OGRE 14.3
Object-Oriented Graphics Rendering Engine
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Predefined controller value for getting / setting the frame number of a texture layer. More...
#include <OgrePredefinedControllers.h>
Public Member Functions | |
TextureFrameControllerValue (TextureUnitState *t) | |
float | getValue (void) const override |
Gets the frame number as a parametric value in the range [0,1]. | |
void | setValue (float value) override |
Sets the frame number as a parametric value in the range [0,1]; the actual frame number is (value * numFrames) % numFrames). | |
Public Member Functions inherited from Ogre::ControllerValue< float > | |
virtual | ~ControllerValue () |
Static Public Member Functions | |
static ControllerValueRealPtr | create (TextureUnitState *t) |
Predefined controller value for getting / setting the frame number of a texture layer.
Ogre::TextureFrameControllerValue::TextureFrameControllerValue | ( | TextureUnitState * | t | ) |
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inlinestatic |
Gets the frame number as a parametric value in the range [0,1].
Implements Ogre::ControllerValue< float >.
Sets the frame number as a parametric value in the range [0,1]; the actual frame number is (value * numFrames) % numFrames).
Implements Ogre::ControllerValue< float >.