleRenderable, Ogre::StaticGeometry::GeometryBucket, Ogre::SubEntity, and Ogre::BspLevel.
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pure virtual |
Gets the render operation required to send this object to the frame buffer.
Implemented in Ogre::BillboardChain, Ogre::BorderRenderable, Ogre::PanelOverlayElement, Ogre::TextAreaOverlayElement, Ogre::BillboardSet, Ogre::InstanceBatch, Ogre::ManualObject::ManualObjectSection, Ogre::ShadowRenderable, Ogre::SimpleRenderable, Ogre::StaticGeometry::GeometryBucket, Ogre::SubEntity, and Ogre::BspLevel.
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inline |
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inlinevirtual |
Called just prior to the Renderable being rendered.
OGRE is a queued renderer, so the actual render commands are executed at a later time than the point at which an object is discovered to be visible. This allows ordering & grouping of renders without the discovery process having to be aware of it. It also means OGRE uses declarative render information rather than immediate mode rendering - this is very useful in that certain effects and processes can automatically be applied to a wide range of scenes, but the downside is that special cases are more difficult to handle, because there is not the declared state to cope with it.
Reimplemented in Ogre::BillboardChain.
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inlinevirtual |
Called immediately after the Renderable has been rendered.
Gets the world transform matrix / matrices for this renderable object.
If the object has any derived transforms, these are expected to be up to date as long as all the SceneNode structures have been updated before this is called.
This method will populate transform with 1 matrix if it does not use GPU vertex blending. If it does use GPU vertex blending it will fill the passed in pointer with an array of matrices, the length being the value returned from getNumWorldTransforms.
Implemented in Ogre::BillboardChain, Ogre::BorderRenderable, Ogre::OverlayElement, Ogre::BillboardSet, Ogre::InstanceBatchHW, Ogre::InstanceBatchShader, Ogre::BaseInstanceBatchVTF, Ogre::ManualObject::ManualObjectSection, Ogre::ShadowRenderable, Ogre::SimpleRenderable, Ogre::StaticGeometry::GeometryBucket, Ogre::SubEntity, and Ogre::BspLevel.
Returns the number of world transform matrices this renderable requires.
When a renderable uses GPU vertex blending, it uses multiple world matrices instead of a single one. Each vertex sent to the pipeline can reference one or more matrices in this list with given weights. If a renderable does not use vertex blending this method returns 1, which is the default for simplicity.
Reimplemented in Ogre::BorderRenderable, Ogre::InstanceBatchShader, and Ogre::SubEntity.
Sets whether or not to use an 'identity' projection.
Usually Renderable objects will use a projection matrix as determined by the active camera. However, if they want they can cancel this out and use an identity projection, which effectively projects in 2D using a {-1, 1} view space. Useful for overlay rendering. Normal renderables need not change this. The default is false.
Returns whether or not to use an 'identity' projection.
Usually Renderable objects will use a projection matrix as determined by the active camera. However, if they want they can cancel this out and use an identity projection, which effectively projects in 2D using a {-1, 1} view space. Useful for overlay rendering. Normal renderables need not change this.
Sets whether or not to use an 'identity' view.
Usually Renderable objects will use a view matrix as determined by the active camera. However, if they want they can cancel this out and use an identity matrix, which means all geometry is assumed to be relative to camera space already. Useful for overlay rendering. Normal renderables need not change this. The default is false.
Returns whether or not to use an 'identity' view.
Usually Renderable objects will use a view matrix as determined by the active camera. However, if they want they can cancel this out and use an identity matrix, which means all geometry is assumed to be relative to camera space already. Useful for overlay rendering. Normal renderables need not change this.
Returns the squared distance between the camera and this renderable.
Used to sort transparent objects. Squared distance is used to avoid having to perform a square root on the result.
Implemented in Ogre::ShadowRenderable, Ogre::BorderRenderable, Ogre::OverlayElement, Ogre::BillboardChain, Ogre::BillboardSet, Ogre::InstanceBatch, Ogre::Rectangle2D, Ogre::StaticGeometry::GeometryBucket, Ogre::SubEntity, Ogre::WireBoundingBox, Ogre::BspLevel, Ogre::Volume::Chunk, and Ogre::ManualObject::ManualObjectSection.
Gets a list of lights, ordered relative to how close they are to this renderable.
Directional lights, which have no position, will always be first on this list.
Implemented in Ogre::BspLevel, Ogre::BorderRenderable, Ogre::OverlayElement, Ogre::BillboardChain, Ogre::BillboardSet, Ogre::InstanceBatch, Ogre::ManualObject::ManualObjectSection, Ogre::ShadowRenderable, Ogre::SimpleRenderable, Ogre::StaticGeometry::GeometryBucket, and Ogre::SubEntity.
Method which reports whether this renderable would normally cast a shadow.
Subclasses should override this if they could have been used to generate a shadow.
Reimplemented in Ogre::StaticGeometry::GeometryBucket, and Ogre::SubEntity.
Sets a custom parameter for this Renderable, which may be used to drive calculations for this specific Renderable, like GPU program parameters.
Calling this method simply associates a numeric index with a 4-dimensional value for this specific Renderable. This is most useful if the material which this Renderable uses a vertex or fragment program, and has an ACT_CUSTOM parameter entry. This parameter entry can refer to the index you specify as part of this call, thereby mapping a custom parameter for this renderable to a program parameter.
index | The index with which to associate the value. Note that this does not have to start at 0, and can include gaps. It also has no direct correlation with a GPU program parameter index - the mapping between the two is performed by the ACT_CUSTOM entry, if that is used. |
value | The value to associate. |
Removes a custom value which is associated with this Renderable at the given index.
index | Index of the parameter to remove. |
Checks whether a custom value is associated with this Renderable at the given index.
index | Index of the parameter to check for existence. |
Gets the custom value associated with this Renderable at the given index.
index | Index of the parameter to retrieve. |
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virtual |
Update a custom GpuProgramParameters constant which is derived from information only this Renderable knows.
This method allows a Renderable to map in a custom GPU program parameter based on it's own data. This is represented by a GPU auto parameter of ACT_CUSTOM, and to allow there to be more than one of these per Renderable, the 'data' field on the auto parameter will identify which parameter is being updated. The implementation of this method must identify the parameter being updated, and call a 'setConstant' method on the passed in GpuProgramParameters object, using the details provided in the incoming auto constant setting to identify the index at which to set the parameter.
constantEntry | The auto constant entry referring to the parameter being updated |
params | The parameters object which this method should call to set the updated parameters. |
Reimplemented in Ogre::SubEntity.
Sets whether this renderable's chosen detail level can be overridden (downgraded) by the camera setting.
override | true means that a lower camera detail will override this renderables detail level, false means it won't. |
Gets whether this renderable's chosen detail level can be overridden (downgraded) by the camera setting.
Referenced by Ogre::BorderRenderable::BorderRenderable().
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inline |
Class that provides convenient interface to establish a linkage between custom user application objects and Ogre core classes.
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inline |
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.