OGRE 14.3
Object-Oriented Graphics Rendering Engine
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Definition of a pool of resources, which users can use to reuse similar resources many times without destroying and recreating them. More...
#include <OgreResourceManager.h>
Public Member Functions | |
ResourcePool (const String &name) | |
~ResourcePool () | |
void | clear () override |
Clear the pool. | |
const String & | getName () const |
Get the name of the pool. | |
Public Member Functions inherited from Ogre::Pool< ResourcePtr > | |
Pool () | |
virtual | ~Pool () |
virtual void | addItem (const ResourcePtr &i) |
Add a new item to the pool. | |
virtual std::pair< bool, ResourcePtr > | removeItem () |
Get the next item from the pool. | |
Definition of a pool of resources, which users can use to reuse similar resources many times without destroying and recreating them.
This is a simple utility class which allows the reuse of resources between code which has a changing need for them. For example,
Ogre::ResourceManager::ResourcePool::~ResourcePool | ( | ) |
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overridevirtual |
Clear the pool.
Reimplemented from Ogre::Pool< ResourcePtr >.