OGRE  13.3
Object-Oriented Graphics Rendering Engine
Ogre::CompositorInstance::TargetOperation Class Reference

Operation setup for a RenderTarget (collected). More...

#include <OgreCompositorInstance.h>

Public Types

typedef std::bitset< RENDER_QUEUE_COUNTRenderQueueBitSet
 A set of render queues to either include or exclude certain render queues. More...
 

Public Member Functions

 TargetOperation ()
 
 TargetOperation (RenderTarget *inTarget)
 

Public Attributes

int alignCameraToFace
 
String cameraOverride
 
int currentQueueGroupID
 Current group ID. More...
 
bool findVisibleObjects
 Whether this op needs to find visible scene objects or not. More...
 
bool hasBeenRendered
 "Has been rendered" flag; used in combination with onlyInitial to determine whether to skip this target operation. More...
 
float lodBias
 LOD offset. More...
 
String materialScheme
 Which material scheme this op will use. More...
 
bool onlyInitial
 
RenderQueueBitSet renderQueues
 Which renderqueues to render from scene. More...
 
RenderSystemOpPairs renderSystemOperations
 RenderSystem operations to queue into the scene manager, by uint8. More...
 
bool shadowsEnabled
 Whether shadows will be enabled. More...
 
RenderTargettarget
 Target. More...
 
uint32 visibilityMask
 Scene visibility mask If this is 0, the scene is not rendered at all. More...
 

Detailed Description

Operation setup for a RenderTarget (collected).

Member Typedef Documentation

◆ RenderQueueBitSet

A set of render queues to either include or exclude certain render queues.

Constructor & Destructor Documentation

◆ TargetOperation() [1/2]

Ogre::CompositorInstance::TargetOperation::TargetOperation ( )
inline

◆ TargetOperation() [2/2]

Ogre::CompositorInstance::TargetOperation::TargetOperation ( RenderTarget inTarget)
inline

Member Data Documentation

◆ target

RenderTarget* Ogre::CompositorInstance::TargetOperation::target

Target.

◆ currentQueueGroupID

int Ogre::CompositorInstance::TargetOperation::currentQueueGroupID

Current group ID.

◆ renderSystemOperations

RenderSystemOpPairs Ogre::CompositorInstance::TargetOperation::renderSystemOperations

RenderSystem operations to queue into the scene manager, by uint8.

◆ visibilityMask

uint32 Ogre::CompositorInstance::TargetOperation::visibilityMask

Scene visibility mask If this is 0, the scene is not rendered at all.

◆ lodBias

float Ogre::CompositorInstance::TargetOperation::lodBias

LOD offset.

This is multiplied with the camera LOD offset 1.0 is default, lower means lower detail, higher means higher detail

◆ renderQueues

RenderQueueBitSet Ogre::CompositorInstance::TargetOperation::renderQueues

Which renderqueues to render from scene.

◆ onlyInitial

bool Ogre::CompositorInstance::TargetOperation::onlyInitial
See also
CompositionTargetPass::mOnlyInitial

◆ hasBeenRendered

bool Ogre::CompositorInstance::TargetOperation::hasBeenRendered

"Has been rendered" flag; used in combination with onlyInitial to determine whether to skip this target operation.

◆ findVisibleObjects

bool Ogre::CompositorInstance::TargetOperation::findVisibleObjects

Whether this op needs to find visible scene objects or not.

◆ materialScheme

String Ogre::CompositorInstance::TargetOperation::materialScheme

Which material scheme this op will use.

◆ shadowsEnabled

bool Ogre::CompositorInstance::TargetOperation::shadowsEnabled

Whether shadows will be enabled.

◆ cameraOverride

String Ogre::CompositorInstance::TargetOperation::cameraOverride

◆ alignCameraToFace

int Ogre::CompositorInstance::TargetOperation::alignCameraToFace

The documentation for this class was generated from the following file: