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OGRE 14.3
Object-Oriented Graphics Rendering Engine
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This class allows users to hook into the mesh loading process and modify references within the mesh as they are loading. More...
#include <OgreMeshSerializer.h>
Public Member Functions | |
virtual | ~MeshSerializerListener () |
virtual void | processMaterialName (Mesh *mesh, String *name)=0 |
Called to override the loading of the given named material. | |
virtual void | processMeshCompleted (Mesh *mesh)=0 |
Allows to do changes on mesh after it's completely loaded. For example you can generate LOD levels here. | |
virtual void | processSkeletonName (Mesh *mesh, String *name)=0 |
Called to override the reference to a skeleton. | |
This class allows users to hook into the mesh loading process and modify references within the mesh as they are loading.
Material and skeletal references can be processed using this interface which allows finer control over resources.
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inlinevirtual |
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pure virtual |
Called to override the loading of the given named material.
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pure virtual |
Called to override the reference to a skeleton.
Allows to do changes on mesh after it's completely loaded. For example you can generate LOD levels here.