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    OGRE 14.4
    
   Object-Oriented Graphics Rendering Engine 
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Records the assignment of a single vertex to a single bone with the corresponding weight. More...
#include <OgreVertexBoneAssignment.h>
Public Attributes | |
| uint16 | boneIndex | 
| uint32 | vertexIndex | 
| float | weight | 
Records the assignment of a single vertex to a single bone with the corresponding weight.
This simple struct simply holds a vertex index, bone index and weight representing the assignment of a vertex to a bone for skeletal animation. There may be many of these per vertex if blended vertex assignments are allowed.
| uint32 Ogre::VertexBoneAssignment::vertexIndex | 
| uint16 Ogre::VertexBoneAssignment::boneIndex | 
| float Ogre::VertexBoneAssignment::weight |