OGRE 14.4
Object-Oriented Graphics Rendering Engine
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Ogre::Bullet::DynamicsWorld Member List

This is the complete list of members for Ogre::Bullet::DynamicsWorld, including all inherited members.

addCollisionObject(Entity *ent, ColliderType ct, int group=1, int mask=-1)Ogre::Bullet::CollisionWorld
addKinematicRigidBody(Entity *ent, ColliderType ct, int group=1, int mask=-1)Ogre::Bullet::DynamicsWorld
addRigidBody(float mass, Entity *ent, ColliderType ct, CollisionListener *listener=nullptr, int group=1, int mask=-1)Ogre::Bullet::DynamicsWorld
addTerrainRigidBody(TerrainGroup *terrainGroup, long x, long y, int group=1, int mask=-1)Ogre::Bullet::DynamicsWorld
addTerrainRigidBody(Terrain *terrain, int group=1, int mask=-1)Ogre::Bullet::DynamicsWorld
attachCollisionObject(btCollisionObject *collisionObject, Entity *ent, int group=1, int mask=-1)Ogre::Bullet::CollisionWorld
attachRigidBody(btRigidBody *rigidBody, Entity *ent, CollisionListener *listener=nullptr, int group=1, int mask=-1)Ogre::Bullet::DynamicsWorld
CollisionWorld(btCollisionWorld *btWorld)Ogre::Bullet::CollisionWorldinline
DynamicsWorld(const Vector3 &gravity)Ogre::Bullet::DynamicsWorldexplicit
DynamicsWorld(btDynamicsWorld *btWorld)Ogre::Bullet::DynamicsWorldinline
getBtWorld() constOgre::Bullet::DynamicsWorldinline
rayTest(const Ray &ray, RayResultCallback *callback, float maxDist=1000)Ogre::Bullet::CollisionWorld
~CollisionWorld()Ogre::Bullet::CollisionWorldvirtual