OGRE  14.2
Object-Oriented Graphics Rendering Engine
Ogre::RTShader::ProgramWriterManager Class Reference

#include <OgreShaderProgramWriterManager.h>

+ Inheritance diagram for Ogre::RTShader::ProgramWriterManager:

Public Member Functions

 ProgramWriterManager ()
 
 ~ProgramWriterManager ()
 
void addProgramWriter (const String &lang, ProgramWriter *writer)
 register and transfer ownership of writer More...
 
ProgramWritergetProgramWriter (const String &language) const
 
bool isLanguageSupported (const String &lang)
 Returns whether a given high-level language is supported. More...
 
- Public Member Functions inherited from Ogre::Singleton< ProgramWriterManager >
 Singleton (void)
 
 ~Singleton (void)
 

Static Public Member Functions

static ProgramWriterManagergetSingleton ()
 Override standard Singleton retrieval. More...
 
static ProgramWriterManagergetSingletonPtr ()
 Get the singleton instance. More...
 
- Static Public Member Functions inherited from Ogre::Singleton< ProgramWriterManager >
static ProgramWriterManager & getSingleton (void)
 Get the singleton instance. More...
 
static ProgramWriterManager * getSingletonPtr (void)
 Get the singleton instance. More...
 

Constructor & Destructor Documentation

◆ ProgramWriterManager()

Ogre::RTShader::ProgramWriterManager::ProgramWriterManager ( )

◆ ~ProgramWriterManager()

Ogre::RTShader::ProgramWriterManager::~ProgramWriterManager ( )

Member Function Documentation

◆ addProgramWriter()

void Ogre::RTShader::ProgramWriterManager::addProgramWriter ( const String lang,
ProgramWriter writer 
)

register and transfer ownership of writer

◆ isLanguageSupported()

bool Ogre::RTShader::ProgramWriterManager::isLanguageSupported ( const String lang)

Returns whether a given high-level language is supported.

◆ getProgramWriter()

ProgramWriter* Ogre::RTShader::ProgramWriterManager::getProgramWriter ( const String language) const
inline

◆ getSingleton()

static ProgramWriterManager& Ogre::RTShader::ProgramWriterManager::getSingleton ( )
static

Override standard Singleton retrieval.

Why do we do this? Well, it's because the Singleton implementation is in a .h file, which means it gets compiled into anybody who includes it. This is needed for the Singleton template to work, but we actually only want it compiled into the implementation of the class based on the Singleton, not all of them. If we don't change this, we get link errors when trying to use the Singleton-based class from an outside dll.

This method just delegates to the template version anyway, but the implementation stays in this single compilation unit, preventing link errors.

◆ getSingletonPtr()

static ProgramWriterManager* Ogre::RTShader::ProgramWriterManager::getSingletonPtr ( )
static

Get the singleton instance.


The documentation for this class was generated from the following file: