OGRE 14.3
Object-Oriented Graphics Rendering Engine
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PortalBase - Base class to Portal and AntiPortal classes. More...
#include <OgrePortalBase.h>
Public Types | |
enum | PORTAL_TYPE { PORTAL_TYPE_QUAD , PORTAL_TYPE_AABB , PORTAL_TYPE_SPHERE } |
enum | PortalIntersectResult { NO_INTERSECT , INTERSECT_NO_CROSS , INTERSECT_BACK_NO_CROSS , INTERSECT_CROSS } |
Public Types inherited from Ogre::ShadowCaster | |
typedef Ogre::ShadowRenderableList | ShadowRenderableList |
typedef VectorIterator< ShadowRenderableList > | ShadowRenderableListIterator |
Public Member Functions | |
PortalBase (const String &name, const PORTAL_TYPE type=PORTAL_TYPE_QUAD) | |
Constructor. | |
virtual | ~PortalBase () |
Destructor. | |
void | _notifyAttached (Node *parent, bool isTagPoint=false) override |
Called when attached to a scene node. | |
void | _notifyMoved () override |
Called when scene node moved. | |
void | _updateRenderQueue (RenderQueue *queue) override |
Internal method by which the movable object must add Renderable subclass instances to the rendering queue. | |
void | adjustNodeToMatch (SceneNode *node) |
Adjust the portal so that it is centered and oriented on the given node. | |
void | calcDirectionAndRadius () const |
Calculate the local direction and radius of the portal. | |
bool | closeTo (const PortalBase *otherPortal) |
Check if portal touches another portal. | |
bool | crossedPortal (const PortalBase *otherPortal) |
Check if portal crossed over portal. | |
const AxisAlignedBox & | getAAB () |
Returns an updated AAB of the portal for intersection test. | |
const AxisAlignedBox & | getBoundingBox () const override |
Retrieves the local axis-aligned bounding box for this object. | |
Real | getBoundingRadius () const override |
Retrieves the radius of the origin-centered bounding sphere for this object. | |
const Capsule & | getCapsule () const |
Returns an updated capsule of the portal for intersection test. | |
const Vector3 & | getCorner (int index) const |
Get the coordinates of one of the portal corners in local space. | |
PCZone * | getCurrentHomeZone () |
Get the Zone the Portal is currently "in". | |
const Vector3 & | getDerivedCorner (int index) const |
Get the derived (world) coordinates of one of the portal corners. | |
const Vector3 & | getDerivedCP () const |
Get the position (centerpoint) of the portal in world coordinates. | |
const Vector3 & | getDerivedDirection () const |
Get the direction of the portal in world coordinates. | |
const Plane & | getDerivedPlane () const |
Get the portal plane in world coordinates. | |
Real | getDerivedRadius () const |
Retrieve the radius of the portal in world coordinates. | |
const Sphere & | getDerivedSphere () const |
Get the sphere centered on the derived CP of the portal in world coordinates. | |
const Vector3 & | getDirection () const |
Get the direction vector of the portal in local space. | |
bool | getEnabled () const |
Check if portal is enabled. | |
PCZone * | getNewHomeZone () |
Get the Zone the Portal should be moved to. | |
const Vector3 & | getPrevDerivedCP () const |
Get the previous position (centerpoint) of the portal in world coordinates. | |
const Plane & | getPrevDerivedPlane () const |
Get the previous portal plane in world coordinates. | |
PORTAL_TYPE | getType () const |
Get the type of portal. | |
const AxisAlignedBox & | getWorldBoundingBox (bool derive=false) const override |
Retrieves the axis-aligned bounding box for this object in world coordinates. | |
const Sphere & | getWorldBoundingSphere (bool derive=false) const override |
Retrieves the worldspace bounding sphere for this object. | |
bool | intersects (const AxisAlignedBox &aab) |
Check if portal intersects an aab. | |
bool | intersects (const PlaneBoundedVolume &pbv) |
Check if portal intersects a plane bounded volume. | |
bool | intersects (const Ray &ray) |
Check if portal intersects a ray. | |
bool | intersects (const Sphere &sphere) |
Check if portal intersects an sphere. | |
PortalIntersectResult | intersects (PCZSceneNode *sn) |
Check for intersection between portal & scenenode (also determines if scenenode crosses over portal. | |
bool | needUpdate () |
Returns true if portal needs update. | |
void | setCorner (int index, const Vector3 &point) |
Set the local coordinates of one of the portal corners. | |
void | setCorners (const Vector3 *corners) |
Set the local coordinates of all of the portal corners. | |
void | setCurrentHomeZone (PCZone *zone) |
Set the current home zone of the portal. | |
void | setDirection (const Vector3 &d) |
Set the "inward/outward norm" direction of AAB or SPHERE portals NOTE: UNIT_Z = "outward" norm, NEGATIVE_UNIT_Z = "inward" norm NOTE: Remember, Portal norms always point towards the zone they are "in". | |
void | setEnabled (bool value) |
enable the portal | |
void | setNewHomeZone (PCZone *zone) |
Set the zone this portal should be moved to. | |
void | setNode (SceneNode *sn) |
Set the SceneNode the Portal is associated with. | |
void | updateDerivedValues () const |
Update the derived values. | |
void | visitRenderables (Renderable::Visitor *visitor, bool debugRenderables=false) override |
Method to allow a caller to abstractly iterate over the Renderable instances that this MovableObject will add to the render queue when asked, if any. | |
Public Member Functions inherited from Ogre::MovableObject | |
MovableObject () | |
Constructor. | |
MovableObject (const String &name) | |
Named constructor. | |
virtual | ~MovableObject () |
Virtual destructor - read Scott Meyers if you don't know why this is needed. | |
MovableObjectFactory * | _getCreator (void) const |
Get the creator of this object, if any (internal use only) | |
LightList * | _getLightList () |
Returns a pointer to the current list of lights for this object. | |
SceneManager * | _getManager (void) const |
Get the manager of this object, if any (internal use only) | |
virtual const Affine3 & | _getParentNodeFullTransform (void) const |
Return the full transformation of the parent sceneNode or the attachingPoint node. | |
virtual void | _notifyCreator (MovableObjectFactory *fact) |
Notify the object of it's creator (internal use only) | |
virtual void | _notifyCurrentCamera (Camera *cam) |
Internal method to notify the object of the camera to be used for the next rendering operation. | |
virtual void | _notifyManager (SceneManager *man) |
Notify the object of it's manager (internal use only) | |
virtual void | _releaseManualHardwareResources () |
Notifies the movable object that hardware resources were lost. | |
virtual void | _restoreManualHardwareResources () |
Notifies the movable object that hardware resources should be restored. | |
void | addQueryFlags (uint32 flags) |
As setQueryFlags, except the flags passed as parameters are appended to the existing flags on this object. | |
void | addVisibilityFlags (uint32 flags) |
As setVisibilityFlags, except the flags passed as parameters are appended to the existing flags on this object. | |
void | detachFromParent (void) |
Detaches an object from a parent SceneNode or TagPoint, if attached. | |
Real | getBoundingRadiusScaled () const |
as getBoundingRadius, but with scaling applied | |
bool | getCastShadows (void) const override |
Returns whether shadow casting is enabled for this object. | |
uint32 | getLightMask () const |
Get a bitwise mask which will filter the lights affecting this object. | |
Listener * | getListener (void) const |
Gets the current listener for this object. | |
virtual const String & | getMovableType (void) const =0 |
Returns the type name of this object. | |
const String & | getName (void) const |
Returns the name of this object. | |
Node * | getParentNode (void) const |
Returns the node to which this object is attached. | |
SceneNode * | getParentSceneNode (void) const |
Returns the scene node to which this object is attached. | |
Real | getPointExtrusionDistance (const Light *l) const override |
Get the distance to extrude for a point/spot light. | |
virtual uint32 | getQueryFlags (void) const |
Returns the query flags relevant for this object. | |
bool | getReceivesShadows () |
Returns whether the Material of any Renderable that this MovableObject will add to the render queue will receive shadows. | |
Real | getRenderingDistance (void) const |
Gets the distance at which batches are no longer rendered. | |
Real | getRenderingMinPixelSize () const |
Returns the minimum pixel size an object needs to be in both screen axes in order to be rendered. | |
uint8 | getRenderQueueGroup (void) const |
Gets the queue group for this entity. | |
virtual uint32 | getTypeFlags (void) const |
Get the 'type flags' for this MovableObject. | |
const Any & | getUserAny (void) const |
UserObjectBindings & | getUserObjectBindings () |
Class that provides convenient interface to establish a linkage between custom user application objects and Ogre core classes. | |
const UserObjectBindings & | getUserObjectBindings () const |
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. | |
virtual uint32 | getVisibilityFlags (void) const |
Returns the visibility flags relevant for this object. | |
bool | getVisible (void) const |
Gets this object whether to be visible or not, if it has a renderable component. | |
bool | isAttached (void) const |
Returns true if this object is attached to a SceneNode or TagPoint. | |
bool | isDebugDisplayEnabled (void) const |
Gets whether debug display of this object is enabled. | |
virtual bool | isInScene (void) const |
Returns true if this object is attached to a SceneNode or TagPoint, and this SceneNode / TagPoint is currently in an active part of the scene graph. | |
bool | isParentTagPoint () const |
Gets whether the parent node is a TagPoint (or a SceneNode) | |
virtual bool | isVisible (void) const |
Returns whether or not this object is supposed to be visible or not. | |
const LightList & | queryLights (void) const |
Gets a list of lights, ordered relative to how close they are to this movable object. | |
void | removeQueryFlags (uint32 flags) |
As setQueryFlags, except the flags passed as parameters are removed from the existing flags on this object. | |
void | removeVisibilityFlags (uint32 flags) |
As setVisibilityFlags, except the flags passed as parameters are removed from the existing flags on this object. | |
void | setCastShadows (bool enabled) |
Sets whether or not this object will cast shadows. | |
void | setDebugDisplayEnabled (bool enabled) |
Sets whether or not the debug display of this object is enabled. | |
void | setLightMask (uint32 lightMask) |
Set a bitwise mask which will filter the lights affecting this object. | |
void | setListener (Listener *listener) |
Sets a listener for this object. | |
void | setQueryFlags (uint32 flags) |
Sets the query flags for this object. | |
void | setRenderingDistance (Real dist) |
Sets the distance at which the object is no longer rendered. | |
void | setRenderingMinPixelSize (Real pixelSize) |
Sets the minimum pixel size an object needs to be in both screen axes in order to be rendered. | |
virtual void | setRenderQueueGroup (uint8 queueID) |
Sets the render queue group this entity will be rendered through. | |
virtual void | setRenderQueueGroupAndPriority (uint8 queueID, ushort priority) |
Sets the render queue group and group priority this entity will be rendered through. | |
void | setUserAny (const Any &anything) |
void | setVisibilityFlags (uint32 flags) |
Sets the visibility flags for this object. | |
void | setVisible (bool visible) |
Tells this object whether to be visible or not, if it has a renderable component. | |
Public Member Functions inherited from Ogre::ShadowCaster | |
virtual | ~ShadowCaster () |
const AxisAlignedBox & | getDarkCapBounds (const Light &light, Real dirLightExtrusionDist) const |
Gets the world space bounding box of the dark cap, as extruded using the light provided. | |
virtual EdgeData * | getEdgeList (void) |
Returns details of the edges which might be used to determine a silhouette. | |
const AxisAlignedBox & | getLightCapBounds (void) const |
Gets the world space bounding box of the light cap. | |
virtual const ShadowRenderableList & | getShadowVolumeRenderableList (const Light *light, const HardwareIndexBufferPtr &indexBuffer, size_t &indexBufferUsedSize, float extrusionDistance, int flags=0) |
Gets an list of the renderables required to render the shadow volume. | |
bool | hasEdgeList () |
Returns whether the object has a valid edge list. | |
Public Member Functions inherited from Ogre::AnimableObject | |
AnimableObject () | |
virtual | ~AnimableObject () |
virtual AnimableValuePtr | createAnimableValue (const String &valueName) |
Create a reference-counted AnimableValuePtr for the named value. | |
virtual const StringVector & | getAnimableValueNames (void) const |
Gets a list of animable value names for this object. | |
Additional Inherited Members | |
Static Public Member Functions inherited from Ogre::MovableObject | |
static uint32 | getDefaultQueryFlags () |
Get the default query flags for all future MovableObject instances. | |
static uint32 | getDefaultVisibilityFlags () |
Get the default visibility flags for all future MovableObject instances. | |
static void | setDefaultQueryFlags (uint32 flags) |
Set the default query flags for all future MovableObject instances. | |
static void | setDefaultVisibilityFlags (uint32 flags) |
Set the default visibility flags for all future MovableObject instances. | |
Static Public Member Functions inherited from Ogre::ShadowCaster | |
static void | clearShadowRenderableList (ShadowRenderableList &shadowRenderables) |
Common implementation of releasing shadow renderables. | |
static void | extrudeVertices (const HardwareVertexBufferSharedPtr &vertexBuffer, size_t originalVertexCount, const Vector4 &lightPos, Real extrudeDist) |
Utility method for extruding vertices based on a light. | |
PortalBase - Base class to Portal and AntiPortal classes.
Ogre::PortalBase::PortalBase | ( | const String & | name, |
const PORTAL_TYPE | type = PORTAL_TYPE_QUAD |
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Constructor.
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virtual |
Destructor.
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overridevirtual |
Retrieves the axis-aligned bounding box for this object in world coordinates.
Reimplemented from Ogre::MovableObject.
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overridevirtual |
Retrieves the worldspace bounding sphere for this object.
Reimplemented from Ogre::MovableObject.
Set the local coordinates of one of the portal corners.
Set the local coordinates of all of the portal corners.
Set the "inward/outward norm" direction of AAB or SPHERE portals NOTE: UNIT_Z = "outward" norm, NEGATIVE_UNIT_Z = "inward" norm NOTE: Remember, Portal norms always point towards the zone they are "in".
References Ogre::Exception::ERR_INVALIDPARAMS, and OGRE_EXCEPT.
void Ogre::PortalBase::calcDirectionAndRadius | ( | ) | const |
Calculate the local direction and radius of the portal.
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inline |
Get the type of portal.
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inline |
Retrieve the radius of the portal in world coordinates.
Get the coordinates of one of the portal corners in local space.
Get the direction vector of the portal in local space.
Get the derived (world) coordinates of one of the portal corners.
Get the direction of the portal in world coordinates.
Get the position (centerpoint) of the portal in world coordinates.
Get the sphere centered on the derived CP of the portal in world coordinates.
Get the portal plane in world coordinates.
Get the previous position (centerpoint) of the portal in world coordinates.
Get the previous portal plane in world coordinates.
void Ogre::PortalBase::updateDerivedValues | ( | ) | const |
Update the derived values.
Adjust the portal so that it is centered and oriented on the given node.
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inline |
Check if portal is enabled.
bool Ogre::PortalBase::intersects | ( | const AxisAlignedBox & | aab | ) |
Check if portal intersects an aab.
bool Ogre::PortalBase::intersects | ( | const PlaneBoundedVolume & | pbv | ) |
Check if portal intersects a plane bounded volume.
PortalIntersectResult Ogre::PortalBase::intersects | ( | PCZSceneNode * | sn | ) |
Check for intersection between portal & scenenode (also determines if scenenode crosses over portal.
bool Ogre::PortalBase::crossedPortal | ( | const PortalBase * | otherPortal | ) |
Check if portal crossed over portal.
bool Ogre::PortalBase::closeTo | ( | const PortalBase * | otherPortal | ) |
Check if portal touches another portal.
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overridevirtual |
Retrieves the local axis-aligned bounding box for this object.
This bounding box is in local coordinates.
Implements Ogre::MovableObject.
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overridevirtual |
Retrieves the radius of the origin-centered bounding sphere for this object.
Implements Ogre::MovableObject.
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inlineoverridevirtual |
Internal method by which the movable object must add Renderable subclass instances to the rendering queue.
The engine will call this method when this object is to be rendered. The object must then create one or more Renderable subclass instances which it places on the passed in Queue for rendering.
Implements Ogre::MovableObject.
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inlineoverridevirtual |
Method to allow a caller to abstractly iterate over the Renderable instances that this MovableObject will add to the render queue when asked, if any.
visitor | Pointer to a class implementing the Renderable::Visitor interface which will be called back for each Renderable which will be queued. Bear in mind that the state of the Renderable instances may not be finalised depending on when you call this. |
debugRenderables | If false, only regular renderables will be visited (those for normal display). If true, debug renderables will be included too. |
Implements Ogre::MovableObject.
Called when scene node moved.
Reimplemented from Ogre::MovableObject.
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inlineoverridevirtual |
Called when attached to a scene node.
Reimplemented from Ogre::MovableObject.
References Ogre::MovableObject::_notifyAttached().
bool Ogre::PortalBase::needUpdate | ( | ) |
Returns true if portal needs update.
Returns an updated capsule of the portal for intersection test.
const AxisAlignedBox & Ogre::PortalBase::getAAB | ( | ) |
Returns an updated AAB of the portal for intersection test.