OGRE 14.3
Object-Oriented Graphics Rendering Engine
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Ogre::StaticGeometry::MaterialBucket Class Reference

A MaterialBucket is a collection of smaller buckets with the same Material (and implicitly the same LOD). More...

#include <OgreStaticGeometry.h>

+ Inheritance diagram for Ogre::StaticGeometry::MaterialBucket:

Public Types

typedef std::vector< GeometryBucket * > GeometryBucketList
 list of Geometry Buckets in this region
 
typedef VectorIterator< GeometryBucketListGeometryIterator
 Iterator over geometry.
 

Public Member Functions

 MaterialBucket (LODBucket *parent, const MaterialPtr &material)
 
virtual ~MaterialBucket ()
 
void _setMaterial (const MaterialPtr &material)
 Override Material without changing the partitioning. For advanced use only.
 
void addRenderables (RenderQueue *queue, uint8 group, Real lodValue)
 Add children to the render queue.
 
void assign (QueuedGeometry *qsm)
 Assign geometry to this bucket.
 
void build (bool stencilShadows)
 Build.
 
TechniquegetCurrentTechnique (void) const
 Get the current Technique.
 
GeometryIterator getGeometryIterator (void)
 
const GeometryBucketListgetGeometryList () const
 Get a list of the contained geometry.
 
const MaterialPtrgetMaterial (void) const
 Get the material for this bucket.
 
const StringgetMaterialName (void) const
 Get the material name.
 
LODBucketgetParent (void)
 
void visitRenderables (Renderable::Visitor *visitor, bool debugRenderables)
 

Detailed Description

A MaterialBucket is a collection of smaller buckets with the same Material (and implicitly the same LOD).

Member Typedef Documentation

◆ GeometryBucketList

list of Geometry Buckets in this region

◆ GeometryIterator

Constructor & Destructor Documentation

◆ MaterialBucket()

Ogre::StaticGeometry::MaterialBucket::MaterialBucket ( LODBucket parent,
const MaterialPtr material 
)

◆ ~MaterialBucket()

virtual Ogre::StaticGeometry::MaterialBucket::~MaterialBucket ( )
virtual

Member Function Documentation

◆ getParent()

LODBucket * Ogre::StaticGeometry::MaterialBucket::getParent ( void  )
inline

◆ getMaterialName()

const String & Ogre::StaticGeometry::MaterialBucket::getMaterialName ( void  ) const
inline

Get the material name.

References Ogre::Resource::getName().

◆ assign()

void Ogre::StaticGeometry::MaterialBucket::assign ( QueuedGeometry qsm)

Assign geometry to this bucket.

◆ build()

void Ogre::StaticGeometry::MaterialBucket::build ( bool  stencilShadows)

Build.

◆ addRenderables()

void Ogre::StaticGeometry::MaterialBucket::addRenderables ( RenderQueue queue,
uint8  group,
Real  lodValue 
)

Add children to the render queue.

◆ getMaterial()

const MaterialPtr & Ogre::StaticGeometry::MaterialBucket::getMaterial ( void  ) const
inline

Get the material for this bucket.

◆ _setMaterial()

void Ogre::StaticGeometry::MaterialBucket::_setMaterial ( const MaterialPtr material)

Override Material without changing the partitioning. For advanced use only.

◆ getGeometryList()

const GeometryBucketList & Ogre::StaticGeometry::MaterialBucket::getGeometryList ( ) const
inline

Get a list of the contained geometry.

◆ getGeometryIterator()

GeometryIterator Ogre::StaticGeometry::MaterialBucket::getGeometryIterator ( void  )

◆ getCurrentTechnique()

Technique * Ogre::StaticGeometry::MaterialBucket::getCurrentTechnique ( void  ) const
inline

Get the current Technique.

◆ visitRenderables()

void Ogre::StaticGeometry::MaterialBucket::visitRenderables ( Renderable::Visitor visitor,
bool  debugRenderables 
)

The documentation for this class was generated from the following file: