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    OGRE 14.4
    
   Object-Oriented Graphics Rendering Engine 
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Modules | |
| Bites | |
| reusable utilities for rapid prototyping  | |
| Bullet | |
| Bullet-Physics to Ogre connection  | |
| MeshLodGenerator | |
| Generate Low-poly models from High-poly models automatically.  | |
| Overlay | |
| Layers which is rendered on top of the 'normal' scene contents.  | |
| Paging | |
| Render large modular structures.  | |
| Property | |
| Associate values of arbitrary type with names.  | |
| Python | |
| Convenience functions for python.  | |
| RTShaderSystem | |
| Real Time Shader System: enables GPU program generation during the runtime of a process.  | |
| Terrain | |
| Editable Terrain System with LOD [4], serialization and Paging support.  | |
| Volume | |
| Volume Rendering with LOD aimed at terrain  | |