Particle Universe  1.2
ParticleUniverse::PhysicsActor Class Reference

#include <ParticleUniversePhysicsActor.h>

Public Member Functions

 PhysicsActor (void)
 
virtual ~PhysicsActor (void)
 

Public Attributes

Vector3 position
 
Vector3 direction
 
Quaternion orientation
 
Real mass
 
uint16 collisionGroup
 
Vector3 contactPoint
 
Vector3 contactNormal
 

Detailed Description

A PhysicsActor is an element of the physical world and has no visual representation by itself. It only has physical properties. The PhysicsActor is an abstraction class of the real underlying physics engine, such as PhysX, Havok or Bullet.

Constructor & Destructor Documentation

ParticleUniverse::PhysicsActor::PhysicsActor ( void  )
inline
virtual ParticleUniverse::PhysicsActor::~PhysicsActor ( void  )
inlinevirtual

Member Data Documentation

uint16 ParticleUniverse::PhysicsActor::collisionGroup
Vector3 ParticleUniverse::PhysicsActor::contactNormal
Vector3 ParticleUniverse::PhysicsActor::contactPoint
Vector3 ParticleUniverse::PhysicsActor::direction
Real ParticleUniverse::PhysicsActor::mass
Quaternion ParticleUniverse::PhysicsActor::orientation
Vector3 ParticleUniverse::PhysicsActor::position

The documentation for this class was generated from the following file: