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OGRE 14.3
Object-Oriented Graphics Rendering Engine
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shorthand for "dst = texture(sampler, uv);" instead of using FFP_SampleTexture More...
#include <OgreShaderFunctionAtom.h>
Public Member Functions | |
SampleTextureAtom (const In &sampler, const In &texcoord, const Out &dst, int groupOrder) | |
SampleTextureAtom (int groupOrder) | |
void | writeSourceCode (std::ostream &os, const String &targetLanguage) const override |
Abstract method that writes a source code to the given output stream in the target shader language. | |
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virtual | ~FunctionAtom () |
Class default destructor. | |
int | getGroupExecutionOrder () const |
Get the group execution order of this function atom. | |
OperandVector & | getOperandList () |
Get a list of parameters this function invocation will use in the function call as arguments. | |
void | pushOperand (ParameterPtr parameter, Operand::OpSemantic opSemantic, Operand::OpMask opMask=Operand::OPM_ALL, int indirectionLevel=0) |
Push a new operand (on the end) to the function. | |
void | setOperands (const OperandVector &ops) |
Additional Inherited Members | |
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typedef std::vector< Operand > | OperandVector |
shorthand for "dst = texture(sampler, uv);" instead of using FFP_SampleTexture
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inlineexplicit |
Ogre::RTShader::SampleTextureAtom::SampleTextureAtom | ( | const In & | sampler, |
const In & | texcoord, | ||
const Out & | dst, | ||
int | groupOrder | ||
) |
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overridevirtual |
Abstract method that writes a source code to the given output stream in the target shader language.
Implements Ogre::RTShader::FunctionAtom.