Particle Universe
1.2
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#include <ParticleUniverseSystemListener.h>
Public Member Functions | |
ParticleSystemListener (void) | |
virtual | ~ParticleSystemListener (void) |
virtual void | handleParticleSystemEvent (ParticleSystem *particleSystem, ParticleUniverseEvent &particleUniverseEvent)=0 |
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inline |
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inlinevirtual |
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pure virtual |