OGRE 14.3
Object-Oriented Graphics Rendering Engine
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A way of recording the way each LODs is recorded this Mesh. More...
#include <OgreMesh.h>
Public Member Functions | |
MeshLodUsage () | |
Public Attributes | |
EdgeData * | edgeData |
Edge list for this LOD level (may be derived from manual mesh). | |
MeshPtr | manualMesh |
Hard link to mesh to avoid looking up each time. | |
String | manualName |
Only relevant if mIsLodManual is true, the name of the alternative mesh to use. | |
Real | userValue |
User-supplied values used to determine on which distance the lod is applies. | |
Real | value |
Value used by to determine when this LOD applies. | |
A way of recording the way each LODs is recorded this Mesh.
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inline |
Real Ogre::MeshLodUsage::userValue |
User-supplied values used to determine on which distance the lod is applies.
This is required in case the LOD strategy changes.
Real Ogre::MeshLodUsage::value |
Value used by to determine when this LOD applies.
May be interpreted differently by different strategies. Transformed from user-supplied values with LodStrategy::transformUserValue.
String Ogre::MeshLodUsage::manualName |
Only relevant if mIsLodManual is true, the name of the alternative mesh to use.
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mutable |
Hard link to mesh to avoid looking up each time.
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mutable |
Edge list for this LOD level (may be derived from manual mesh).