OGRE 14.3
Object-Oriented Graphics Rendering Engine
Loading...
Searching...
No Matches
Ogre::Terrain::ImportData Struct Reference

Structure encapsulating import data that you may use to bootstrap the terrain without loading from a native data stream. More...

#include <OgreTerrain.h>

Public Member Functions

 ImportData ()
 
 ImportData (const ImportData &rhs)
 
 ~ImportData ()
 
void destroy ()
 Delete any input data if this struct is set to do so.
 
ImportDataoperator= (const ImportData &rhs)
 

Public Attributes

float constantHeight
 If neither inputImage or inputFloat are supplied, the constant height at which the initial terrain should be created (flat).
 
bool deleteInputData
 Whether this structure should 'own' the input data (inputImage and inputFloat), and therefore delete it on destruction.
 
Real inputBias
 How to bias the input values provided (if any)
 
floatinputFloat
 Optional list of terrainSize * terrainSize floats defining the terrain.
 
ImageinputImage
 Optional heightmap providing the initial heights for the terrain.
 
Real inputScale
 How to scale the input values provided (if any)
 
TerrainLayerDeclaration layerDeclaration
 Definition of the contents of each layer (required).
 
LayerInstanceList layerList
 List of layer structures, one for each layer required.
 
uint16 maxBatchSize
 Maximum batch size (along one edge) in vertices; must be 2^n+1 and <= 65.
 
uint16 minBatchSize
 Minimum batch size (along one edge) in vertices; must be 2^n+1.
 
Vector3 pos
 Position of the terrain.
 
Alignment terrainAlign
 The alignment of the terrain.
 
uint16 terrainSize
 Terrain size (along one edge) in vertices; must be 2^n+1.
 
Real worldSize
 The world size of the terrain.
 

Detailed Description

Structure encapsulating import data that you may use to bootstrap the terrain without loading from a native data stream.

Constructor & Destructor Documentation

◆ ImportData() [1/2]

Ogre::Terrain::ImportData::ImportData ( )
inline

◆ ImportData() [2/2]

Ogre::Terrain::ImportData::ImportData ( const ImportData rhs)
inline

◆ ~ImportData()

Ogre::Terrain::ImportData::~ImportData ( )
inline

Member Function Documentation

◆ operator=()

ImportData & Ogre::Terrain::ImportData::operator= ( const ImportData rhs)
inline

◆ destroy()

void Ogre::Terrain::ImportData::destroy ( )
inline

Delete any input data if this struct is set to do so.

Member Data Documentation

◆ terrainAlign

Alignment Ogre::Terrain::ImportData::terrainAlign

The alignment of the terrain.

◆ terrainSize

uint16 Ogre::Terrain::ImportData::terrainSize

Terrain size (along one edge) in vertices; must be 2^n+1.

◆ maxBatchSize

uint16 Ogre::Terrain::ImportData::maxBatchSize

Maximum batch size (along one edge) in vertices; must be 2^n+1 and <= 65.

The terrain will be divided into hierarchical tiles, and this is the maximum size of one tile in vertices (at any LOD).

◆ minBatchSize

uint16 Ogre::Terrain::ImportData::minBatchSize

Minimum batch size (along one edge) in vertices; must be 2^n+1.

The terrain will be divided into tiles, and this is the minimum size of one tile in vertices (at any LOD). Adjacent tiles will be collected together into one batch to drop LOD levels once they are individually at this minimum, so setting this value higher means greater batching at the expense of making adjacent tiles use a common LOD. Once the entire terrain is collected together into one batch this effectively sets the minimum LOD.

◆ pos

Vector3 Ogre::Terrain::ImportData::pos

Position of the terrain.

Represents the position of the centre of the terrain.

◆ worldSize

Real Ogre::Terrain::ImportData::worldSize

The world size of the terrain.

◆ inputImage

Image* Ogre::Terrain::ImportData::inputImage

Optional heightmap providing the initial heights for the terrain.

If supplied, should ideally be terrainSize * terrainSize, but if it isn't it will be resized.

◆ inputFloat

float* Ogre::Terrain::ImportData::inputFloat

Optional list of terrainSize * terrainSize floats defining the terrain.

The list of floats wil be interpreted such that the first row in the array equates to the bottom row of vertices.

◆ constantHeight

float Ogre::Terrain::ImportData::constantHeight

If neither inputImage or inputFloat are supplied, the constant height at which the initial terrain should be created (flat).

◆ deleteInputData

bool Ogre::Terrain::ImportData::deleteInputData

Whether this structure should 'own' the input data (inputImage and inputFloat), and therefore delete it on destruction.

The default is false so you have to manage your own memory. If you set it to true, then you must have allocated the memory through OGRE_NEW (for Image) and OGRE_ALLOC_T (for inputFloat), the latter with the category MEMCATEGORY_GEOMETRY.

◆ inputScale

Real Ogre::Terrain::ImportData::inputScale

How to scale the input values provided (if any)

◆ inputBias

Real Ogre::Terrain::ImportData::inputBias

How to bias the input values provided (if any)

◆ layerDeclaration

TerrainLayerDeclaration Ogre::Terrain::ImportData::layerDeclaration

Definition of the contents of each layer (required).

Most likely, you will pull a declaration from a TerrainMaterialGenerator of your choice.

◆ layerList

LayerInstanceList Ogre::Terrain::ImportData::layerList

List of layer structures, one for each layer required.

Can be empty or underfilled if required, list will be padded with blank textures.


The documentation for this struct was generated from the following file: