OGRE  14.2
Object-Oriented Graphics Rendering Engine
Ogre::RTShader::FFPTexturing Class Reference

Texturing sub render state implementation of the Fixed Function Pipeline. More...

#include <OgreShaderFFPTexturing.h>

+ Inheritance diagram for Ogre::RTShader::FFPTexturing:

Public Member Functions

 FFPTexturing ()
 Class default constructor. More...
 
void copyFrom (const SubRenderState &rhs) override
 
int getExecutionOrder () const override
 
const StringgetType () const override
 
bool preAddToRenderState (const RenderState *renderState, Pass *srcPass, Pass *dstPass) override
 
- Public Member Functions inherited from Ogre::RTShader::SubRenderState
 SubRenderState ()
 Class default constructor. More...
 
virtual ~SubRenderState ()
 Class destructor. More...
 
virtual bool createCpuSubPrograms (ProgramSet *programSet)
 Create sub programs that represents this sub render state as part of a program set. More...
 
SubRenderStateAccessorPtr getAccessor ()
 Return the accessor object to this sub render state. More...
 
SubRenderStateAccessorPtr getAccessor () const
 Return the accessor object to this sub render state. More...
 
SubRenderStateoperator= (const SubRenderState &rhs)
 Operator = declaration. More...
 
virtual void setParameter (const String &name, const Any &value)
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. More...
 
bool setParameter (const String &name, const char *value)
 This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. More...
 
virtual void updateGpuProgramsParams (Renderable *rend, const Pass *pass, const AutoParamDataSource *source, const LightList *pLightList)
 Update GPU programs parameters before a rendering operation occurs. More...
 

Static Public Attributes

static String Type
 

Detailed Description

Texturing sub render state implementation of the Fixed Function Pipeline.

Implements texture coordinate processing:

See also
http://msdn.microsoft.com/en-us/library/bb206247.aspx Implements texture blending operation:
http://msdn.microsoft.com/en-us/library/bb206241.aspx Derives from SubRenderState class.

Constructor & Destructor Documentation

◆ FFPTexturing()

Ogre::RTShader::FFPTexturing::FFPTexturing ( )

Class default constructor.

Member Function Documentation

◆ getType()

const String& Ogre::RTShader::FFPTexturing::getType ( ) const
overridevirtual

◆ getExecutionOrder()

int Ogre::RTShader::FFPTexturing::getExecutionOrder ( ) const
overridevirtual

◆ copyFrom()

void Ogre::RTShader::FFPTexturing::copyFrom ( const SubRenderState rhs)
overridevirtual

◆ preAddToRenderState()

bool Ogre::RTShader::FFPTexturing::preAddToRenderState ( const RenderState renderState,
Pass srcPass,
Pass dstPass 
)
overridevirtual

Member Data Documentation

◆ Type

String Ogre::RTShader::FFPTexturing::Type
static

The documentation for this class was generated from the following file: