#include <OgreShaderProgramWriterManager.h>
◆ ProgramWriterManager()
Ogre::RTShader::ProgramWriterManager::ProgramWriterManager |
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◆ ~ProgramWriterManager()
Ogre::RTShader::ProgramWriterManager::~ProgramWriterManager |
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◆ addProgramWriter()
void Ogre::RTShader::ProgramWriterManager::addProgramWriter |
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const String & |
lang, |
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ProgramWriter * |
writer |
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) |
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register and transfer ownership of writer
◆ isLanguageSupported()
bool Ogre::RTShader::ProgramWriterManager::isLanguageSupported |
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const String & |
lang | ) |
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Returns whether a given high-level language is supported.
◆ getProgramWriter()
ProgramWriter* Ogre::RTShader::ProgramWriterManager::getProgramWriter |
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const String & |
language | ) |
const |
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inline |
◆ getSingleton()
Override standard Singleton retrieval.
Why do we do this? Well, it's because the Singleton implementation is in a .h file, which means it gets compiled into anybody who includes it. This is needed for the Singleton template to work, but we actually only want it compiled into the implementation of the class based on the Singleton, not all of them. If we don't change this, we get link errors when trying to use the Singleton-based class from an outside dll.
- This method just delegates to the template version anyway, but the implementation stays in this single compilation unit, preventing link errors.
◆ getSingletonPtr()
Get the singleton instance.
The documentation for this class was generated from the following file: