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    OGRE 14.4
    
   Object-Oriented Graphics Rendering Engine 
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Definition of a pool of resources, which users can use to reuse similar resources many times without destroying and recreating them. More...
#include <OgreResourceManager.h>
 Inheritance diagram for Ogre::ResourceManager::ResourcePool:Public Member Functions | |
| ResourcePool (const String &name) | |
| ~ResourcePool () | |
| void | clear () override | 
| Clear the pool.   | |
| const String & | getName () const | 
| Get the name of the pool.   | |
  Public Member Functions inherited from Ogre::Pool< ResourcePtr > | |
| Pool () | |
| virtual | ~Pool () | 
| virtual void | addItem (const ResourcePtr &i) | 
| Add a new item to the pool.   | |
| virtual std::pair< bool, ResourcePtr > | removeItem () | 
| Get the next item from the pool.   | |
Definition of a pool of resources, which users can use to reuse similar resources many times without destroying and recreating them.
This is a simple utility class which allows the reuse of resources between code which has a changing need for them. For example,
| Ogre::ResourceManager::ResourcePool::~ResourcePool | ( | ) | 
      
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  overridevirtual | 
Clear the pool.
Reimplemented from Ogre::Pool< ResourcePtr >.