OGRE 14.3
Object-Oriented Graphics Rendering Engine
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Records the assignment of a single vertex to a single bone with the corresponding weight. More...
#include <OgreVertexBoneAssignment.h>
Public Attributes | |
uint16 | boneIndex |
uint32 | vertexIndex |
float | weight |
Records the assignment of a single vertex to a single bone with the corresponding weight.
This simple struct simply holds a vertex index, bone index and weight representing the assignment of a vertex to a bone for skeletal animation. There may be many of these per vertex if blended vertex assignments are allowed.
uint32 Ogre::VertexBoneAssignment::vertexIndex |
uint16 Ogre::VertexBoneAssignment::boneIndex |
float Ogre::VertexBoneAssignment::weight |