#include <ParticleUniversePhysicsShape.h>
ParticleUniverse::GroupsMask::GroupsMask |
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void |
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inline |
ParticleUniverse::GroupsMask::~GroupsMask |
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void |
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inline |
bool ParticleUniverse::GroupsMask::operator!= |
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const GroupsMask & |
groupsMask | ) |
const |
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inline |
bool ParticleUniverse::GroupsMask::operator== |
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const GroupsMask & |
groupsMask | ) |
const |
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inline |
uint32 ParticleUniverse::GroupsMask::bits0 |
uint32 ParticleUniverse::GroupsMask::bits1 |
uint32 ParticleUniverse::GroupsMask::bits2 |
uint32 ParticleUniverse::GroupsMask::bits3 |
The documentation for this class was generated from the following file:
- ParticleUniversePhysicsShape.h