OGRE 14.3
Object-Oriented Graphics Rendering Engine
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Internal structure defining a texture effect. More...
#include <OgreTextureUnitState.h>
Public Attributes | |
float | amplitude |
float | arg1 |
float | arg2 |
float | base |
ControllerFloat * | controller |
float | frequency |
const Frustum * | frustum |
float | phase |
int | subtype |
TextureEffectType | type |
WaveformType | waveType |
Internal structure defining a texture effect.
TextureEffectType Ogre::TextureUnitState::TextureEffect::type |
float Ogre::TextureUnitState::TextureEffect::arg1 |
float Ogre::TextureUnitState::TextureEffect::arg2 |
int Ogre::TextureUnitState::TextureEffect::subtype |
WaveformType Ogre::TextureUnitState::TextureEffect::waveType |
float Ogre::TextureUnitState::TextureEffect::base |
float Ogre::TextureUnitState::TextureEffect::frequency |
float Ogre::TextureUnitState::TextureEffect::phase |
float Ogre::TextureUnitState::TextureEffect::amplitude |
ControllerFloat* Ogre::TextureUnitState::TextureEffect::controller |