#include <ParticleUniversePhysicsShape.h>
| ParticleUniverse::GroupsMask::GroupsMask |
( |
void |
| ) |
|
|
inline |
| ParticleUniverse::GroupsMask::~GroupsMask |
( |
void |
| ) |
|
|
inline |
| bool ParticleUniverse::GroupsMask::operator!= |
( |
const GroupsMask & |
groupsMask | ) |
const |
|
inline |
| bool ParticleUniverse::GroupsMask::operator== |
( |
const GroupsMask & |
groupsMask | ) |
const |
|
inline |
| uint32 ParticleUniverse::GroupsMask::bits0 |
| uint32 ParticleUniverse::GroupsMask::bits1 |
| uint32 ParticleUniverse::GroupsMask::bits2 |
| uint32 ParticleUniverse::GroupsMask::bits3 |
The documentation for this class was generated from the following file:
- ParticleUniversePhysicsShape.h