OGRE  14.3
Object-Oriented Graphics Rendering Engine
Ogre::PCZSphereSceneQuery Class Reference

PCZ implementation of SphereSceneQuery. More...

#include <OgrePCZSceneQuery.h>

+ Inheritance diagram for Ogre::PCZSphereSceneQuery:

Public Member Functions

 PCZSphereSceneQuery (SceneManager *creator)
 
 ~PCZSphereSceneQuery ()
 
void execute (SceneQueryListener *listener) override
 See SceneQuery. More...
 
void setExcludeNode (SceneNode *excludeNode)
 set node to exclude from query More...
 
void setStartZone (PCZone *startZone)
 set the zone to start the scene query More...
 
- Public Member Functions inherited from Ogre::DefaultSphereSceneQuery
 DefaultSphereSceneQuery (SceneManager *creator)
 
 ~DefaultSphereSceneQuery ()
 
- Public Member Functions inherited from Ogre::SphereSceneQuery
 SphereSceneQuery (SceneManager *mgr)
 
virtual ~SphereSceneQuery ()
 
const SpheregetSphere () const
 Gets the sphere which is being used for this query. More...
 
void setSphere (const Sphere &sphere)
 Sets the sphere which is to be used for this query. More...
 
- Public Member Functions inherited from Ogre::RegionSceneQuery
 RegionSceneQuery (SceneManager *mgr)
 Standard constructor, should be called by SceneManager. More...
 
virtual ~RegionSceneQuery ()
 
void clearResults (void)
 Clears the results of the last query execution. More...
 
virtual SceneQueryResultexecute (void)
 Executes the query, returning the results back in one list. More...
 
const SceneQueryResultgetLastResults (void) const
 Gets the results of the last query that was run using this object, provided the query was executed using the collection-returning version of execute. More...
 
bool queryResult (MovableObject *first) override
 Self-callback in order to deal with execute which returns collection. More...
 
bool queryResult (SceneQuery::WorldFragment *fragment) override
 Self-callback in order to deal with execute which returns collection. More...
 
- Public Member Functions inherited from Ogre::SceneQuery
 SceneQuery (SceneManager *mgr)
 Standard constructor, should be called by SceneManager. More...
 
virtual ~SceneQuery ()
 
virtual uint32 getQueryMask (void) const
 Returns the current mask for this query. More...
 
virtual uint32 getQueryTypeMask (void) const
 Returns the current mask for this query. More...
 
virtual void setQueryMask (uint32 mask)
 Sets the mask for results of this query. More...
 
virtual void setQueryTypeMask (uint32 mask)
 Sets the type mask for results of this query. More...
 
- Public Member Functions inherited from Ogre::SceneQueryListener
virtual ~SceneQueryListener ()
 

Additional Inherited Members

- Public Types inherited from Ogre::SceneQuery
typedef Ogre::WorldFragment WorldFragment
 

Detailed Description

PCZ implementation of SphereSceneQuery.

Constructor & Destructor Documentation

◆ PCZSphereSceneQuery()

Ogre::PCZSphereSceneQuery::PCZSphereSceneQuery ( SceneManager creator)

◆ ~PCZSphereSceneQuery()

Ogre::PCZSphereSceneQuery::~PCZSphereSceneQuery ( )

Member Function Documentation

◆ execute()

void Ogre::PCZSphereSceneQuery::execute ( SceneQueryListener listener)
overridevirtual

See SceneQuery.

Reimplemented from Ogre::DefaultSphereSceneQuery.

◆ setStartZone()

void Ogre::PCZSphereSceneQuery::setStartZone ( PCZone startZone)
inline

set the zone to start the scene query

◆ setExcludeNode()

void Ogre::PCZSphereSceneQuery::setExcludeNode ( SceneNode excludeNode)
inline

set node to exclude from query


The documentation for this class was generated from the following file: