Particle Universe  1.2
ParticleUniverse::IElement Class Reference

#include <ParticleUniverseIElement.h>

Inheritance diagram for ParticleUniverse::IElement:

Public Member Functions

 IElement (void)
 
virtual ~IElement (void)
 

Detailed Description

The IElement is used to identify classes that must be set as part of a section in case a script is parsed.

Remarks
I.e. If the parses encounters a ´technique´ section in a particle universe script, a ParticleTechnique object is created and must be set in the current section of the Context object. the ParticleTechnique object must be of type IElement to be stored in the Context object.

Constructor & Destructor Documentation

ParticleUniverse::IElement::IElement ( void  )
inline
virtual ParticleUniverse::IElement::~IElement ( void  )
inlinevirtual

The documentation for this class was generated from the following file: