OGRE 14.3
Object-Oriented Graphics Rendering Engine
|
Basic triangle structure. More...
#include <OgreEdgeListBuilder.h>
Public Member Functions | |
Triangle () | |
Public Attributes | |
uint32 | indexSet |
The set of indexes this triangle came from (NB it is possible that the triangles on one side of an edge are using a different vertex buffer from those on the other side.) | |
uint32 | sharedVertIndex [3] |
Vertex indexes, relative to a shared vertex buffer with duplicates eliminated (this buffer is not exposed) | |
uint32 | vertexSet |
The vertex set these vertices came from. | |
uint32 | vertIndex [3] |
Vertex indexes, relative to the original buffer. | |
Basic triangle structure.
|
inline |
uint32 Ogre::EdgeData::Triangle::indexSet |
The set of indexes this triangle came from (NB it is possible that the triangles on one side of an edge are using a different vertex buffer from those on the other side.)
uint32 Ogre::EdgeData::Triangle::vertexSet |
The vertex set these vertices came from.
uint32 Ogre::EdgeData::Triangle::vertIndex[3] |
Vertex indexes, relative to the original buffer.
uint32 Ogre::EdgeData::Triangle::sharedVertIndex[3] |
Vertex indexes, relative to a shared vertex buffer with duplicates eliminated (this buffer is not exposed)