Particle Universe
1.2
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#include <ParticleUniverseSystemManager.h>
Public Attributes | |
Ogre::SceneManager * | mSceneManager |
Ogre::Technique * | mDepthTechnique |
Camera * | mCamera |
Ogre::RenderTexture * | mDepthMap |
vector< ParticleRenderer * > | mRenderers |
RenderTargetListener to be used for depth map
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inline |
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inline |
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virtual |
Reimplemented from Ogre::RenderTargetListener.
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virtual |
Reimplemented from Ogre::RenderTargetListener.
bool ParticleUniverse::DepthMapTargetListener::registeredRenderersEmpty | ( | void | ) |
void ParticleUniverse::DepthMapTargetListener::registerRenderer | ( | ParticleRenderer * | renderer | ) |
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virtual |
Implements Ogre::RenderQueue::RenderableListener.
void ParticleUniverse::DepthMapTargetListener::unregisterRenderer | ( | ParticleRenderer * | renderer | ) |
Camera* ParticleUniverse::DepthMapTargetListener::mCamera |
Ogre::RenderTexture* ParticleUniverse::DepthMapTargetListener::mDepthMap |
Ogre::Technique* ParticleUniverse::DepthMapTargetListener::mDepthTechnique |
vector<ParticleRenderer*> ParticleUniverse::DepthMapTargetListener::mRenderers |
Ogre::SceneManager* ParticleUniverse::DepthMapTargetListener::mSceneManager |