OGRE 14.3
Object-Oriented Graphics Rendering Engine
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Ogre::IlluminationPass Struct Reference

Struct recording a pass which can be used for a specific illumination stage. More...

#include <OgrePass.h>

+ Inheritance diagram for Ogre::IlluminationPass:

Public Member Functions

 IlluminationPass ()
 

Public Attributes

bool destroyOnShutdown
 Whether this pass is one which should be deleted itself.
 
PassoriginalPass
 The original pass which spawned this one.
 
Passpass
 The pass to use in this stage.
 
IlluminationStage stage
 

Detailed Description

Struct recording a pass which can be used for a specific illumination stage.

This structure is used to record categorised passes which fit into a number of distinct illumination phases - ambient, diffuse / specular (per-light) and decal (post-lighting texturing). An original pass may fit into one of these categories already, or it may require splitting into its component parts in order to be categorised properly.

Constructor & Destructor Documentation

◆ IlluminationPass()

Ogre::IlluminationPass::IlluminationPass ( )
inline

Member Data Documentation

◆ stage

IlluminationStage Ogre::IlluminationPass::stage

◆ pass

Pass* Ogre::IlluminationPass::pass

The pass to use in this stage.

◆ destroyOnShutdown

bool Ogre::IlluminationPass::destroyOnShutdown

Whether this pass is one which should be deleted itself.

◆ originalPass

Pass* Ogre::IlluminationPass::originalPass

The original pass which spawned this one.


The documentation for this struct was generated from the following file: