OGRE 14.3
Object-Oriented Graphics Rendering Engine
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Ogre::ResourceManager::ResourcePool Class Reference

Definition of a pool of resources, which users can use to reuse similar resources many times without destroying and recreating them. More...

#include <OgreResourceManager.h>

+ Inheritance diagram for Ogre::ResourceManager::ResourcePool:

Public Member Functions

 ResourcePool (const String &name)
 
 ~ResourcePool ()
 
void clear () override
 Clear the pool.
 
const StringgetName () const
 Get the name of the pool.
 
- Public Member Functions inherited from Ogre::Pool< ResourcePtr >
 Pool ()
 
virtual ~Pool ()
 
virtual void addItem (const ResourcePtr &i)
 Add a new item to the pool.
 
virtual std::pair< bool, ResourcePtrremoveItem ()
 Get the next item from the pool.
 

Detailed Description

Definition of a pool of resources, which users can use to reuse similar resources many times without destroying and recreating them.

This is a simple utility class which allows the reuse of resources between code which has a changing need for them. For example,

Constructor & Destructor Documentation

◆ ResourcePool()

Ogre::ResourceManager::ResourcePool::ResourcePool ( const String name)

◆ ~ResourcePool()

Ogre::ResourceManager::ResourcePool::~ResourcePool ( )

Member Function Documentation

◆ getName()

const String & Ogre::ResourceManager::ResourcePool::getName ( ) const

Get the name of the pool.

◆ clear()

void Ogre::ResourceManager::ResourcePool::clear ( )
overridevirtual

Clear the pool.

Reimplemented from Ogre::Pool< ResourcePtr >.


The documentation for this class was generated from the following file: