OGRE
14.3
Object-Oriented Graphics Rendering Engine
Namespaces
|
Enumerations
OgreShaderFFPRenderState.h File Reference
#include "
OgreShaderPrerequisites.h
"
Namespaces
Ogre
Ogre::RTShader
Enumerations
enum
Ogre::RTShader::FFPFragmentShaderStage
{
Ogre::RTShader::FFP_PS_PRE_PROCESS
= 0 ,
Ogre::RTShader::FFP_PS_COLOUR_BEGIN
= 100 ,
Ogre::RTShader::FFP_PS_SAMPLING
= 150 ,
Ogre::RTShader::FFP_PS_TEXTURING
= 200 ,
Ogre::RTShader::FFP_PS_COLOUR_END
= 300 ,
Ogre::RTShader::FFP_PS_FOG
= 400 ,
Ogre::RTShader::FFP_PS_POST_PROCESS
= 500 ,
Ogre::RTShader::FFP_PS_ALPHA_TEST
= 1000
}
enum
Ogre::RTShader::FFPShaderStage
{
Ogre::RTShader::FFP_PRE_PROCESS
= 0 ,
Ogre::RTShader::FFP_TRANSFORM
= 100 ,
Ogre::RTShader::FFP_COLOUR
= 200 ,
Ogre::RTShader::FFP_LIGHTING
= 300 ,
Ogre::RTShader::FFP_TEXTURING
= 400 ,
Ogre::RTShader::FFP_FOG
= 500 ,
Ogre::RTShader::FFP_POST_PROCESS
= 600 ,
Ogre::RTShader::FFP_ALPHA_TEST
= 1000
}
enum
Ogre::RTShader::FFPVertexShaderStage
{
Ogre::RTShader::FFP_VS_PRE_PROCESS
= 0 ,
Ogre::RTShader::FFP_VS_TRANSFORM
= 100 ,
Ogre::RTShader::FFP_VS_COLOUR
= 200 ,
Ogre::RTShader::FFP_VS_LIGHTING
= 300 ,
Ogre::RTShader::FFP_VS_TEXTURING
= 400 ,
Ogre::RTShader::FFP_VS_FOG
= 500 ,
Ogre::RTShader::FFP_VS_POST_PROCESS
= 2000
}
Components
RTShaderSystem
include
OgreShaderFFPRenderState.h
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