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OGRE 14.3
Object-Oriented Graphics Rendering Engine
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Implementation of GL as a rendering system. More...
#include <OgreGLRenderSystem.h>
Implementation of GL as a rendering system.
Ogre::GLRenderSystem::GLRenderSystem | ( | ) |
Ogre::GLRenderSystem::~GLRenderSystem | ( | ) |
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void Ogre::GLRenderSystem::_setSurfaceTracking | ( | TrackVertexColourType | tracking | ) |
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Switch GL context, dealing with involved internal cached states too.
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Set current render target to target, enabling its GL context if needed.
Unregister a render target->context mapping.
If the context of target is the current context, change the context to the main context so it can be destroyed safely.
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This marks the beginning of an event for GPU profiling.
Ends the currently active GPU profiling event.
Marks an instantaneous event for graphics profilers.
This is equivalent to calling
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Copies the current contents of the render target to a pixelbox.