OGRE 14.3
Object-Oriented Graphics Rendering Engine
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Ogre::TextureUnitState::TextureEffect Struct Reference

Internal structure defining a texture effect. More...

#include <OgreTextureUnitState.h>

Public Attributes

float amplitude
 
float arg1
 
float arg2
 
float base
 
ControllerFloatcontroller
 
float frequency
 
const Frustumfrustum
 
float phase
 
int subtype
 
TextureEffectType type
 
WaveformType waveType
 

Detailed Description

Internal structure defining a texture effect.

Member Data Documentation

◆ type

TextureEffectType Ogre::TextureUnitState::TextureEffect::type

◆ arg1

float Ogre::TextureUnitState::TextureEffect::arg1

◆ arg2

float Ogre::TextureUnitState::TextureEffect::arg2

◆ subtype

int Ogre::TextureUnitState::TextureEffect::subtype

◆ waveType

WaveformType Ogre::TextureUnitState::TextureEffect::waveType

◆ base

float Ogre::TextureUnitState::TextureEffect::base

◆ frequency

float Ogre::TextureUnitState::TextureEffect::frequency

◆ phase

float Ogre::TextureUnitState::TextureEffect::phase

◆ amplitude

float Ogre::TextureUnitState::TextureEffect::amplitude

◆ controller

ControllerFloat* Ogre::TextureUnitState::TextureEffect::controller

◆ frustum

const Frustum* Ogre::TextureUnitState::TextureEffect::frustum

The documentation for this struct was generated from the following file: