OGRE 14.3
Object-Oriented Graphics Rendering Engine
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Predefined controller value for getting / setting a texture coordinate modifications (scales and translates). More...
#include <OgrePredefinedControllers.h>
Public Member Functions | |
TexCoordModifierControllerValue (TextureUnitState *t, bool translateU=false, bool translateV=false, bool scaleU=false, bool scaleV=false, bool rotate=false) | |
float | getValue (void) const override |
void | setValue (float value) override |
Public Member Functions inherited from Ogre::ControllerValue< float > | |
virtual | ~ControllerValue () |
Static Public Member Functions | |
static ControllerValueRealPtr | create (TextureUnitState *t, bool translateU=false, bool translateV=false, bool scaleU=false, bool scaleV=false, bool rotate=false) |
Constructor. | |
Predefined controller value for getting / setting a texture coordinate modifications (scales and translates).
Effects can be applied to the scale or the offset of the u or v coordinates, or both. If separate modifications are required to u and v then 2 instances are required to control both independently, or 4 if you want separate u and v scales as well as separate u and v offsets.
Ogre::TexCoordModifierControllerValue::TexCoordModifierControllerValue | ( | TextureUnitState * | t, |
bool | translateU = false , |
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bool | translateV = false , |
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bool | scaleU = false , |
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bool | scaleV = false , |
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bool | rotate = false |
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) |
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inlinestatic |
Constructor.
t | TextureUnitState to apply the modification to. |
translateU | If true, the u coordinates will be translated by the modification. |
translateV | If true, the v coordinates will be translated by the modification. |
scaleU | If true, the u coordinates will be scaled by the modification. |
scaleV | If true, the v coordinates will be scaled by the modification. |
rotate | If true, the texture will be rotated by the modification. |
Implements Ogre::ControllerValue< float >.
Implements Ogre::ControllerValue< float >.