OGRE 14.3
Object-Oriented Graphics Rendering Engine
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Abstract class defining the interface used by classes which wish to perform script loading to define instances of whatever they manage. More...
#include <OgreScriptLoader.h>
Public Member Functions | |
virtual | ~ScriptLoader () |
virtual Real | getLoadingOrder (void) const =0 |
Gets the loading order for scripts of this type. | |
virtual const StringVector & | getScriptPatterns (void) const =0 |
Gets the file patterns which should be used to find scripts for this class. | |
virtual void | parseScript (DataStreamPtr &stream, const String &groupName)=0 |
Parse a script file. | |
Abstract class defining the interface used by classes which wish to perform script loading to define instances of whatever they manage.
Typically classes of this type wish to either parse individual script files on demand, or be called with a group of files matching a certain pattern at the appropriate time. Normally this will coincide with resource loading, although the script use does not necessarily have to be a ResourceManager (which subclasses from this class), it may be simply a script loader which manages non-resources but needs to be synchronised at the same loading points.
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inlinevirtual |
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pure virtual |
Gets the file patterns which should be used to find scripts for this class.
This method is called when a resource group is loaded if you use ResourceGroupManager::_registerScriptLoader.
Implemented in Ogre::OverlayManager, Ogre::ResourceManager, Ogre::ScriptCompilerManager, Ogre::Quake3ShaderManager, and Ogre::CgFxScriptLoader.
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pure virtual |
Parse a script file.
stream | Weak reference to a data stream which is the source of the script |
groupName | The name of a resource group which should be used if any resources are created during the parse of this script. |
Implemented in Ogre::OverlayManager, Ogre::ResourceManager, Ogre::ScriptCompilerManager, Ogre::Quake3ShaderManager, and Ogre::CgFxScriptLoader.
Gets the loading order for scripts of this type.
There are dependencies between some kinds of scripts, and this value enumerates that. Higher values load later during bulk loading tasks.
Implemented in Ogre::OverlayManager, Ogre::ResourceManager, Ogre::ScriptCompilerManager, Ogre::Quake3ShaderManager, and Ogre::CgFxScriptLoader.