OGRE 14.3
Object-Oriented Graphics Rendering Engine
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An individual profile that will be processed by the Profiler. More...
#include <OgreProfiler.h>
Public Member Functions | |
Profile (const String &profileName, uint32 groupID=(uint32) OGREPROF_USER_DEFAULT) | |
~Profile () | |
An individual profile that will be processed by the Profiler.
Use the macro OgreProfile(name) instead of instantiating this profile directly
We use this Profile to allow scoping rules to signify the beginning and end of the profile. Use the Profiler singleton (through the macro OgreProfileBegin(name) and OgreProfileEnd(name)) directly if you want a profile to last outside of a scope (i.e. the main game loop).
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inline |
References Ogre::Profiler::getSingleton().
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inline |
References Ogre::Profiler::getSingleton().