OGRE  14.2
Object-Oriented Graphics Rendering Engine
Ogre::D3D11HardwareBufferManager Class Reference

Implementation of HardwareBufferManager for D3D11. More...

#include <OgreD3D11HardwareBufferManager.h>

+ Inheritance diagram for Ogre::D3D11HardwareBufferManager:

Public Member Functions

 D3D11HardwareBufferManager (D3D11Device &device)
 
 ~D3D11HardwareBufferManager ()
 
HardwareIndexBufferSharedPtr createIndexBuffer (HardwareIndexBuffer::IndexType itype, size_t numIndexes, HardwareBuffer::Usage usage, bool useShadowBuffer=false)
 Create a hardware vertex buffer. More...
 
RenderToVertexBufferSharedPtr createRenderToVertexBuffer ()
 Create a render to vertex buffer. More...
 
HardwareVertexBufferSharedPtr createStreamOutputVertexBuffer (size_t vertexSize, size_t numVerts, HardwareBuffer::Usage usage, bool useShadowBuffer=false)
 Creates a stream output vertex buffer. More...
 
HardwareBufferPtr createUniformBuffer (size_t sizeBytes, HardwareBufferUsage usage=HBU_CPU_TO_GPU, bool useShadowBuffer=false) override
 Create uniform buffer. More...
 
HardwareVertexBufferSharedPtr createVertexBuffer (size_t vertexSize, size_t numVerts, HardwareBuffer::Usage usage, bool useShadowBuffer=false)
 Creates a vertex buffer. More...
 
- Public Member Functions inherited from Ogre::HardwareBufferManager
 HardwareBufferManager ()
 
 ~HardwareBufferManager ()
 
- Public Member Functions inherited from Ogre::HardwareBufferManagerBase
 HardwareBufferManagerBase ()
 
virtual ~HardwareBufferManagerBase ()
 
void _forceReleaseBufferCopies (const HardwareVertexBufferSharedPtr &sourceBuffer)
 Internal method that forces the release of copies of a given buffer. More...
 
void _freeUnusedBufferCopies (void)
 Free all unused vertex buffer copies. More...
 
void _notifyVertexBufferDestroyed (HardwareVertexBuffer *buf)
 Notification that a hardware vertex buffer has been destroyed. More...
 
void _releaseBufferCopies (bool forceFreeUnused=false)
 Internal method for releasing all temporary buffers; is called by OGRE. More...
 
HardwareVertexBufferSharedPtr allocateVertexBufferCopy (const HardwareVertexBufferSharedPtr &sourceBuffer, HardwareBufferLicensee *licensee, bool copyData=false)
 Allocates a copy of a given vertex buffer. More...
 
VertexBufferBindingcreateVertexBufferBinding (void)
 Creates a new VertexBufferBinding. More...
 
VertexDeclarationcreateVertexDeclaration (void)
 Creates a new vertex declaration. More...
 
void destroyVertexBufferBinding (VertexBufferBinding *binding)
 Destroys a VertexBufferBinding. More...
 
void destroyVertexDeclaration (VertexDeclaration *decl)
 Destroys a vertex declaration. More...
 
void releaseVertexBufferCopy (const HardwareVertexBufferSharedPtr &bufferCopy)
 Manually release a vertex buffer copy for others to subsequently use. More...
 
void touchVertexBufferCopy (const HardwareVertexBufferSharedPtr &bufferCopy)
 Tell engine that the vertex buffer copy intent to reuse. More...
 
- Public Member Functions inherited from Ogre::Singleton< HardwareBufferManager >
 Singleton (void)
 
 ~Singleton (void)
 

Additional Inherited Members

- Static Public Member Functions inherited from Ogre::HardwareBufferManager
static HardwareBufferManagergetSingleton (void)
 Get the singleton instance. More...
 
static HardwareBufferManagergetSingletonPtr (void)
 Get the singleton instance. More...
 
- Static Public Member Functions inherited from Ogre::Singleton< HardwareBufferManager >
static HardwareBufferManagergetSingleton (void)
 Get the singleton instance. More...
 
static HardwareBufferManagergetSingletonPtr (void)
 Get the singleton instance. More...
 

Detailed Description

Implementation of HardwareBufferManager for D3D11.

Constructor & Destructor Documentation

◆ D3D11HardwareBufferManager()

Ogre::D3D11HardwareBufferManager::D3D11HardwareBufferManager ( D3D11Device device)

◆ ~D3D11HardwareBufferManager()

Ogre::D3D11HardwareBufferManager::~D3D11HardwareBufferManager ( )

Member Function Documentation

◆ createVertexBuffer()

HardwareVertexBufferSharedPtr Ogre::D3D11HardwareBufferManager::createVertexBuffer ( size_t  vertexSize,
size_t  numVerts,
HardwareBuffer::Usage  usage,
bool  useShadowBuffer = false 
)
virtual

Creates a vertex buffer.

Implements Ogre::HardwareBufferManagerBase.

◆ createStreamOutputVertexBuffer()

HardwareVertexBufferSharedPtr Ogre::D3D11HardwareBufferManager::createStreamOutputVertexBuffer ( size_t  vertexSize,
size_t  numVerts,
HardwareBuffer::Usage  usage,
bool  useShadowBuffer = false 
)

Creates a stream output vertex buffer.

◆ createIndexBuffer()

HardwareIndexBufferSharedPtr Ogre::D3D11HardwareBufferManager::createIndexBuffer ( HardwareIndexBuffer::IndexType  itype,
size_t  numIndexes,
HardwareBuffer::Usage  usage,
bool  useShadowBuffer = false 
)
virtual

Create a hardware vertex buffer.

Implements Ogre::HardwareBufferManagerBase.

◆ createRenderToVertexBuffer()

RenderToVertexBufferSharedPtr Ogre::D3D11HardwareBufferManager::createRenderToVertexBuffer ( )
virtual

Create a render to vertex buffer.

Remarks
The parameters (such as vertex size etc) are determined later and are allocated when needed.

Reimplemented from Ogre::HardwareBufferManagerBase.

◆ createUniformBuffer()

HardwareBufferPtr Ogre::D3D11HardwareBufferManager::createUniformBuffer ( size_t  sizeBytes,
HardwareBufferUsage  usage = HBU_CPU_TO_GPU,
bool  useShadowBuffer = false 
)
overridevirtual

Create uniform buffer.

This type of buffer allows the upload of shader constants once, and sharing between shader stages or even shaders from another materials. The update shall be triggered by GpuProgramParameters, if is dirty

Reimplemented from Ogre::HardwareBufferManagerBase.


The documentation for this class was generated from the following file: