OGRE 14.3
Object-Oriented Graphics Rendering Engine
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Class for serializing Materials to a .material script. More...
#include <OgreMaterialSerializer.h>
Classes | |
class | Listener |
Class that allows listening in on the various stages of material serialization process. More... | |
Public Types | |
enum | SerializeEvent { MSE_PRE_WRITE , MSE_WRITE_BEGIN , MSE_WRITE_END , MSE_POST_WRITE } |
Class for serializing Materials to a .material script.
Ogre::MaterialSerializer::MaterialSerializer | ( | ) |
default constructor
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default destructor
void Ogre::MaterialSerializer::queueForExport | ( | const MaterialPtr & | pMat, |
bool | clearQueued = false , |
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bool | exportDefaults = false , |
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const String & | materialName = "" |
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Queue an in-memory Material to the internal buffer for export.
pMat | Material pointer |
clearQueued | If true, any materials already queued will be removed |
exportDefaults | If true, attributes which are defaulted will be included in the script exported, otherwise they will be omitted |
materialName | Allow exporting the given material under a different name. In case of empty string the original material name will be used. |
void Ogre::MaterialSerializer::exportQueued | ( | const String & | filename, |
const bool | includeProgDef = false , |
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const String & | programFilename = "" |
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Exports queued material(s) to a named material script file.
filename | the file name of the material script to be exported |
includeProgDef | If true, vertex program and fragment program definitions will be written at the top of the material script |
programFilename | the file name of the vertex / fragment program script to be exported. This is only used if there are program definitions to be exported and includeProgDef is false when calling queueForExport. |
void Ogre::MaterialSerializer::exportMaterial | ( | const MaterialPtr & | pMat, |
const String & | filename, | ||
bool | exportDefaults = false , |
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const bool | includeProgDef = false , |
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const String & | programFilename = "" , |
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const String & | materialName = "" |
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Exports a single in-memory Material to the named material script file.
pMat | Material pointer |
filename | the file name of the material script to be exported |
exportDefaults | if true then exports all values including defaults |
includeProgDef | if true includes Gpu shader program definitions in the export material script otherwise if false then program definitions will be exported to a separate file with name programFilename if programFilename is not empty |
programFilename | the file name of the vertex / fragment program script to be exported. This is only used if includeProgDef is false. |
materialName | Allow exporting the given material under a different name. In case of empty string the original material name will be used. |
Returns a string representing the parsed material(s)
void Ogre::MaterialSerializer::clearQueue | ( | ) |
Clears the internal buffer.
Register a listener to this Serializer.
Remove a listener from this Serializer.
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