Particle Universe
1.2
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#include <ParticleUniversePhysicsActor.h>
Public Member Functions | |
PhysicsActor (void) | |
virtual | ~PhysicsActor (void) |
Public Attributes | |
Vector3 | position |
Vector3 | direction |
Quaternion | orientation |
Real | mass |
uint16 | collisionGroup |
Vector3 | contactPoint |
Vector3 | contactNormal |
A PhysicsActor is an element of the physical world and has no visual representation by itself. It only has physical properties. The PhysicsActor is an abstraction class of the real underlying physics engine, such as PhysX, Havok or Bullet.
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inline |
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inlinevirtual |
uint16 ParticleUniverse::PhysicsActor::collisionGroup |
Vector3 ParticleUniverse::PhysicsActor::contactNormal |
Vector3 ParticleUniverse::PhysicsActor::contactPoint |
Vector3 ParticleUniverse::PhysicsActor::direction |
Real ParticleUniverse::PhysicsActor::mass |
Quaternion ParticleUniverse::PhysicsActor::orientation |
Vector3 ParticleUniverse::PhysicsActor::position |