OGRE 14.3
Object-Oriented Graphics Rendering Engine
|
Structure recording a queued submesh for the build. More...
#include <OgreStaticGeometry.h>
Public Attributes | |
SubMeshLodGeometryLinkList * | geometryLodList |
Link to LOD list of geometry, potentially optimised. | |
MaterialPtr | material |
Quaternion | orientation |
Vector3 | position |
Vector3 | scale |
SubMesh * | submesh |
AxisAlignedBox | worldBounds |
Pre-transformed world AABB. | |
Structure recording a queued submesh for the build.
SubMesh* Ogre::StaticGeometry::QueuedSubMesh::submesh |
MaterialPtr Ogre::StaticGeometry::QueuedSubMesh::material |
SubMeshLodGeometryLinkList* Ogre::StaticGeometry::QueuedSubMesh::geometryLodList |
Link to LOD list of geometry, potentially optimised.
Vector3 Ogre::StaticGeometry::QueuedSubMesh::position |
Quaternion Ogre::StaticGeometry::QueuedSubMesh::orientation |
Vector3 Ogre::StaticGeometry::QueuedSubMesh::scale |
AxisAlignedBox Ogre::StaticGeometry::QueuedSubMesh::worldBounds |
Pre-transformed world AABB.