OGRE  1.12.9
Object-Oriented Graphics Rendering Engine
Ogre::AnimableObject Class Reference

Defines an interface to classes which have one or more AnimableValue instances to expose. More...

#include <OgreAnimable.h>

+ Inheritance diagram for Ogre::AnimableObject:

Public Member Functions

 AnimableObject ()
 
virtual ~AnimableObject ()
 
virtual AnimableValuePtr createAnimableValue (const String &valueName)
 Create a reference-counted AnimableValuePtr for the named value. More...
 
const StringVectorgetAnimableValueNames (void) const
 Gets a list of animable value names for this object. More...
 

Detailed Description

Defines an interface to classes which have one or more AnimableValue instances to expose.

Constructor & Destructor Documentation

◆ AnimableObject()

Ogre::AnimableObject::AnimableObject ( )
inline

◆ ~AnimableObject()

virtual Ogre::AnimableObject::~AnimableObject ( )
inlinevirtual

Member Function Documentation

◆ getAnimableValueNames()

const StringVector& Ogre::AnimableObject::getAnimableValueNames ( void  ) const

Gets a list of animable value names for this object.

◆ createAnimableValue()

virtual AnimableValuePtr Ogre::AnimableObject::createAnimableValue ( const String valueName)
inlinevirtual

Create a reference-counted AnimableValuePtr for the named value.

Remarks
You can use the returned object to animate a value on this object, using AnimationTrack. Subclasses must override this if they wish to support animation of their values.

Reimplemented in Ogre::Light.

References Ogre::Exception::ERR_ITEM_NOT_FOUND, and OGRE_EXCEPT.


The documentation for this class was generated from the following file: